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I have a question that isn't related to the HD mod, but I don't know where else to ask it.
When Necromancers are playing and casting spells like "Shakti" – the damage range is displayed as 1x-3x (e.g., 250-750). I've had a feeling for a long time (and I think others agree) that the minimum value (and values below the minimum) rarely occur. This makes calculating the effectiveness of many Necromancer builds quite simple – we calculate the average and assume that it will likely occur. I believe this is a bug and should be fixed. The distribution should be uniform. The value of 250 should occur with the same probability as 750 (and all other damage values).
The positive side is that Necromancers, "Shakti," and the Conflux would become less overpowered for almost no cost (since they would be affected the most).
My question is, how difficult would it be to fix this?
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи ICQ:5676388