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#4112
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I'm reposting the question here, as suggested by Dirty_Player. I have a question that isn't related to the HD mod, but I don't know where else to ask it. When Necromancers are playing and casting spells like "Shakti" – the damage range is displayed as 1x-3x (e.g., 250-750). I've had a feeling for a long time (and I think others agree) that the minimum value (and values below the minimum) are very rare. This makes calculating the damage output of many Necromancers quite simple – we calculate the average and assume that it will likely occur. I believe this is a bug and should be fixed. The distribution should be uniform. The value of 250 should occur with the same probability as 750 (and all other damage values). The positive aspect – Necromancers, "Shakti," and the "Conflux" will become less overpowered for almost no cost (since they will be affected the most). What do you think about this change?
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388

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