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Posts from Walkthroughs for custom maps.

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8 years ago
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I don't think the quality of gameplay in offline tournaments can be compared to the quality of walkthroughs by Chinese players who have been playing the same map for years. In tournaments, time is a key factor, so there is a possibility of under- or overestimating the map and one's own result.

Added after 22 hours and 16 minutes
I found a new feature in Metataker, it's impressive. After this, it seems very likely that Rise of the Sun King can be completed, we just don't see how. It seems unlikely that the author, who calculated every detail of other maps, could have been careless with Rise and not tested it thoroughly. In general, it seems that BioBob is one of the game's coders, and such features are not found during a walkthrough.
8 years ago
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I might be wrong, but didn't BioBob himself say that RotSK wasn't finished? Or was it RoseKavalier...?
And what's this new thing? You can't tease people like that and then stay silent.
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8 years ago
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Nasos
Actually, it seems that BioBob is one of the game's coders, so these features wouldn't be found during regular gameplay.
Nautilus, born in 1995, so it's unlikely.
In reply to Rince
8 years ago
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Rince
.
What's this new trick? You can't tease people like that and then stay silent.
How to escape Fathom and prevent him from blocking Vertigo in the stack. Usually, he always blocks Vertigo, after which it comes back, obviously, with only 1 wizard. If you're not aware of this trick, try to find it yourself first; I'll describe it a little later.

P.S. It's a pity that with Fathom alive, Vertigo always arrives on the second week with 6 wizards. If you fire Fathom on the first week, it's random. Maybe he's not that useful after all? He's already shared his magic, but what's the point of him without earth (and water) magic in the future?
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8 years ago
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Nasos
How to escape from Fathom and prevent him from blocking Vertigo in the stack. Usually, he always blocks Vertigo, after which Vertigo comes out with only 1 Wizard. If you're not aware of this trick, try to find it yourself first, and I'll describe it a bit later.
I haven't played this map. Are we attacking or are we being attacked? If we are attacking, there are no problems at all. If we are being attacked, we need to take a look, but the principle should be the same. :smile32:
8 years ago
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Even when we are the attackers, there are problems in this specific situation. I won't keep you in suspense. In this case, Fat appears in the tavern in the right stack only when:
1) we are the attackers
2) there are casualties in the battle
In all other cases, dozens of tests have shown that he appears in the left stack, covering Vertigo.
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8 years ago
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Nasos
Even when we are the attackers, there are problems in this specific situation. I won't keep you in suspense. In this case, Fat appears in the tavern in the right stack only when:
1) we are attacking
2) there are losses in the battle
In all other cases, dozens of tests have shown that he appears in the left stack, blocking Vertigo.
Usually, everything is much simpler. Usually, it depends on how many seconds we retreat. This is if we are playing the classic version, without HD+, of course. I won't claim how it will be with the HD+ version.
8 years ago
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Wow, I hadn't thought about timing as a factor, thanks for pointing that out. But in any case, it's unlikely to be a widely known solution. Yes, I'm talking about the classic games, as AD (Advanced Difficulty) eliminates randomness, so there's no need for it.
8 years ago
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Bioblob definitely played a cruel trick on everyone, provoking them into a beautiful but unnecessary battle with the summoning of water elementals in the city.
8 years ago
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Given the unfinished nature of a specific project for this map, I also considered this topic. Everything suggests that this battle was mandatory, but when BioBob thought it might be quite harsh, he modified the map, removing the pillar on the Crystal Dragon's location. For example, it's quite possible that the location with the Azure Dragon's hiding spot was not initially connected to the location with the teapot, and a guard would have been placed on the path to the Azure Dragon's location, requiring the Crystal Dragon (which, in turn, might have required killing the last Red hero). Or perhaps through a couple of other methods; in reality, there aren't that many options.
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8 years ago
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Yes, the map seems to call for a quest involving a crystal dragon. But for some reason, it's not included in the final version.
8 years ago
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You assume that BioBob either didn't fully develop something or showed mercy to the players. I think that in this particular map, there was definitely no such assumption, but rather a desire to confuse the players as much as possible. To kill Fata, Sir Lock needs one more turn; it's unlikely that this is a coincidence. However, you can ask BioBob himself...

Added 7 minutes later
Dandy
considering the unfinished nature of a certain project related to this map, I also thought about this.
Do I understand correctly that you still want to try a new strategy for Metataks? If so, and you're going to stream it, I won't even try myself; I'll just watch your playthrough. It will definitely be epic.
8 years ago
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No, I don't have any plans to replay Metataksar, but rather, this is a small advertisement for the map and the game in general. I've already said, this is your idea and your reason to be proud when implementing it, and stealing other people's ideas is not beautiful.
2 locations containing 4 quest markers and 3 difficult battles, which don't give anything and are completely disconnected from the quest progression. Considering the meticulousness that is inherent in this map and the amount of time and effort spent on it, it seems that the author discovered some problem and simply didn't have the motivation or desire to do anything other than a simple solution.
8 years ago
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We're not talking about stealing other people's ideas here; the key is the implementation (which I'm not entirely convinced about). But if we're talking about promoting the game, nothing could be better than your new stream. Moreover, after the King's Bounty remake, it seems like it's time to create something new in the Heroes series. I'm sure that most Heroes fans would love to watch your new playthrough with new features.

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