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In reply to Marlo_Stanfield
#1988
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Marlo_Stanfield
I spent half a day thinking about this puzzle. No terrain cell protected against attacks on the ifrit from two sides at the beginning of the battle. And then I started paying closer attention to that cell. After all, it is so conspicuously highlighted by the author :)

Added 1 minute ago
I was already thinking of moving on and losing 100+ halberdiers.
Did you kill 30 Azure Dragons in the garrison using the berserker bug? Mine doesn't seem to work.
Update: I managed to trigger the bug, but I had to sacrifice 140 peasants.
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#1989
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Please remember to include the map name at least once on the new page of the topic. And I would like to see screenshots of what is being discussed. ("God Eater II") Yesterday, I finally defeated the Purple one. There were no more problems. Now I just need to figure out the quests to get into the dungeon, and then it's just the Orange one left.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#1990
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Marlo_Stanfield
On the Ira the mage map, how do you kill 1 Efreet and 3 Archdevils? I thought I could take a Dwarf and run away, but the green one always blocks the path and doesn't let me escape.
update: 165 pages of a Chinese forum, and I found out how to move so that the computer comes to the right square. What a nightmare.
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#1991
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In my opinion, this is the most challenging task on this map. You need to patiently and persistently generate the AI's moves. It must open the passage for us and then return behind the stable. Only then will it be possible to avoid a collision with it.

Is the same solution suggested in the hints?
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In reply to Marlo_Stanfield
#1992
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Marlo_Stanfield
In my opinion, the most challenging task on this map. You need to generate the computer's moves for a long time and persistently. It must open the passage for us and then return behind the stables. Then it will be possible to pass each other.

Is there the same solution in the hints?
Not quite, they don't even let the computer return to the stables. Opening the passage is not a problem; the problem is escaping afterward. The author should have added a few places in this labyrinth where you can bypass the enemy; then this moment would be more acceptable.

Added after 1 hour 45 minutes
Marlo_Stanfield Did you have any problems with the "remove barrier" spell? My game crashes when I use this spell.
And what should I do with the Grail? Which town will accept it?
In reply to DarkT1me
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#1993
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DarkT1me
Have you had any problems with the "remove obstacle" spell? My game crashes when I use this spell.
And what should I do with the Grail? Which town will accept it?
I haven't used "remove obstacle" on this map, but I've never had any crashes related to it. I didn't dig up the Grail.
#1994
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Hooray, I completed Ira The Mage. Even though I used hints, I managed to finish it on day 26 with 1 death and 4 artifacts. And judging by the comments on maps4heroes, I'm not the slowest, as some people closed the game on day 27 =)
I'm curious, what's the point of the quest for the diamond golem with negative gold? And I still don't understand how to complete it.

The map is mind-bending; I recommend it to everyone who wants to improve their gameplay. The only bug the map requires is using the berserker glitch, but otherwise, the entire game relies on fair tactics. For me, this is a "good" Chinese map where everything is based on mechanics, and you don't need to learn how to use mass blindness and other glitches.
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#1995
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DarkT1me, :smile20:

I have a question about the map Where the Beauty. Version 1.3.3, I killed all the AI players around. There is a path either to Adelaide with a wagon of angels, or underground. To get to the dungeon, you need to collect 4 spheres. I took two spheres from the AI players, and the other two can be obtained by giving 300 of each resource. Where can I get these resources? Do I have to trade all my gold for several weeks? I have a Horn of Plenty, but it will still take a long time.

Upd. The question is resolved.
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#1996
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DarkT1me, I have a question about "God Eater II": have you opened the Pandora's Box in the center, in cell 81.70 (the one next to the sign)? I tried, but when I saw everything it gives, I reloaded from my last save. I don't know if it can affect skill overflow in the future, but I decided not to open this box, and only fly to it. (in the screenshot - only one of the surprises, and there are many of them).
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
#1997
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Marmot
DarkT1me, I have a question about "God Eater II": did you open the Pandora's Box in the center, in cage 81.70 (the one next to the sign)? I tried, but when I saw everything it gives, I reloaded from the last save. I don't know if this can affect skill overflow in the future, but I decided not to open this box, and only fly there. (in the screenshot - only one of the surprises, and there are many of them)
I think this is a joke from the author; he's blocking the early acquisition of the Grail. And the specific set of units in the box hints that we don't need it =)

Added 1 hour 23 minutes ago
I decided to use a Chinese forum to complete the Xiedu map. The author posted his save, but even playing with it, the battles play out differently. What could be the difference, due to the hd+ plugin sod_sp?
But what bothers me even more is that with the author's save, resources accumulate differently; they somehow get more, even though I did everything 1:1.
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#1998
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Xiedu can be completed without any hints. As strange as it may sound, it has fewer places requiring non-obvious actions than Ira the Mage. I can immediately recall four moments:

- an event for the companion, where nagas kill 300 angels for him, and in return, a decent army is given;
- a special cell for grand elves in the central zone of the map;
- a special cell for defeating an elementalist who is studying "dimensional gate" and losing mana in the dungeon;
- the possibility of buying Jela in the tavern after the invasion of orange heroes begins.

Added 3 minutes ago
At the same time, Xiedu is a much more time-consuming map than Ira the Mage. Only Metataxer's Revenge takes more time out of everything I've played.

Added 52 seconds ago
In general, over time, I come to the conclusion that the difficulty of Xiedu is greatly exaggerated.
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#1999
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...especially if you play the English version and have walkthroughs handy. :)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marlo_Stanfield
#2000
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Marlo_Stanfield
Overall, I'm starting to think that the difficulty of Xiedu is greatly exaggerated.

The context is important here – when Xiedu was created, when Metataxер was, and when all sorts of Chinese maps that have been discussed were made. Naturally, it's no longer the most difficult one.
And then there's the question of whether difficulty is a goal in itself.
#2001
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Guys, help me beat the battle in **Xiedu**. The Chinese faction completes this battle with a loss of only 3 griffons.
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In reply to Rince
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#2002
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Rince
The context is important here – when Xiedu was created, when Metataxер, when all sorts of Chinese maps that were discussed here. Naturally, now it is no longer the most difficult.
And then there is the question of whether difficulty is a goal in itself.
Xiedu is an outstanding map in every sense, and even now, in terms of the ratio of difficulty and interest, it is difficult to compare it with anything. It's just that there is a popular belief that it is extremely difficult and requires following the author's idea down to every movement point, but this is not the case.

Regarding difficulty as a goal in itself. Personally, I am only interested in playing when the map is a challenge in itself. I can't even remember any simple and interesting maps. But with complex and uninteresting maps, the author of the "Rising from the Ashes" campaign came quite close to this combination :)
DarkT1me
Guys, help me pass the battle in Xiedu. The Chinese pass this battle with the loss of only 3 griffins.
Yes, the dwarves are getting crushed :D In this battle, it is not necessary to reduce losses to a minimum, although it is desirable. Do the Cyclops not kill the horse with a counterattack? Because I remember losing several horses in addition to the griffins in this battle.

I don't have the opportunity to try it now, but I would replace the Crusaders with another single Griffin and, on the first turn, lure the dwarves into the lower right corner with the griffins, and drive the archers to the center from above, behind the barrier, covering them with the other two griffins. Then I would try to lead the dwarves around the bottom with the horses and shoot them, finishing them off at the right moment with the champions. We counter the curse with a blessing. The only question is the amount of mana and the moment when the remaining dwarves will be scared of the horses.

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