Skip to content

Posts from Walkthroughs for custom maps. Auto-translated

No ratings yet — be the first to rate!
In reply to DarkT1me
User Avatar
#1973
Auto-translated
DarkT1me
How many losses did you sustain while clearing the Black Dragons? I had to leave only 400 pikemen, and I still lost 35 of them. (I replayed it, and in a quick battle, I managed to reduce the losses to 19).
The last garrison is tough. How long did it take you to clear it? It seems like every one of your warriors had a morale boost, which allowed you to win with such minimal losses. Morale and luck rarely trigger, even though I have +3. So far, my best result is 19 crossbowmen, 57 pikemen, and 1 cerberus, or, if I return for reinforcements and take imps, the losses are 117 imps and 1 cerberus. Imps will be needed; should I consider this option?

Did you have only one stack of Azure Dragons? Because I have 5 stacks of 1 Azure Dragon each. I used antimagic and Armageddon, and the losses were 29 pikemen. Is that normal, or is it possible to win with only 5 pikemen?

How did you capture the Red Castle with the Heretic and Crystal Dragons?
I cleared that part of the map with the dragons quite easily, it took me about 40 minutes in total. I spent half the time trying to get a morale boost in the last garrison; I even had to return to get a morale boost of +3. There, it's also important to time the turn of the last stack of surviving dragons so that they attack a single unit in the second round. Perhaps the difference in the number of troops is a factor. In all the garrisons, the losses included single units, as far as I remember. The most was 5 pikemen lost against the Azure Dragons (yes, they were divided into 5 stacks). I think that losing over a hundred imps is an acceptable loss, but losing so many pikemen is undesirable. I'll try to answer more thoroughly (with a video) later this evening.

The Heretic with Crystal Dragons – is that a hero who also has Cyclops in his army? If so, you need to take an Efreet and a stack of peasants or imps, in a number sufficient for the first cast of "Companion" to be "Fireball" on them and the catapult. We, in turn, cast "Slow" and use the Efreet to block the gate. Then, "Armageddon."
In reply to Marlo_Stanfield
#1974
Auto-translated
Marlo_Stanfield
I somehow managed to complete that map section with the dragons quite easily, it took me about 40 minutes in total. I spent half the time gathering morale in the last garrison, and even had to return for the +3 morale bonus. The order in which the last stack of surviving dragons attacks is also important; it should target a single unit in the second round. Perhaps the difference in the number of troops is a factor. As far as I remember, there were single units lost in all the garrisons. The most I lost was 5 halberdiers against the Azure Dragons (yes, they were divided into 5 stacks). I think losing over a hundred Imps is acceptable, but losing that many halberdiers is undesirable. I'll try to provide a more detailed explanation (with a video) later this evening.

Is the Heretic with Crystal magic the hero who also has Cyclops in his army? If so, you need to take an Ifrit and a stack of peasants or Imps with you, in a number sufficient for the first cast of "Companion" to be "Fireball" on them and the catapult. We, in turn, cast "Forgetfulness" and support the gate with the Ifrit. Then, "Armageddon."
It seems that all 5 of your Azure Dragons ended up next to each other, which allowed you to cast Berserk on them. And the last garrison gave me trouble, so I settled on the lost Imps and moved on.
The Red Heretic is very strange; he didn't want to cast any spells except Slow for a long time. In the end, I had to take 30 Imps instead of peasants, and then he realized that Imps are evil and need to be burned xD Thanks for the tips. I guess this map is too difficult for me, since so many details need to be explained =))
The lack of a decent growth rate has a significant impact; every battle is a nightmare.
In reply to Marmot
#1975
Auto-translated
Marmot
Late last night, I encountered another interesting surprise on the "God Eater II" map. .........
So, after passing through the nearest monolith, I stormed this town and received a negative amount of experience for killing a negative number of creatures. :) I haven't seen anything like this in regular maps yet. Fortunately, the experience reduction is relatively small, and I compensate for it by visiting the tree of knowledge, but pay attention to such moments if you encounter them.

When playing the last Chinese map, as I wrote recently, the computer gained over 37,000 troops (Titans and Crystal Dragons) due to an infinite event. I flew into the Castle with very small forces (no more than 100 Archons) and ATTENTION! I easily won the auto-battle! When entering the battle, there is a loss. The hero received something like -56 million experience for this. After this battle, I didn't use this hero.
So, overflow occurred, plus negative experience for a victory.

P.S. And recently, on another Chinese map, I encountered a new bug after many years: in a battle with large forces with one of the heroes, in order to resurrect my forces, I leave a couple of enemy vampires alive. While the vampires attack me, they alternately blind my stacks, I heal this in 4-5 turns, and at this time, I resurrect my forces. So, after the computer has 560 mana, ATTENTION! the computer starts casting TITAN'S THUNDER for 600 damage! At the same time, after killing this hero, you don't get any Titan's Thunder! I was just in shock! The backpack is half empty, the artifacts have not disappeared, and the hero has not run away. I repeated it several times, and each time it was the same! The computer cannot cast this spell from 0 mana (from the spellbook) without Titan's Thunder, but it does! I had to replay a couple of times to have time to resurrect before the opponent's mana ran out. I haven't heard of such a bug anywhere before!
User Avatar
#1976
Auto-translated
Perhaps the author assigned the "Titan's Roar" spell to this hero by default? In that case, a corresponding artwork wouldn't be necessary.
User Avatar
#1977
Auto-translated
("God Eater II")
DarkT1me
Where can I get 9 lucky clovers? Or did the author want us to cheat and give 7, not 8 clovers for 1 guard, using a bug?
The answer to this question becomes clear if you look carefully at the message when receiving the quest and compare it to the image below: "seven" = "seven". ;)
However, if there is only gold there, maybe it's not necessary to go there? Because there is already enough gold, and you don't need to recruit troops in the cities, as the number of troops received as a gift and the number of liches "harvested" is much greater than all the troops in the cities.
Attachments 1
1 file attached • Total size: 35.2 KB
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marlo_Stanfield
#1978
Auto-translated
Marlo_Stanfield
Perhaps the author gave this hero the "Titan's Roar" spell by default? Then the corresponding artwork wouldn't be necessary.

Thank you. I hadn't considered that, but judging by the map, it's quite possible. I'll write a report after finishing the map.
In reply to Dandy
#1979
Auto-translated
Dandy
The game crashes when I choose this map with SOD_SP 1.14b, so I play without HD+.
I'm not getting any crashes with SoD_SP 1.14b (or 1.15, 1.14, 1.13b, 1.13), map v1.02, and the English/Russian versions of Heroes 3.
:confused:

@kolotok

Or hexadecimal editing.
In reply to RoseKavalier
#1980
Auto-translated
RoseKavalier
Not getting any crash with SoD_SP 1.14b (or 1.15, 1.14, 1.13b, 1.13), map v1.02 and eng/rus heroes3
:confused:

@kolotok

Or hexadecimal editing.

THX a lot!
In reply to kolotok
#1982
Auto-translated
kolotok
37k (Titans and Crystal Dragons). I flew into the Castle with very small forces (no more than 100 Archons) and ATTENTION! the autobattle won easily! When entering the battle, there is a loss.

This is an overflow error. 32k+ is the most significant bit in a 16-bit number, and the computer often interprets it as a negative value.
In reply to Marlo_Stanfield
#1983
Auto-translated
Marlo_Stanfield
DarkT1me,

https://www.youtube.com/watch?v=rMqUmRH4Wa0
https://www.youtube.com/watch?v=o-_tFKDui1U&t
https://www.youtube.com/watch?v=VmHMAIMWsRc
Thank you, it was informative. You have 100 more crossbowmen and 150 more halberdiers, so you're having more success. I must have lost a lot of troops somewhere.
What to do against Armageddon with Phoenixes? I just can't find a battle composition where he won't use Armageddon.
User Avatar
#1984
Auto-translated
I spent a long time figuring this out, examining all the terrain in this area using the H3CombatTerrain program. You need to position yourself with one Ifrit at point 113.95.0 and let the enemy attack. After that, it will be clear what to do.
In reply to Marlo_Stanfield
#1985
Auto-translated
Marlo_Stanfield
I spent a long time figuring this out, going through all the terrain in this area with the H3CombatTerrain program. You need to stand with one Ifrit at point 113.95.0 and let the enemy attack. After that, it will be clear what to do.
Thank you, I would never have figured it out on my own. Although, I guess the Chinese player is hinting at this in the message.
User Avatar
#1986
Auto-translated
I spent half a day thinking about this puzzle. No terrain feature protected the ifrit from attacks from two sides at the beginning of the battle. And then I started paying closer attention to that particular tile. After all, it is so conspicuously highlighted by the author :)

Added 1 minute ago
I was even thinking of moving on, accepting the loss of 100+ halberdiers.
In reply to Marmot
#1987
Auto-translated
Marmot
("God Eater II") Today, the map presented another surprise: the game froze during Purple's turn, even with HD+ and SOD_SP enabled! I waited, then exited the game using the top menu. Then I launched it again, disabling SOD_SP, and the AI completed its turn, allowing me to save the game. After investigating the situation, I figured something out. In general, you can disable not the plugin itself, but only the "disable AI cheats" parameter. I wrote a message to RoseKavalier; maybe he can figure it out.
I'm afraid I'll have more trouble with this map as I continue playing. But, if my attitude towards it doesn't change, I still want to reach the end.
https://www.youtube.com/watch?v=WEnrC3P07ao
Thanks for the report.