Posts from Heroes 5.5 WarGame Edition - Tactical Edition.
Do you like the WarGame Edition global mod?
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In general, how do you think they can be evaluated in terms of effectiveness relative to each other (in my opinion, the artifact shop is the most valuable)?
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In the new layouts, there is no need to discard buildings, as there is no shortage of space.
It is possible to return building types like farms with a similar bonus as when upgrading (+200%), but not as a one-time bonus, but weekly (to the increase). For example, militia farms +16 militia per week. Place them as an additional upgrade after the grade (in the same cell).
Currently, the militia growth is 8-32, not 10-40. With farms, it will be +16, i.e., up to 48.
P.S. Can you write your own growth scheme using Tier 6 as an example (standard units with 2-3 growth), specifically for Hydras and Ents?
It's simple: Tier 6 units are only upgraded by castles, meaning if the base increase is 1, the maximum is 2 (1-2).
Regarding farms – yes, a +200% increase might not be suitable in all cases. Either we make it +100% for some (which doesn't match the tier and building level), or we don't return all farms, but only the low-level ones.
Not for everyone, but specifically for Hydras, Ents, and Trolls. As the strongest creatures of tier 6. A larger bonus for tier 6, for example, for Griffins (the weakest): 3-6.