Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Similarly. The only difference is in how to calculate the actual value (not the price).
For example, for a dwelling, the value = 100% x Value of Income + 50% x Value of Growth (since the income is here and now, and the growth is only next week). But here, you also need to cleverly take into account the potential boost from fortifications.
The Value of Income or Growth is calculated as Price of Creature x Quantity x 150%. That is, for example, the value of 4 Knights for hiring with a price of 1000 will be 1500 x 4 = 6000 (and the value of already hired Knights will be 100% more, i.e., 10 thousand).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат