Posts from Heroes 5.5 WarGame Edition - Tactical Edition.
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Do you like the WarGame Edition global mod?
No, I don't think I'll do that for the Citadel and Castle, only for the Fortress. A one-time setting of the base color in the early game.
Added 41 minutes later
I think the second scheme will be more interesting. What do you think?
In principle, there is a possibility to expand the Capitol branch along the tiers (from 1 to 7). But is it worth doing (will it slow down the pace of economic growth)?
In principle, there is a possibility to develop the Capitol branch based on tiers (from 1 to 7). But is it worth doing (will it slow down the pace of economic growth)?
Scheme 2 is definitely better than scheme 1, but the second arrow from the Citadel to the Stable needs to be removed; why is it needed if you are going to increase the castle level for the Knights?
Scheme 3 is closer to the original for me, but whether it is better than scheme 2 needs to be tested; the main thing is that the Capitol cannot be built before week 2!
The Capitol is far from being the strongest city building, but nevertheless, I agree that allowing it to be placed on day 3 is overkill. Not even because of the starting town, where it's unlikely to be in demand, but because of additional towns, which will simply build up their economy like wildfire.
The numbers to the left of the diagram indicate the tiers (required city levels). The Capitol is at city level 7, meaning it can be built on day 5 of the first week.
Added after 35 minutes
This is how the diagram for the Dungeon might look:

Dungeon Growth Rates:
1) Assassins 250 x (5-20)
2) Beasts 400 x (4-16)
3) Minotaurs 600 x (4-12)
4) Predators 750 x (3-9)
5) Witches 1000 x (3-6)
6) Hydras 3000 x (1-2)
7) Dragons 6000 x 1
The main thing is that the Capitol shouldn't be buildable before the 2nd week!
Yes, 4k per day, but after building the Magistrate, we already have 2k per day, and breaking through to a gold mine in the second week isn't that big of a problem, or you can just wander around and defeat neutral creatures that guard chests or gold piles. Again, if you're playing on Hero difficulty, we get 10k at the beginning (if I'm not mistaken), and on the 3rd day, we simply won't have enough money (unless we aggressively defeat neutral creatures), but even if we do build it, it will only be worth 8k-22k gold (with the Magistrate built), but we need to subtract the cost of building the structure itself from this amount, so the maximum loss is 12k gold. I repeat, I don't see the point in making the start more difficult for the sake of 12,000 gold; it won't have a significant impact on large maps, and on small maps, the focus will be on the initial army, and there won't be time for the Capitol.
Added 2 minutes later
I apologize in advance to Menta for using the word "упарываться."
И пусть Эльрат осветит твой путь
The Capitol is far from the strongest building in the city, but I still agree that allowing it to be built on day 3 is an overreach. Not even because of the starting city, where it is unlikely to be in demand, but because of the additional cities that will simply be built for economic gain at an accelerated pace.
The numbers to the left of the diagram indicate the thresholds (required city levels). The Capitol is at level 7 of the city, i.e., it can be built on day 5 of the first week.
Doesn't level 7 mean that you need to build 6 other buildings to construct the Capitol? That is, we can only build level 7 on day 7. Then it's normal; on day 7, it's desirable to build a Dwelling or Forts, and on day 8, buy troops, but building the Capitol on day 3-5 is overpowered!
P.S. Why does the Hydra have a growth rate of 1-2 instead of 2-3? Do you want to make it a top-tier creature of Tier 6? Isn't it too much for a faction to have both Tier 7 and Tier 6 top-tier creatures?
P.P.S. I really like the 5x5 building scheme with a full line of Governor-Capitol! Only, in my opinion, the arrow from the Predators to the Altar of Elements is unnecessary.
Isn't the Capitol built only once for all castles (in the game)?
Building it on day 3-5 of the first week means getting 2 weeks' worth of income plus 9000-15000 gold compared to the Town Hall in the original game. And on day 1 of the third week, it will be an additional (approximately) 20000-30000 gold compared to the vanilla version.
Doesn't level 7 mean that you need to build 6 other buildings before you can build the Capitol? That is, we can only build it on day 7. Then it's normal; on day 7, you should build a Dwelling or Forts, and on day 8, buy troops, but building the Capitol on day 3-5 is overpowered!
In my opinion, the Capitol isn't that overpowered even on the first day because it just gives you money. Buying resources with it for construction will be quite expensive (1 for 2.5k or even 5k!!!). Yes, the 4k income makes life easier, but the whole game doesn't revolve around it, not even building all the cities, but only one. I repeat, I don't see the point in focusing so much on the Capitol.
P.S. Where did you get those numbers?
И пусть Эльрат осветит твой путь
Moreover, the capitol is useless in the first week. In WGE, building up to the capitol will cost 1000 (town hall) + 3000 (magistrate) + 6000 (capitol). This means that the capitol will only pay for itself 3 days after construction. That is, only on the 9th day (no earlier than the second week) will the capitol start to generate a real profit. For the entire first week, you will be in the red, even compared to building without a town hall and magistrate in the first week. Building a capitol means hoping not to die from an early rush in the first week and somehow survive with small troops in the second week. If you're going to build a capitol, it's often more profitable to do it on the 8th day (start of the second week) than on the 5th. With an early capitol, the gain is only +6 thousand compared to a late one, but for the extra day of construction in the first week, you can easily build additional creatures of comparable value (for example, what's better - 6 thousand or the ability to hire an extra dragon in your army?).
P.S. Why does the hydra have a growth rate of 1-2 instead of 2-3? Do you want to make it a top-tier creature of Tier 6? Isn't that too much for the faction to have both Tier 7 and Tier 6 top-tier creatures?
You don't seem to consider that you spend a whole 3 days out of the first week on fully building up the Castle. This means that both the first and second weeks will suffer in terms of troop production.
Moreover, the Castle is useless during the first week. In WGE, building up to the Castle will cost 1000 (Town Hall) + 3000 (Magistrate) + 6000 (Castle). This means that the Castle will only pay for itself 3 days after construction.
I repeat: I really liked your 5x5 building scheme (the last one with the Dungeon) with a full line of Town Hall - Magistrate - Castle (3-5-7)!
I think it can be taken as the main one.
P.S. I see that you have removed buildings that provide a small increase and buildings with a small bonus from your schemes. Which is basically correct; 2 racial buildings (Stables and Training Grounds or Altar of Elements and Trading Guild) per Castle is perfectly fine.