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Posts from Justice is a fan-made global mod. Auto-translated

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In reply to Ment
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#155
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Ment
Will the amount of dark energy required for the upgrade change? And perhaps skeletal archers could have no penalty in melee combat, if they are meant to be complete analogs of the upgraded version with ranged attacks.
I was just considering changing the dark energy requirement. But I haven't decided yet.
Regarding the absence of a melee penalty, it's not entirely logical, as a knife won't hit harder than an axe, but perhaps that's what's needed.

Added 2 minutes later
Interested,
Andrail
Skeletal archers become a complete analog of regular skeletons, only they shoot.
+I don't understand how an archer can hit harder than a warrior with an axe:smile11:
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#156
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Archers clearly attack more often than warriors, and it's easier to defend against an axe. Skeleton archers are already weaker than warriors, especially in the endgame.
У меча предназначения два острия, одно из них ты.

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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#157
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Okay, it seems we've dealt with the skeletons, now it's the dragons, specifically the Spectral Dragons. I want to give them a fear-based attack, but then the "Sorrow Strike" ability would become completely useless in the game.
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In reply to Андраил
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#158
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Andrail
Okay, we seem to have dealt with the skeletons, now it's the dragons, specifically the Spectral Dragons. I want to give them a fear attack, but then the Wailing Strike ability becomes completely useless.
It makes sense to keep both, but slightly reduce the parameters.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#159
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Uriel Septim X
it makes sense to leave both, but slightly reduce the stats
But then it will be chaos. You repel the enemy and reduce their defense and luck.
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#160
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Dragons are very weak and useless; if you further enhance the Spectres, it will be fine. Or give the Lament to the Spectres and slightly increase the stats of the others.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Андраил
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#161
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Andrail
Well, then it would be chaos. You would both repel the enemy and reduce their defense and luck.
But these are undead creatures; their stats should be reduced, but they should have different abilities. Dragons are weak on their own; it won't be very difficult for mages to defeat them, and we shouldn't forget about leadership. I think it would be logical for dragons to not deal much damage but to intimidate opponents.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#162
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Could it grant skeletons protection from arrows, for the sake of logic, and prevent them from engaging in full-strength melee combat? Here's how:
1/2, 1-1, z4, c5, i10, Undead, Arrow Protection
1/2, 1-1, z4, c5, i11, Undead, Arrow Protection, Marksman
2/4, 2-2, z4, c5, i9, Undead, Arrow Protection, Cover, Magic Resistance 25%, Stun
Bonus +25%
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#163
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That’s better.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Андраил
#164
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Andrail
Could you give skeletons protection from arrows, for the sake of logic, and not allow them to engage in full-strength melee combat? Here's how:
1/2, 1-1, z4, c5, i10, Undead, Arrow Protection
1/2, 1-1, z4, c5, i11, Undead, Arrow Protection, Marksman
2/4, 2-2, z4, c5, i9, Undead, Arrow Protection, Shield, Magic Resistance 25%, Stun
Growth +25%
Damage 1-1 is too low; make it 1-2, and give the Marksman ability only once. Initiative can also be reduced to 10 points.
In reply to InoyOleh
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#165
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InoyOleh
1-1 damage is too low. Make it 1-2, and give it to the Archer. You can also reduce the initiative to 10 points.
Maybe keep the damage at 1-1 and the initiative at 11, but give it the Storm ability?
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#166
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Basically, it's possible.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#167
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Or another solution: still allow archers to fire back, but don't change their initiative.
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#168
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overall, giving the "Storm" skill to archers is quite risky, as in the hands of a bot on the highest difficulty, it's almost equivalent to a double shot.
however, the RTF mod shows that this skill is quite good for archers.
I'm in favor.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#170
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Skeletons
1/2, 1-1, 4, def 5, init 10, Undead, Arrow Resistance
[Increased cost, experience, and Power by 10%]
[Growth +25%]
Skeleton Archers
1/2, 1-1, 4, def 5, init 10, Undead, Arrow Resistance, Marksman{8}, No Penalty
[Increased cost, experience, and Power by 10%]
[Growth +25%]
Skeleton Warriors
2/4, 2-2, 5, def 5, init 10, Undead, Arrow Resistance, Guard, Magic Resistance 25%
[Increased cost, experience, and Power by 10%]
[Growth +25%]

Archers
4/3, 2-4, 7, def 4, init 9, Living, Marksman{10}, Lob Shot
Elite Archers
4/4, 2-4, 10, def 4, init 9, Living, Marksman{10}, Double Shot, Lob Shot (stacks with Double Shot)
Crossbowmen
5/4, 4-8, 12, def 4, init 8, Living, Marksman{10}, Armor-Piercing Shot (4 cells), Tireless
Andrail
Skeletons
1/2, 1-1, 4, def 5, init 10, Undead, Arrow Resistance
[Increased cost and Power by 10%]
[Growth +25%]
Skeleton Archers
1/2, 1-1, 4, def 5, init 10, Undead, Arrow Resistance, Marksman, No Penalty
[Increased cost and Power by 10%]
[Growth +25%]
Skeleton Warriors
2/4, 2-2, 5, def 5, init 10, Undead, Arrow Resistance, Guard, Magic Resistance 25%
[Increased cost and Power by 10%]
[Growth +25%]
For the sake of logic, skeletons have received arrow resistance and high growth. Skeleton Archers are now an analogue of regular skeletons, but with ranged attacks. The loss of damage is compensated by the No Penalty ability. As a result, Skeleton Archers become the main fear of archers, as they always shoot with consistent damage and are protected from arrows. Therefore, Skeleton Warriors have not lost health.

Andrail
Archers
4/3, 2-4, 7, def 4, init 9, Living, Marksman, Lob Shot
Elite Archers
4/4, 2-4, 10, def 4, init 9, Living, Marksman, Double Shot, Lob Shot (stacks with Double Shot)
Crossbowmen
5/4, 4-8, 12, def 4, init 8, Living, Marksman, Armor-Piercing Shot (4 cells), Tireless
Fans of the third game, rejoice! Now humans have not only crossbowmen but also archers who shoot twice.
Archers often perform better than crossbowmen because
a) despite the low damage, they often shoot more effectively than their counterparts because their two shots are more likely to hit than one shot from others, which is good for dealing damage;
b) double lob shot is practically equal to one lob shot with full damage 2-4, which is quite good in the endgame;
c) higher initiative.
At the same time
a) damage 4-8 with accurate shot simply destroys everyone, especially large creatures, which is perfect for the endgame;
b) thanks to increased health, they are again suitable for the endgame;
c) Tireless is also for the endgame.
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