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Justice is a fan-made global mod.

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#170
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Skeletons
1/2, 1-1, 4, def 5, init 10, Undead, Arrow Resistance
[Increased cost, experience, and Power by 10%]
[Growth +25%]
Skeleton Archers
1/2, 1-1, 4, def 5, init 10, Undead, Arrow Resistance, Marksman{8}, No Penalty
[Increased cost, experience, and Power by 10%]
[Growth +25%]
Skeleton Warriors
2/4, 2-2, 5, def 5, init 10, Undead, Arrow Resistance, Guard, Magic Resistance 25%
[Increased cost, experience, and Power by 10%]
[Growth +25%]

Archers
4/3, 2-4, 7, def 4, init 9, Living, Marksman{10}, Lob Shot
Elite Archers
4/4, 2-4, 10, def 4, init 9, Living, Marksman{10}, Double Shot, Lob Shot (stacks with Double Shot)
Crossbowmen
5/4, 4-8, 12, def 4, init 8, Living, Marksman{10}, Armor-Piercing Shot (4 cells), Tireless
Andrail
Skeletons
1/2, 1-1, 4, def 5, init 10, Undead, Arrow Resistance
[Increased cost and Power by 10%]
[Growth +25%]
Skeleton Archers
1/2, 1-1, 4, def 5, init 10, Undead, Arrow Resistance, Marksman, No Penalty
[Increased cost and Power by 10%]
[Growth +25%]
Skeleton Warriors
2/4, 2-2, 5, def 5, init 10, Undead, Arrow Resistance, Guard, Magic Resistance 25%
[Increased cost and Power by 10%]
[Growth +25%]
For the sake of logic, skeletons have received arrow resistance and high growth. Skeleton Archers are now an analogue of regular skeletons, but with ranged attacks. The loss of damage is compensated by the No Penalty ability. As a result, Skeleton Archers become the main fear of archers, as they always shoot with consistent damage and are protected from arrows. Therefore, Skeleton Warriors have not lost health.

Andrail
Archers
4/3, 2-4, 7, def 4, init 9, Living, Marksman, Lob Shot
Elite Archers
4/4, 2-4, 10, def 4, init 9, Living, Marksman, Double Shot, Lob Shot (stacks with Double Shot)
Crossbowmen
5/4, 4-8, 12, def 4, init 8, Living, Marksman, Armor-Piercing Shot (4 cells), Tireless
Fans of the third game, rejoice! Now humans have not only crossbowmen but also archers who shoot twice.
Archers often perform better than crossbowmen because
a) despite the low damage, they often shoot more effectively than their counterparts because their two shots are more likely to hit than one shot from others, which is good for dealing damage;
b) double lob shot is practically equal to one lob shot with full damage 2-4, which is quite good in the endgame;
c) higher initiative.
At the same time
a) damage 4-8 with accurate shot simply destroys everyone, especially large creatures, which is perfect for the endgame;
b) thanks to increased health, they are again suitable for the endgame;
c) Tireless is also for the endgame.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов