1/2, 1-1, 4, def 5, init 10, Undead, Arrow Resistance
[Increased cost, experience, and Power by 10%]
[Growth +25%]
Skeleton Archers
1/2, 1-1, 4, def 5, init 10, Undead, Arrow Resistance, Marksman{8}, No Penalty
[Increased cost, experience, and Power by 10%]
[Growth +25%]
Skeleton Warriors
2/4, 2-2, 5, def 5, init 10, Undead, Arrow Resistance, Guard, Magic Resistance 25%
[Increased cost, experience, and Power by 10%]
[Growth +25%]
Archers
4/3, 2-4, 7, def 4, init 9, Living, Marksman{10}, Lob Shot
Elite Archers
4/4, 2-4, 10, def 4, init 9, Living, Marksman{10}, Double Shot, Lob Shot (stacks with Double Shot)
Crossbowmen
5/4, 4-8, 12, def 4, init 8, Living, Marksman{10}, Armor-Piercing Shot (4 cells), Tireless
Skeletons
1/2, 1-1, 4, def 5, init 10, Undead, Arrow Resistance
[Increased cost and Power by 10%]
[Growth +25%]
Skeleton Archers
1/2, 1-1, 4, def 5, init 10, Undead, Arrow Resistance, Marksman, No Penalty
[Increased cost and Power by 10%]
[Growth +25%]
Skeleton Warriors
2/4, 2-2, 5, def 5, init 10, Undead, Arrow Resistance, Guard, Magic Resistance 25%
[Increased cost and Power by 10%]
[Growth +25%]
Archers
4/3, 2-4, 7, def 4, init 9, Living, Marksman, Lob Shot
Elite Archers
4/4, 2-4, 10, def 4, init 9, Living, Marksman, Double Shot, Lob Shot (stacks with Double Shot)
Crossbowmen
5/4, 4-8, 12, def 4, init 8, Living, Marksman, Armor-Piercing Shot (4 cells), Tireless
Archers often perform better than crossbowmen because
a) despite the low damage, they often shoot more effectively than their counterparts because their two shots are more likely to hit than one shot from others, which is good for dealing damage;
b) double lob shot is practically equal to one lob shot with full damage 2-4, which is quite good in the endgame;
c) higher initiative.
At the same time
a) damage 4-8 with accurate shot simply destroys everyone, especially large creatures, which is perfect for the endgame;
b) thanks to increased health, they are again suitable for the endgame;
c) Tireless is also for the endgame.
ColouredText - список заклинаний и их уровень в описании существ-колдунов