Wings of heaven
Author: Stefan Kispalko (Darklord)
Download link:
http://www.maps4heroes.com/heroes3/maps.php?keywords=Wings+of+heaven&type=&size=&difficulty=&sort=3Genre: RPG.
Plot: You are Nightrider, a powerful alchemist. You`re mission is to find the artifact Angel wings so you can fly to Heaven and kill the Evil angel that lives there.. You will have Monere the planeswalker to help you.
Do not lose either of them or your mission will fail.A well-known old map by one of the cartography masters. For experienced players, it is frankly easy. Two main heroes, unable to meet for a long time, each follow their own long and winding path forward.
Pros
Before you is pure heroic "classic," without trendy gimmicks, where victory over enemies is possible only with the help of particularly sophisticated techniques.
There is little plot text, and the story is simple, so you won't have to strain yourself from this side either.
The general linearity prevents you from getting lost or guessing where to go and what to do next.
Although there are hidden objects and secret passages on the map, there are also hints nearby to ensure you don't miss anything.
Cons
Some time after the start of the game, the main heroes move quite far ahead of their starting towns, so helper heroes require more and more time to hire troops in towns and deliver them to the heroes. However, regular army replenishment is not as essential here as on other maps. And, as it turned out, this problem is resolved after some time thanks to obtaining Town Portal.
You also won't have taverns for a long time, as other heroes aren't very necessary, except for delivering troops, and even then only until obtaining Town Portal. In some places, you will free helpers from prisons.
About my walkthrough
The heroes only have to try relatively hard in the very first battles with enemies, as they don't have advanced spells yet, and their magic power and knowledge do not yet allow them to use them in the required quantity. Therefore, these battles are fought with losses. Also, Nightrider will probably have to strain himself during the trek through the cursed land for the Admiral's Hat. After that, everything becomes easier and even constantly gathering troops is no longer that important, although still useful.
After some time, Monere gathers the Angel Alliance, and Nightrider — Titan's Rumble.
Contrary to my fears, on 5-1-4 Monere opened another chest on the cross-shaped island and learned Town Portal from it. Now troop delivery will cease to be a problem.
And a bit later, Nightrider visited the island, where he was given Town Portal from a Chest.
After some time, Nightrider captures 2 Castles, which finally have taverns.
At the beginning of the 7th month, we begin to receive significant gifts of troops and resources for our successes in the war.
On 7-1-2 I captured another Dungeon, and
Purple disappeared from the map.Towards the end, you will encounter a prison with Fire lord, guarded by 4000 crystal dragons. Freeing him is not mandatory (that area can be bypassed via a dungeon, where you must defeat Crystal lord anyway), but by taking the best artifacts and more high-level creatures, it is entirely possible to do so, and the reward will be truly priceless. And if you want a fight with very serious enemy forces, then this battle (and not the final one) will be the coolest on the entire map.
When another passage guardian (in cell 89,40) demands the Angel Alliance, do not rush to be upset: another Alliance lies nearby in a dungeon, where you need to free Turis from prison.
On 7-2-6 I beat Aragorn, and
Orange disappeared from the map.The battle with Josephine on 7-2-7 was already a bit more serious: she did not perish in just one round.
On 7-3-1 Pink disappeared from the map.After destroying Pink (Monere reached him first in my case), we visit the seer's hut, who gives the coveted Angel Wings. Just like that!
It's a pity that you still cannot capture the last Necropolis of Turquoise, which were previously unreachable. On the other hand, you can dig up the Grail.
Well, the final battle with Evil Angel is definitely far from today's standards: really, is this a scary main boss? With 10000 fire birds obtained from Fire lord, the battle lasted 1 round. Without them, it would have been longer, but still confident and completely effortless.
So,
on the 7th month, 4th week, 5th day I was congratulated on victory.
Result: 194 days.
Added after 20 minutes
The Forces of EvilAuthor: unknown.English translation: Jim Vogan and Steve Hanna.
Link: see attached archive in
this message.
The original can be seen
here.
This map is originally called "Les Forces du Mal", it is French, but an English translation made by them was posted on the celestialheavens.com website.
Genre: RPG.
Plot: The world is one vast chaos, and Hell is never far away. Annihilate the forces of darkness and eternal peace will open its doors...The map is quite easy at all stages of completion. Almost all races are represented, except for elves (Rampart), mages (Tower), and elementalists (Conflux, which wasn't in RoE yet). Here we have several "ordinary" enemies starting from zero, just like us, and one initially strong enemy: Turquoise (Dungeon). All "ordinary" enemies can be reached either through whirlpools or through garrisons with strong guards, while Turquoise can be reached either through very strong garrisons from the shore or by air. The author is kind; resources are not taken away — on the contrary, they are sent regularly, and a significant additional growth of troops appears in the town regularly. There are, however, a couple of "nasty surprises": an ambush at sea and an event that takes away all mana, but you may never stumble upon them.
Pros
Although the map is easy, there
is an author's intent. It is evident that the map is thought out, rather than just monsters, treasures, and such being scattered around. In my opinion, an easy map with a certain intent is better than a hard one without intent. If you wish, you can complete the map quickly to set your personal record, or you can simply explore it, collect artifacts, level up heroes, etc.
The sea on the map is not just present as a landscape element; it plays a very important role: whirlpools connect the domains of different players and the "neutral" waters of the great sea. Also, it is not empty at all — on the contrary, it is full of useful things.
You can choose the race you want to play: Castle, Stronghold, Fortress, Necropolis, Inferno.
Easy start, high development speed, good hero leveling, large armies, the ability to obtain all artifacts and spells, and a high degree of freedom due to the absence of a strictly defined sequence of actions.
Far from every author's map, even more difficult ones, possesses all the listed advantages.
Cons
Traveling through whirlpools if you want to reach a specific place can often be tedious, as you have to spend 2-3 minutes "diving."
An unguarded sea cartographer and a very weakly guarded land cartographer.
The location of the Grail designated by the author is such that in a leisurely game, Turquoise will most likely dig it up and install it. This doesn't make the game harder, but it's still disappointing.
About my walkthrough
I chose the Green color (Castle).
Besides the fact that the main heroine, Adelaide, has the diplomacy skill, almost all monsters around have a neutral disposition; as a result, 9 out of 10 want to join us. But I beat everyone, making an exception only for 9 devils at the southern portal of glory: they would be useful for a secondary hero so that he could also carve his way through while leveling up. Ash became such a hero for me. She also had a useful skill: literacy.
Due to the author's inattentiveness, the angels who were supposed to guard the fort on the hill stand on a "diagonal" cell, and therefore they can only be beaten from the sea, while the fort can be visited without fighting them. Much later I attacked them, and they... joined.
On 2-3-4 I beat Vidomina, and
Purple was the first to disappear from the map.
On 3-1-2 I beat the last hero of
Orange, and he disappeared.
On 3-2-2, Turquoise's hero made a jump across volcanoes to the shore of the island and entered a summoned boat. This turned out to be Malekith with 540 troglodytes. I must hurry and beat him: the less he manages to learn and capture, the better. On 3-2-4 I attacked him and beat him in one hit. From him, I took the
Wizard's Hat, Tome of Fire Magic, and a few other things. I won't deprive myself of the pleasure and will honestly clear the remaining weak enemies in the usual way, and then I will try to wrest the Angel Wings from the black dragons and figure out how to get to Turquoise's domains.
On 3-3-6 I beat Zidar and took the
Tome of Earth Magic, Sphere of Vulnerability and a number of other useful things from him.
On 3-4-1, capturing the Necropolis taken by
Brown in the center of the land world, I
finished off this enemy.
On 4-1-4 I beat the last heroine of
Blue, and he disappeared.
On 4-2-2 Red ceased to exist and only Turquoise remained.
Leaving all troops in the city except archangels (I had 320 of them), I doubled my mana reserve and set off to wrest the Angel Wings from the black dragons; with the Sphere of Vulnerability and berserker, this is easy. I beat the first 4000, but there are 2 more of 4000. Having killed the dragons, I boldly reached for the Wings, but... it turned out they were guarded by invisible titans! Well, I'll beat the titans too. Actually, there turned out to be as many as 2 stacks of 9000. But forgetfulness and berserker gave them no chance.
After this, Adelaide flew to the southeastern swamp island for the Tomes of Earth and Air Magic. The books turned out to have hidden guards — that's why Turquoise didn't take them, even though he passed nearby. This is good, as it should be. For the Tome of Air Magic, I had to deal with 63000 chaos hydras!
On 4-3-2 Jeddit, Turquoise's strongest hero, suddenly flew to the island with the "monster parade" and began either destroying them or recruiting them (it turned out they also had a neutral disposition). I must not delay the battle with him so that his army does not become too large. Yes, the next day Jeddit got archangels, so he definitely recruited them. When I tried to attack him the next day, my worst fears were confirmed:
he has the Sphere of Banning! Therefore, I need to take the fastest and toughest troops. And I will do this later, as right now I only have archangels and champions with me.
Flew to the island with the Magic Tomes, beat 63000 archangels and took the Tome of Earth Magic, dealt with 63000 gold dragons and took the Tome of Water Magic.
Visiting another obelisk, I guessed where the Grail lay, but saw a hole there. Opening this place in the editor, I immediately became convinced both that this was the spot and that Turquoise had already dug up the Grail. So, now all that remains is to deal with him.
Stopping on the cell before the garrison on the border of Turquoise's domains to honestly break through the no longer scary water elementals, I learned that Boat Summon cannot indeed be learned in cities by chance: an event just gave me this spell (obviously, according to the author's design, Turquoise was supposed to receive it). Broke through the garrison, captured the first Dungeon, in which I learned Fly.
On 4-4-2 Turquoise's northeastern island was captured.
In the other Dungeons were Town Portal, Water Walking (which weren't encountered in other towns).
On 5-1-1 I captured Turquoise's last town and beat his heroes on it. Only Jeddit remained.
On 5-1-2 this scoundrel landed on the shore of his island in the only cell where I couldn't attack him. And from there he could capture one of the 2 nearest Dungeons.
The next day he did exactly that, and for some reason stepped out of the town. I jumped there, took the Dungeon and attacked him. Alas, he managed to recruit phoenixes and had a cape of speed, so he attacked first. Despite the Sphere of Banning, Prayer from the Angel Alliance worked, which helped significantly. Enemy defeated, I won!
Result: 115 days.At the end of the game, Adelaide had skills: 84/85/98/84. Visiting the Magic Spring, she received 3360 mana! Eh, if only Yog had that much in Wayfarer!