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In reply to Nat12
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8 years ago
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Nat12
Accumulating troops is mainly helpful in areas where there are no heroes that will attack you. But it doesn't make the game very interesting.
Yes, that's true, which is why I personally respect the fact that Season is quite successful in protecting his maps from such a banal and boring tactic.
8 years ago
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If the maps were a bit easier, it would be great, although the more complex they are, the more interesting it is to play. But sometimes you simply don't know what to do at a given stage. For example, in Kxiida, it's not clear where to go or what to do at the beginning. In Way Home, it was a little clearer. And there's no need to even talk about Metataksel.
8 years ago
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I played the map The 5th. element - episode two link
I really liked the author's idea and its implementation. At the beginning of the game, we are given 8 heroes, 6 of whom are immediately active, and from the remaining 2, you have to choose one hero (mages or genies), and then you get another 1 hero. As a result, the game is played with all 8 heroes.
Each hero has their own path, and they all have different magic and different types of troops. Some heroes face a situation where opponents are chasing them, and we can only run away and, along the way, gain skills/stats and troops (but to get them, other heroes must kill their monsters).
At the end of the game, all the heroes gather together and must bring 1 part of the Legion statue, thereby leading to the final quest, which will bring victory.
The final battles are not very difficult, but the intermediate ones are interesting. For those who really crave a challenge, there are 3 castles with a lot of troops, and you can try to capture them (they even teach you how to use earthquake for this).
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8 years ago
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DarkT1me, on HeroesPortal, you can find SoD versions of all 3 episodes. Specifically, here is the 2nd one. Not everyone has HotA, and these maps weren't designed to be played in the "new" mods, where there might be nuances that significantly change things. I've completed the first episode so far; I need to refine the report a bit before posting it here. I liked the map, although I have some comments and criticisms for the author. The 2nd episode is next in line for me to play...
In reply to Marmot
8 years ago
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Marmot
DarkT1me, HeroesPortal has SoD versions of all 3 episodes. In particular, here is the 2nd one. Not everyone has HotA, and these maps weren't designed to be played in "new" mods, where there might be nuances that significantly change things.
I've finished the 1st episode so far; I need to refine the report a bit before posting it here. I liked the map, although I have some comments and complaints about the author. The 2nd episode is next in line, waiting to be played...
The 2nd episode will be similar when played through SoD, only you'll have to spend more time gathering creatures and not slack off. No bugs are used during the playthrough, and no artifacts from HotA appear, so I didn't see any significant difference.
8 years ago
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Hello everyone! I've been reading your posts, and I realize how much more there is to learn, especially about spellcasting. I want to share my playthrough of the Polish map Dowod Wygranej, which I downloaded from the link above (Marmot, thank you!). I've added it to my collection of maps, and I'll be playing through it gradually and posting reports. The map is from 2010, and I don't know who the author is, but I want to thank them immensely for creating such a challenging, troll-filled, and downright sadistic experience. This map is something else, from start to finish. At first glance, it seems like a typical turn-based strategy game, with the goal of capturing the Castle |SMOKOWNIA|. We play as Dungeon (teal) with the starting (main) hero Mutara, and Jeddite is given as a companion. Besides the town portal, flying and space gates are prohibited on the map, there is no tome of air magic, and there are no angel wings. It's pure hardcore! As the game progresses, we capture several Dungeons on the surface and one in the Underworld. We have allies – azure dragons, whose lairs are near Mutare’s House, the main Castle, and below Darkbarrow (not all azures are friends; some guard passages and artifacts, and some will have to be killed at the request of the gatekeeper). One of the Dungeons has a Grail, and the map also provides a lot of gold, resources, and population growth each week. The same goes for the enemies. A little about the enemies: Green (Fortress) led by Adrianna, Red (Inferno) led by Drag (Zeron), Orange with Roland (Sir... a complicated name), Gray with a Stronghold, Blue with a Tower, and the main boss, a Dragon (in the game, ANTYSMOK or something like that). The life of the main enemy characters is the key to completing the game. Now, about the author's trolling. I've encountered maps before where, in exchange for a decent artifact, the Seer gives you something useless, like a peasant, which you either can't use or lose in the first battle. And this peasant turns out to be the key to completing the map (you have to replay the entire map...). So, I've eaten a lot of humble pie, but this map presents tons of it all at once. I'm warning those who want to play: you can only reach SMOKOWNIA by fulfilling the requests of the gatekeepers and seers, all of them! For example, for a minor item like the Amulet of Negation, I had to give 555 black dragons and 111 azure dragons; it was brutal, and I almost cried. For other artifacts, they demanded 999 of all resources, and for another, 1666 of all resources. Also, all artifacts and some tents are guarded by legions of high-tier creatures. Two seers gave me 1 troll in exchange for an artifact and a war axe in exchange for a tome of water magic (!!). You can't pass without the troll and the war axe; protect them like the apple of your eye! The passage to SMOKOWNIA is protected by gates and guardians, after which there is a garrison that gave me a lot of trouble. 2000 mythical dragons, 7000 fanatics, 4000 titans, 2000 archangels, 4 or 7000 sharpshooters, 4000 archdevils. I passed it on the second attempt, losing most of my army. Currently (month 12 of the game), I'm attacking SMOKOWNIA, with a guard of 9999 fanatics, 9999 gold golems, 2500 titans, 7000 ancient liches, 4000 mermaids. Mutara has reached level 60, with stats of 99/99/99/99. I had to strip her of all artifacts due to the reset. I attacked the castle twice with a hit-and-run tactic, significantly weakening the defense, but the fanatics, titans, liches, and golems are not giving up. I don't remember which amulet gives protection against Armageddon; I wish I could kill them all at once.
8 years ago
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I don't remember which amulet provides protection against Armageddon.
Because there isn't one. Only the Armageddon's Blade.
In reply to Алексей Кобуров
8 years ago
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Alexey Koburov
Because there isn't one. Only Armageddon's Blade.

There isn't a Blade, unfortunately, but some of the amulets do provide protection so that you don't die yourself. I've encountered it in the game, but I haven't used it.
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8 years ago
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Xaart, greetings! Thank you for your feedback and the link. I occasionally visit that Polish website. I hadn't mentioned this map before, and it wasn't in my collection, but I've downloaded it now. After reading your report and the translation of the discussion, it immediately became clear why everything seems so familiar: yes, the map's author is BARTER, the creator of "Zemsta Mutare," and, as DDoS wrote there, "Zemsta Mutare" is a continuation of this story. This immediately raises concerns about an extremely long game (well, the author loves legions of monsters!) and whether it's passable, or whether it will be impossible due to player errors or author errors. By the way, a video recently appeared: "Vampire Lords vs. Azure Dragons", featuring a battle from another map by BARTER: "Legiony Potworów". The title translates to "Legions of Monsters." The game lasts for 28 months! In general, several maps by this author are available on Maps4Heroes; you can find them like this: here, by searching for their nickname. And to avoid problems with completing quests on RPG maps, use the invaluable utility ProspectorRT. I always take screenshots of the list of quests from seers and guardians right away. Then, from the very beginning, it's clear which artifacts or monsters are critical for completing the game and which enemy heroes need to be defeated, rather than simply allowed to disappear. Of course, the texts may also contain valuable information. Besides the Blade, protection against Armageddon is provided by troops with immunity to fire or level 4 magic: the same black dragons, ifrits, etc. If you complete the map, please let us know. Good luck!
In reply to Marmot
8 years ago
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Marmot
Xaart, greetings!
Thank you for the feedback and the link. I occasionally visit that Polish website. I hadn't mentioned this map before, and it wasn't in my collection, but I've downloaded it now. I read your report and the translation of the discussion, and it immediately became clear why everything seems so familiar: well, yes, the map author is BARTER, the creator of "Zemsta Mutare," and, as DDoS wrote there, "Zemsta Mutare" is a continuation of this story. This immediately raises concerns about an extremely long game (well, the author loves legions of monsters!) and whether it's beatable, either due to player errors or author errors. By the way, a video recently appeared: "Vampire Lords vs. Azure Dragons", featuring a battle from another map by BARTER: "Legiony Potworów". The title translates to "Legions of Monsters." The game lasts for 28 months!
In general, several maps by this author are available on Maps4Heroes; you can find them like this: here, by searching for their nickname.
And, to avoid problems with completing quests on RPG maps, use the invaluable utility ProspectorRT. I always take screenshots of the list of quests from seers and guardians right away. Then, from the very beginning, it's clear which artifacts or monsters are critical for completing the game and which enemy heroes need to be defeated, rather than simply letting them disappear. Of course, the texts may also contain valuable information.
Besides the Blade, protection against Armageddon is provided by troops with immunity to fire or level 4 magic: the same black dragons, ifrits, etc.
If you reach the end of the map, let us know. Good luck!

Marmot, thank you!

It's easier with Prospector, but I always remember it after starting the game. I reached the end of the map; there were no errors or bugs. All that's left is to take the Castle and win. If I can)))
8 years ago
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still, one of the pendants provides defense
No, there isn't a special pendant specifically against Armageddon; there are artifacts that grant resistance and a skill with the same name.
In reply to Xaart
8 years ago
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Xaart
Hello everyone!

I've been reading your posts, and I realize how much more there is to learn, especially about casting spells.

I want to share my playthrough of the Polish map Dowod Wygranej, which I downloaded from the link above (Marmot, thank you!). I've added it to my collection of maps, and I'll be playing it gradually and posting reports.

Does anyone understand the purpose of the purple hero on this map? In my game, he stood around for 7 days and died without a castle, not even attempting to attack the black knights.
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8 years ago
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DarkT1me, I just checked: I have the same issue. The Druid in cell 87.45 has no towns and, being surrounded by monsters, is doomed. Fortunately (I checked), neither the Seer nor the Guardian of the Passage requires killing him or, conversely, being him, so his death doesn't create problems for us. Regarding the meaning, you should ask the author. For now, the map is only available on that Polish website. I would really like to ask the author many questions about "Zemsta Mutare," but the need to register there and write in Polish is discouraging, and most importantly, I anticipate (with a probability of about 90%) that the author will simply not answer. And I have some good news: RoseKavalier sent me a new file, and his SOD_SP plugin now works for me in battle! The only problem is that its settings are not saved for some reason, and every time I launch the game, they are all enabled. But that's not a big deal.
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8 years ago
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I started playing Ray of Light. Which month did you defeat the Gold-Keeper hero? I did it in the 4th month, and there's really nothing left to do on the map, but this hero is just too tough.
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8 years ago
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Marlo_Stanfield, to kill the Gold-Keeper, you first need to break through the garrison in the northeast at cell 71,32, then free Aline P, open the guard in cell 42,17, defeat the dragons, and visit the tree of knowledge. As a result, you will have plenty of archangels, and with them, the Gold-Keeper will be defeated.
What about my question in PM?

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