Hello everyone!
I've been reading your posts, and I realize how much more there is to learn, especially about spellcasting.
I want to share my playthrough of the Polish map
Dowod Wygranej, which I downloaded from the link above (
Marmot,
thank you!). I've added it to my collection of maps, and I'll be playing through it gradually and posting reports.
The map is from 2010, and I don't know who the author is, but I want to thank them immensely for creating such a challenging, troll-filled, and downright sadistic experience. This map is something else, from start to finish.
At first glance, it seems like a typical turn-based strategy game, with the goal of capturing the Castle |SMOKOWNIA|.
We play as Dungeon (teal) with the starting (main) hero Mutara, and Jeddite is given as a companion. Besides the town portal, flying and space gates are prohibited on the map, there is no tome of air magic, and there are no angel wings. It's pure hardcore! As the game progresses, we capture several Dungeons on the surface and one in the Underworld. We have allies – azure dragons, whose lairs are near Mutare’s House, the main Castle, and below Darkbarrow (not all azures are friends; some guard passages and artifacts, and some will have to be killed at the request of the gatekeeper). One of the Dungeons has a Grail, and the map also provides a lot of gold, resources, and population growth each week. The same goes for the enemies.
A little about the enemies: Green (Fortress) led by Adrianna, Red (Inferno) led by Drag (Zeron), Orange with Roland (Sir... a complicated name), Gray with a Stronghold, Blue with a Tower, and the main boss, a Dragon (in the game, ANTYSMOK or something like that). The life of the main enemy characters is the key to completing the game.
Now, about the author's trolling. I've encountered maps before where, in exchange for a decent artifact, the Seer gives you something useless, like a peasant, which you either can't use or lose in the first battle. And this peasant turns out to be the key to completing the map (you have to replay the entire map...). So, I've eaten a lot of humble pie, but this map presents tons of it all at once. I'm warning those who want to play: you can only reach SMOKOWNIA by fulfilling the requests of the gatekeepers and seers, all of them! For example, for a minor item like the
Amulet of Negation, I had to give 555 black dragons and 111 azure dragons; it was brutal, and I almost cried. For other artifacts, they demanded 999 of all resources, and for another, 1666 of all resources. Also, all artifacts and some tents are guarded by legions of high-tier creatures.
Two seers gave me 1 troll in exchange for an artifact and a war axe in exchange for a tome of water magic (!!). You can't pass without the troll and the war axe; protect them like the apple of your eye!
The passage to SMOKOWNIA is protected by gates and guardians, after which there is a garrison that gave me a lot of trouble. 2000 mythical dragons, 7000 fanatics, 4000 titans, 2000 archangels, 4 or 7000 sharpshooters, 4000 archdevils. I passed it on the second attempt, losing most of my army.
Currently (month 12 of the game), I'm attacking SMOKOWNIA, with a guard of 9999 fanatics, 9999 gold golems, 2500 titans, 7000 ancient liches, 4000 mermaids. Mutara has reached level 60, with stats of 99/99/99/99. I had to strip her of all artifacts due to the reset. I attacked the castle twice with a hit-and-run tactic, significantly weakening the defense, but the fanatics, titans, liches, and golems are not giving up. I don't remember which amulet gives protection against Armageddon; I wish I could kill them all at once.