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Posts from Walkthroughs for custom maps. Auto-translated

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#1626
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Where is your save file?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#1628
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I took a look at this battle. I'll say this: I probably won't be playing maps like this anytime soon. Let the pros have their say.

Added after 16 minutes
Ha-ha! After thinking about it for a bit, a few minutes later I figured it out: the secret is in the "right" battlefield! The black dragons and hellhounds are all two-hex creatures, but we need a single position for the harpies where enemy creatures can't reach them. And the rest can even be done on auto-battle. :D To clarify: we don't need to fight this hero in this cell! We need to find (as was previously written, how and with what) a cell on the map that has a convenient position for the harpies, where they are invulnerable.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#1629
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It would be good if the Cannons and Archers provided defense against Cerberuses; the high ground is a great spot, but the Cannons aren't stupid; they attack the Ballista, and as soon as the Cerberus clears the path from the Archer, it immediately attacks it.

Added after 1 hour 46 minutes
With great difficulty and loss, I managed to defeat him with the Archers and Cannons, but after capturing the castle with 10k harpies, I don't know where to go next. Taking the blue key is pointless; there's no Dragon Blood; I don't know how to kill the hero with 2100 Minotaurs, and in a week, a strong Necromancer with 200 dragons will appear. The Lord of the Ring
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#1630
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Nat12 provided screenshots of the correct army deployment in the first two rounds and the battle result.
Nat12
With great difficulty and loss of archers and Death Knights, I managed to defeat him, but after capturing the castle with 10k harpies, I don't know where to go next. Taking the blue key is pointless, there's no Dragon Blood, I don't know how to kill the hero with 2100 minotaurs, and a strong Necromancer with 200 dragons will appear in a week. The Lord of Ring
Visiting the blue tent is worthwhile; it gives us a path to the brown conjunction. Figuring out how to kill the hero with minotaurs is indeed not easy. Hint: a magic specialist might be able to do it.
Marmot
I looked at this battle. I'll say this: I probably won't ever play such maps.
Why? In my opinion, this is one of the best maps for the third game.
Marmot
Haha! After thinking about it for a bit, a few minutes later I figured it out: the secret is in the "right" battlefield! Black dragons and hellhounds are all two-hex creatures, but we need one position for the harpies where enemy creatures can't reach them. And the rest can even be done on auto-battle. :D
To clarify: we don't need to fight this hero in this cell! We need to find (as was written before, how and where) a cell on the map where there is a convenient position for the harpies, where they are invulnerable.
This hero is immobilized by the author in this cell, so a battle on different terrain is impossible.
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#1631
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But first, you need to defeat 1500 Red Dragons, and after that, the blue tent will become available. Also, the AI with Titans and Rust Monsters will appear, and if blindness affects them, the battle won't be that difficult, but killing 250-300 Titans will be challenging. My tactic against the Minotaur was to take a Black Dragon and Harpies, use the Sands of Time to cover the entire area, and after he runs out of mana (which is almost 2k), resurrect the Harpies and kill him. But, besides the explosion, he doesn't cast anything else. I also have a problem with the second Necromancer who will appear in a week. I killed Tamiku and Theodore. But there's a question: Theodore somehow managed to open the Guardian without taking the Green Tent. Although this helped me because he lost some troops, is that how it's supposed to be? Also, another question: to save time, I didn't take the Water Sphere. Is it even needed on this map? I haven't encountered a place where it would be useful yet. I also have a guess that I can kill him with magic and steal magic using Imps, but I don't think it will help me.
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#1632
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Yes, it's a pity that I didn't guess the secret. But I remember that at least part of the battles on such maps are won precisely due to the convenient terrain of the battlefield. Why I don't like this: because it's no longer "Heroes of Might and Magic," but "Heroes of Might and Cunning/Dexterity." If I could cast spells in this battle (even just a force field or quicksand) or if the hero had troops with a petrification effect (basilisks/medusas) and could immobilize the Cerberuses, thereby blocking the passage for the rest, I would still fight. But as it is, the "secret" again turns out to be that the enemy units are acting stupidly, as we need them to. And does this scoundrel really need to be killed right now, by this hero, and with these troops? By moving the heroes away and letting 2 days pass, I saw that a strong Brown hero is coming from the south, but the scoundrel ignores this enemy and goes straight north (towards my heroes). In "Wayfarer," at least, nothing like this happens: most likely, if you maneuver, you can pass very quickly and with small troops, but "traditional" methods of destroying enemies work quite well.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#1633
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Nat12
But first, you need to defeat 1500 Red Dragons.
Harpies and six level 1 Scorpios will help.
Nat12
And after opening the blue tent, the AI will come with Titans and Rust Monsters. If it's affected by blindness, the battle won't be that difficult, but killing 250-300 Titans will be challenging.
The Rust Monsters will blind, but that didn't help me then. I didn't figure out how to kill him quickly, so I drove him into the water, replacing the killed hero with Minotaurs. Although now I would definitely have taken him out right away.
Nat12
My tactic against the Minotaur was to take a Black Dragon and Harpies, use the sands to cover the entire area, and after he runs out of mana (he has almost 2k), resurrect the Harpies and kill him. But besides the explosion, he doesn't cast anything else.
Another tip: he can be killed with 1 Black Dragon. :)
Nat12
Theodore somehow managed to open the Guardian without taking the Green Tent, but even though this helped me because he lost some troops, is that how it's supposed to be?
Which Guardian did he open? I don't understand what you're talking about.
Nat12
Also, another question, to save time, I didn't take the Water Orb. Is it even needed on this map? I just haven't encountered a place where it would be useful yet.
I don't remember anymore. I don't think it's needed. But it's better to check with a prospector.
Marmot
Yes, it's a pity that I didn't guess the secret. But I remember that at least part of the battles on such maps are won precisely due to the convenient terrain of the battlefield.
Why I don't like this: because it's no longer "Heroes of Might and Magic", but "Heroes of Might and Cunning/Dexterity". If I could cast spells in this battle (at least a force field or quicksand) or if the hero had troops with a petrification effect (basilisks/medusas) and I could immobilize the Cerberuses and thus block the passage for the rest, I would still fight. But as it is, the "secret" again turns out to be that the enemy units are acting stupidly, as we need them to.
And does this guy really need to be killed right now and with this hero and these troops? I moved the heroes away and waited 2 days, and I saw that a strong Brown hero is coming from the south, but the jerk ignores this enemy and goes straight north (to my heroes).
In "Wayfarer", at least, nothing like this happens: most likely, if you maneuver, you can pass very quickly and with small troops, but "traditional" methods of destroying enemies work quite well.
This is exactly what a convenient battlefield terrain is. :) Ideally, Ignat should be killed about a month and a half earlier with an army twice as small. This is a slow pace, but it is possible to pass even with this. In TLoR, all the AI are allied.
#1634
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Next to the garrison with Mind Elemental units.
I realized that I need to attack with Chaos Druids and magic, but I haven't figured out how yet. I only understand it halfway.
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#1635
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Nat12
Near a garrison with Mind Elemental creatures.
Another brown unit visited the green tent at the very beginning (hero in the Dungeon at coordinates 38.29.0), so Theodorus's behavior is quite adequate.
#1636
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Okay, just how many times does he replay, either attacking me or retreating to his base and then returning with Necromancers? By the way, there are Azure Dragons near the castle, but there isn't that cage that was there at the beginning; shouldn't they be killed using a force field? I don't think I'll have enough mana to deal with the Minotaurs.
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#1637
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Nat12
By the way, there are Azure Dragons near the castle, but there isn't that cage that was there at the beginning. Do you need to kill them using a force field?
I think that's the author's intention.

Added after 53 seconds
Nat12
I don't think I'll have enough mana to deal with the Minotaurs.
Here's a final hint: Minotaurs are killed with a minefield. :)

Added after 8 minutes
In general, an interesting feature of this map is that it's not easier to complete at a slow pace than at a fast pace. Some of the computer-controlled opponents are much easier to kill when they haven't left their castle yet or haven't been activated by a trigger.
#1638
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Yes, on almost any map, the faster you progress, the easier it becomes. I used to only reach Ignat by the 4th or 5th month. Now I can reach the castle with 10,000 harpies before the second Necropolis arrives. This way, I manage to get the Frenzy skill before Tamika arrives.
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#1639
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What I mean is that simply sitting around and accumulating troops on this map won't make things easier, unlike on many other maps.
#1640
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Oh, after playing, I realized one thing. I didn't take the "Wisdom" skill with my hero, which is given almost at the beginning of the game. How could I forget about that? Now it's clear why in this walkthrough, he had low mana.

Added 4 minutes later
Accumulating troops helps mainly in areas where there aren't heroes that come out to fight you. But it wouldn't be very interesting to play that way.