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Yes, it's a pity that I didn't guess the secret. But I remember that at least part of the battles on such maps are won precisely due to the convenient terrain of the battlefield.
Why I don't like this: because it's no longer "Heroes of Might and Magic," but "Heroes of Might and Cunning/Dexterity." If I could cast spells in this battle (even just a force field or quicksand) or if the hero had troops with a petrification effect (basilisks/medusas) and could immobilize the Cerberuses, thereby blocking the passage for the rest, I would still fight. But as it is, the "secret" again turns out to be that the enemy units are acting stupidly, as we need them to.
And does this scoundrel really need to be killed right now, by this hero, and with these troops? By moving the heroes away and letting 2 days pass, I saw that a strong Brown hero is coming from the south, but the scoundrel ignores this enemy and goes straight north (towards my heroes).
In "Wayfarer," at least, nothing like this happens: most likely, if you maneuver, you can pass very quickly and with small troops, but "traditional" methods of destroying enemies work quite well.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)