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Tournament "Новичок – 2018. Winter"
We welcome all fans of Heroes of Might and Magic 3, future participants and spectators of the traditional tournament "Новичок".
This is a traditional tournament for Новичок players. We hope it will delight us with good games and new, breakout players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Past tournament winners:
"Новичок-2017. Winter"graalzzz
"Новичок-2016. Summer" - caliban
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Requirements for Participants:

1. Players registered on heroesworld after 30.08.2016 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games topic on heroesworld (games can be played and reports written even after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of submitting the registration application are not accepted into the tournament.
5. Questions about accepting relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in coordination with the Tournament Committee.
6. The participant must be able to play 1 game every two weeks - the preferred time for playing is 19-24 Moscow time on weekdays and 12-24 Moscow time on weekends.
7. If during the tournament it is discovered that a player provided false information, they will be disqualified from the tournament, and the materials will be transferred to the Tournament Committee.

Submit applications in this topic:

There is a Detailed instruction with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if an icq number is entered in your profile, add it there if it is missing.
If it is in your profile, a little green daisy - the ICQ symbol - is visible under your avatar. If it is not there, you need to follow the algorithm.
2. Leave an application in this topic. To do this, click the Sign up for tournament button, which is located at the beginning of this topic and at the top of each page.
3. 2-3 days before the draw, you must contact the host Sevan_80 (ICQ 581706700) and confirm participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed into the draw.

Organizational questions:

1. Tournament host: Sevan_80 (ICQ 581706700), judge: Dima Surmay (ICQ 263293484) in the most extreme case, contact Dirty Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting and participating in HOMM3 online tournaments.
3. The regulations and rules of the tournament after the end of registration will not change during the tournament.
4. For each game played, participants must provide a detailed report and detailed confirmation in this topic. Only then will the game be counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button, which is located at the top of each page of the topic, and fill in all necessary fields according to the template. After that, you need to write your detailed comments on the game.
- To confirm the report, the second player needs to find the game report, click the Confirm report button, and also write a detailed report.
- It is considered good form to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HeroesWorld player rating.
6. The tournament winner will receive the right to participate in the FB-12 tournament, provided that at the start of that tournament they have a rating of at least 1750.
7. In games not played within the set time limit, technical results will be assigned.
8. Saves and password files of all games must be kept until the end of the tournament and presented at the first request of the hosts and judges of the tournament or any member of the Tournament Committee. Forgetting or losing the game password may serve as grounds for assigning a technical defeat in the game.
9. If controversial issues arise, please discuss them off the forum. To resolve them, you need to contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The referee's decision is made primarily based on the tournament rules. If the situation is not regulated by the rules, the judges are guided by basic logic and game ethics.

Regulations


Tournament format.

The tournament is held according to the following scheme: Group Stage + Playoffs
Group stage – 8 groups. Players who take first, second, third, and fourth places in the groups advance from the group to the Playoff round.
The main criterion for advancing from the group is the number of points scored (3 points for a win, 1 for a draw, 0 for a loss). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Head-to-head result
b) Berger coefficient;
c) if priority cannot be given based on additional indicators a and b between players, a play-off game is held on the template Skirmish M 200% .
Map options settings:
players – 2; computers – 0; teams – 0; map size M; no water; monsters medium; difficulty 200%; time limit per turn – 4 minutes, with a chess timer - (08:00+04:00+01:00).
Choice of castles and bonuses random.
Additional restarts:
- Restart of generations with identical castles. Taken at the request of at least one of the opponents immediately after map generation.
- Restart at the request of a player whose stone or wood mine is guarded by monsters of 3rd level and above or archers of 2nd level.
Additional rules.
- After each subjective restart, players switch colors. (112 restarts in total)
- It is forbidden to move from one zone to another through bugged passages.
- It is forbidden to use the External Market.
- It is forbidden to use the spells Fly, Town Portal, Dimensional Door, as well as the artifact Angel Wings.
- Heroes Solmyr, Dimer, and Aislinn can use their signature spell against opponent heroes only in the following cases:
a) if the player has built a Mage Guild level 4 in one of the cities or captured a city with a built Mage Guild 4. If your castles do not have the corresponding level of the Mage Guild, then you must fully build Mage Guilds of all levels in any two castles that belong to you.
Visiting these castles with a hero is not mandatory. It does not matter whether the castles with the built Mage Guild levels will be controlled later.
b) if the corresponding spell is obtained by any of your heroes from a Pandora's Box (even if that hero does not have the sufficient Wisdom skill to learn this spell);
c) if a Spellbook of the required school is found.

Well, if a, b, and c do not help, then the universally respected random will decide everything.

Playoffs – held in a BO3 format (best of 3).

Deadlines.

Registration: December 2 – December 28, 2017 (until 00:00 Moscow time)
Draw and group formation: December 29, 2017
Tournament start: December 30, 2017
Group stage: 30.12.2017-30.03.2018
Playoff round: 31.03.2018 - 31.10.2018
2 WEEKS PER GAME

Tournament games must be played within the set time frame. For violating game deadlines, at the discretion of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

Rule changes from 20.05.2018:
/topic/at/1098996/
Games that were started before the introduction of the new rules are played according to the old ones.

1. Game version. The tournament is held on the game version SoD 3.2(4.0) + HD mod + HW_rulez.
When using the HeroesWorld rulez mod, the default option settings are: 01110.
That is, ban on obelisks – disabled, ban on fort on the hill, cartographer, key tent huts – enabled, permanently built level 2 in the city – disabled.
2. The tournament is held according to the rules of online games in Heroes 3.
3. Restarts total 2 days (111+111 or 112).
4. Template selection is done by cut. In a deadlock situation (cannot agree on who starts), flip a coin and start the cut.
5. City selection: Trade (two castles are generated), if identical castles are generated (mirror), at the request of one of the players, it must be regenerated.
6. Color selection: Trade
*On the Skirmish template, the starting city, hero, and bonus are random. In a deadlock situation (cannot agree on who starts with which color), flip a coin.

TEMPLATES FOR PLAYOFFS: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a, Mini-Nostalgia, 8mm6a, 8xm12a and spider

Templates.

1. Group stage and play-off round games are played on templates: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a, Mini-Nostalgia and 8mm6a
3. In the playoffs, the following are added: 8xm12a and spider
2. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played with a chess timer. For a more comfortable game, the chess timer option settings are increased.
Skirmish - 10:00+05:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
Mini-Nostalgia - 24:00+08:30+01:30
6lm10a, 8mm6a, 8xm12a and spider - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45

Please note, when loading saves, the "save every day" checkmark sometimes gets unchecked.

I wish all participants to gain as much useful gameplay experience as possible and enjoy the tournament competition!
The tournament winner will be awarded a "Tournament "Новичок" Winner" medal under their avatar:
Ася 581706700, Скайп Sevan_80

In reply to Nikostar
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It was raining outside, and we played the final round. The final draw was very favorable for me. A triple Fortress, all under my control by week 1, day 17. I only managed to build the Dragon Fly Hive in two towns, though. On day 121, I took the maximum number of Dragon Fly Hives, having first checked the guard count by moving my main hero. I delivered the meat shield to the Dragon Fly Hive with losses, but it fell. Then, on the same day, I took a single Griffin Conservatory via Kreg using a chain. I went to the Treasure Cave with a Tazar. I looted movement boots, an external Dragon Fly dwelling, a Dragon Fly Hive, and after that, my opponent surrendered.
Fatal1ty, thank you for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
6lm10a
Game Length
126 days
Game Date
1/26/2018
Reported
1/27/2018 8:58 AM
Rating Impact Archived
Satishe 1501 1516 +15 ↑
Fatal1ty 1515 1500 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/27/2018 6:27 PM

In reply to Sevan_80
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The opponent spent their restarts immediately, while I played without rests. Two native heroes arrived, a good spread, and scouting on the first day. In general, some great heroes showed up — Tiraxor, Labetta, Solmir, then Gundula. Overall, everything looked promising, even though I didn't find any external dwellings.
I pushed through to the computer, albeit with losses, as there were 4 ranged guards on the way to the computer — Rampart; I fed some goblins. But after that, everything went well: I found a cyclops external dwelling in an adjacent zone, built them up, built up the birds, and found Legion's Gauntlets for bird growth. I captured more computers — Swamp and Dungeon (portaled the cyclops). I pushed through everywhere using Tiraxor's tactics; he quickly grabbed Earth and Log magic, so I made him my main, and he didn't let me down. I also pumped Armor, Archery (for the cyclops), and Air. After that, I headed to my treasure zone at the end of the third week, where a couple of Dragon Utopias and clues appeared. And the further I advanced into the treasure zone, the more vast it seemed. 7 Dragon Utopias, many hives (though they all turned out to be small), 5 red dragon external dwellings. Basically, I got bogged down there for 1.5 weeks gathering all the loot. I didn't lose my army, collected almost all the Dragon Utopias (only missed the farthest one) — which gave control, a bunch of stats, and a Recanter for protection against Armageddon (since Greater Efreets were showing in the tavern), collected all the clues, jumped into the Swamp, upgraded Wyverns, and started planning how to successfully attack the opponent. The first time I almost reached the main, but scouted the road to it and returned. With Coronius, I jumped to the opponent's village on the grass — it turned out to be a Castle where the opp wanted to build Archangels. Near the Castle, I caught Grinya with 9 Angels and 25 Efreets. I intercepted 9 Angels and 7 Efreets from him at the cost of an Eater; the opponent paid off. The next day, I finally jumped Tiraxor to the opponent's Inferno castle and settled in there, while also conducting scouting. I saw how he was moving his army into a mini-treasure zone. On the next jump, I went there; he hadn't brought some Efreets to Shakti yet, so I intercepted those Efreets (27 units) and even beat back the bracers. And with the bracers, I attacked Shakti, where there were 20 Efreets, 56 Wyverns, and 15 Master Djinns. Shakti 24 27 13 13
My Tiraxor was 38 37 23 22 with 27 Rocs, 46 Monarch Wyverns, 25 Cyclops, and 3 Angels.
I think even if the opponent had combined the Efreets, I still would have won the finale; either the cyclops or the wyverns would have decided it with such stats.
Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
214 days
Game Date
1/27/2018
Reported
1/27/2018 9:55 AM
Rating Impact Archived
Nintendo 1545 1559 +14 ↑
AViLovePlay 1530 1516 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/27/2018 10:30 AM

In reply to Nintendo
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Nintendo
My opponent used up all their restarts right away, while I played without any rests. I got two native heroes, good deployment, scouting on the first day. And overall I got good heroes — Tyraxor, Labetha, Solmyr, then Gundula. All in all it looked promising, even though I didn't find any external dwellings.
I fought my way to the computer, though with losses, since there were 4 shooter guards on the way to the computer — rampart, I lost some goblins. But then everything went well, I found a cyclops external dwelling in an adjacent zone, built them up, built the birdies, found the hands of the legion for birdie growth. I also captured computer towns — swamp and dungeon (I portal-ed the cyclops). I broke through everywhere using Tyraxor's tactics, and he quickly got Earth and Logistics, so I made him my main, and he didn't disappoint. I also leveled Armor, Ranged (for cyclops), and Air. After that I went into my treasure zone at the end of the third week, where I spotted a couple of Dragon Utopias and Dragon Fly Hives. And the further I advanced into the treasure zone, the more vast it seemed. 7 Dragon Utopias, many beehives (though all small ones), 5 red dragon external dwellings. In short, I got bogged down there for 1.5 weeks collecting all the loot. I didn't lose the army, I collected almost all the Dragon Utopias (just didn't take the distant one) — they gave control, a bunch of stats, and Recanter for protection against Armageddon (and Grandmaster Ifrits were showing in the tavern), I collected all the Dragon Fly Hives, jumped into the swamp, upgraded the Wyverns and started planning how to successfully attack my opponent. The first time I almost jumped to their main, but scouted the road to it and returned back. Coronius jumped to the opponent's village on grass — it turned out to be a Castle, where the opponent wanted to build Archers. Near the Castle I caught Grindan with 9 Angels and 25 Ifrits. I clipped him, losing some summoned creatures, killed 9 Angels and 7 Ifrits, the opponent bought them back. The next day I finally jumped Tyraxor to the opponent's Inferno castle and camped there, also doing some scouting. I saw him moving his army to the mini-treasure zone. The next turn I jump there, he hadn't brought some of the Ifrits to Shakti, I clipped those Ifrits (27 of them), and even knocked off the Bracers. And with the Bracers I attacked Shakti, who had 20 Ifrits, 56 Wyverns, and 15 Master Genies. Shakti 24 27 13 13
I had Tyraxor 38 37 23 22 with 27 Roc birds, 46 Wyvern Monarchs, and 25 Cyclops.
I think even if the opponent had combined the Ifrits, I still would have won the final, either the cyclops or the wyverns would have sealed it with these stats.
Thanks for the game!

I confirm, though I was slightly off on the number of Ifrits, but it doesn't matter.
I had 3 Ifrit external dwellings on the respawn, I took 2 with Shakti (who later became my main) on week 1 and built up the castle, the growth was insane, I could only get the third external dwelling on week 2 because there was a strong block. Good scouting, there was always somewhere to run and sometimes I even lacked heroes to send to a particular direction for scouting, since all heroes were busy. At the end I didn't play cohesively, which is why I was short MP for transferring troops and made the wrong choice of where to run with my main (I should have gone for the 2 Dragon Utopias rather than the mini treasure zone, but the choice was difficult, since there were many Pandora's Boxes and beehives). In the end it was decided by the fact that the opponent found the path to the super treasure zone, and I didn't.
Thanks for the game!
I attached 2 screenshots (for memory), the first — Shakti at the moment of the opponent's attack, the second — if the army had been fully on him.
In reply to Satishe
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Satishe
It was raining outside, and we were fighting the final battle. The final draft turned out to be very favorable for me. Triple Fortress, all under my control by week 1, day 1-7. I only managed to build Dragon Fly Hives in two of the towns, though. On day 2-1 I took the maximum Dragon Fly Hive, after first checking the number of guards by moving my main. I delivered the meat shield to the Dragon Fly Hive with losses, but it fell. Then, on the same day, via a chain with Crag Hack, I took a Griffin Conservatory level 1. I sent the Tazar to a triple artifact. I looted movement boots, an external Dragon Fly Hive dwelling, and another Dragon Fly Hive, after which my opponent surrendered.
Fatal1ty, thanks for the game.

I confirm, I rolled 1 road and it went straight into a dungeon; there, it practically immediately ran into the exit of a two-way portal, after that you decide where to go yourself. There were no external dwellings, but they wouldn't have been needed either, as I was catastrophically short on money; for example, on day 1-5, with my main absent, Luna appeared, but the lack of money didn't allow me to recruit her even by day 1-7; between her and the horses, I chose the horses. On day 2-3, having spared the meat shield and fearing anti-morale, I removed the main Troglodyte stack, which caused me to completely lose my army in the max-level Crypt. Otherwise, according to the scenario, I would have pulled out the stack of archers from there, recruited the horses, and taken the Griffin Conservatory level 1; then I could have thought about prospects, but it didn't work out. I don't give up, I finish the Crypt with Troglodytes, running around trying to think of something. Fortunately, the computer itself broke the archer barrier between us; I managed to jump into the Castle and fight on the general's terrain. Having taken a closer look, I estimated that I could build Birds by day 2-7 without a Citadel — in my case, a way out of the situation. I temp, without the general's terrain, take losses from the guards of the Hive I stumbled upon during exploration, enter without checking — it turns out to be a pre-max level location, where I get buried for the second and final time. GG. I lacked patience, endurance, and precision. Thanks for the game.

whats app/telegram 922 213 21 13
icq: 705 315 009
In reply to Nintendo
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Opponent has surrendered.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Тант / Thant Main Hero Тант / Thant
Map Template
8mm6a
Game Length
114 days
Game Date
1/27/2018
Reported
1/27/2018 11:08 PM
Rating Impact Archived
Chauok 1435 1452 +17 ↑
Benis_xDD 1491 1474 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2018 7:55 PM

In reply to Nintendo
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Great start, double elementalists in the tavern from the beginning and the starting hero all with air skills + external dwelling and boots of speed nearby; mained Gundula, who got a good level up, reached GM5 on week 3, immediately used DD, after which I took the Dragon Utopia, and another one in a different treasure zone. Planned to put Archangels in my teammate's Castle, went to pressure the opponent with 12 angels and 7 birds, the opponent surrendered, thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Сорша / Sorsha Start Hero Сорша / Sorsha
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
8mm6a
Game Length
143 days
Game Date
1/28/2018
Reported
1/28/2018 6:23 PM
Rating Impact Archived
Мирон 1442 1461 +19 ↑
Satishe 1550 1531 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2018 6:35 PM

In reply to Мирон
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Miron
Excellent start, double elementalists in the tavern from the get-go and the starting hero all with air skills + external dwelling and boots of speed nearby, mained Gundula, who got a good level up, reached GM5 on week 3, immediately got DD, after which I took the Dragon Utopia, and another one in a different treasure zone, planned to put Archangels in my teammate's Castle, went to pressure the opponent with 12 angels and 7 birds, the opponent surrendered, thanks for the game!

Started as Valesa, but Tamika entered at 112 and successfully became the main. On the second week, I took two conservatories that were on the respawn. Then I went into the treasure zone. Unfortunately, I lacked experience in the late game; some chains didn't connect and simply stupid actions led me to defeat.

Miron, thanks for the game!

I confirm the report.
In reply to Chauok
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Chauok
Opponent surrendered
+
discord: benis_xdd#3487
icq: 619610068

wygrał? wygrał. -Szopa666
In reply to Sevan_80
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Thank you for the game to my opponent. We played a game of luck, and in the tavern I immediately got Ciele, at the respawn near the Castle there was a hut with Earth magic, which was quite pleasing, plus a lucky Stable near the Castle. Also in the tavern was Monere, who was also considered for the main role, but Ciele quickly grabbed the Logistics skill, which I couldn't refuse, and rubbed Monere's nose in it. Overall, the roads were convenient, even though there were shooter blockers. Unexpectedly, when I came to the Rampart, I saw that he had Ciele, but it cost me 15+ Fairies and 1 Marksman. In this joyful mood, I decided to take the Gold Mine from the Battle Dwarves and almost paid for it — 70+ Bearded Dwarves gave Zhene a good beating, although I got off with a scare. Further on, with each passing day, the territories grew, and more and more computers wanted to push me back — it was a quiet horror. No matter how much I searched for relics, I didn't find any (I don't count the Bag of Gold). Having captured half the map, I barely found two level-2 Griffin Conservatories, one of which I even took from the opponent's respawn. I was already thinking of moving to collect the remaining 6 Dragon Fly Hives when I saw the opponent in the treasure zone under the main hero on day 131. I had to rush back at breakneck speed, break my army, and drag it back to break through 100+ Monks for a prison where Alamar was sitting, in order to counter Crag Hack. Out of my own stupidity, I didn't scout the opponent with a scout hero and attacked immediately, although I could have easily used hit-and-run tactics, which allowed him to struggle on for a few more turns. On day 133, we secured the victory.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Diamond
Game Length
133 days
Game Date
1/28/2018
Reported
1/28/2018 9:46 PM
Rating Impact Archived
genie. 1469 1485 +16 ↑
Fatal1ty 1501 1485 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/29/2018 11:32 AM

In reply to genie.
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genie.
Thanks for the game to my opponent. We played a luck-based deal, and in the tavern I immediately got Charna, at the respawn next to the castle there was a hut with Earth, which made me quite happy, plus a lucky stable near the castle. Also in the tavern was Monere, who was also considered for the main role, but Charna quickly picked up the Log, which I couldn't refuse and showed Monere who's boss. Overall, the roads were convenient, even though there were shooter blocks. Unexpectedly, when I arrived at Rampart, I saw Cielek there, but got away with losses of 15+ Fairies and 1 Mark. In this cheerful mood, I decided to take the gold mine from the Battle Dwarves and almost paid for it; 70+ Beards gave Zhenya a good beating, though he only got a scare. Further on, with each passing day, territories grew and more and more computers wanted to push me out, it was a quiet horror. No matter how much I searched for relics, I didn't find any (I don't count the bag of gold). After squeezing half the map, I barely found 2 level-2 Griffin Conservatories, one of which I even took from the opponent's respawn. I was already thinking of moving to pick up the remaining 6 Dragon Fly Hives, when I saw the opponent in the treasure zone under the main on day 131, I had to rush across the map, break through and pull the army back, and break through 100+ Monks for the prison, in which sat Alamar, in order to cover Crag Hack. Due to my own stupidity, I didn't scout the opponent with a scout hero and attacked immediately, although I could have easily used hit-and-run tactics, which allowed him to struggle for a few more turns; on day 133 we got the victory.

I confirm. A strong shooter block on the road, in contrast to 2 castles and 2 villages from the opponent on day 114 — an obvious loss of tempo and interception of initiative in the early game, which was not planned at least for the first 2 weeks. I must give credit to the opponent, he brought Marks on FB without losses, which initially made me think of RR. I apologize for the doubts. I have to admit that in this game the opponent played stronger and more carefully than I did. For future victories, I need to work on my game discipline.

whats app/telegram 922 213 21 13
icq: 705 315 009
In reply to Fatal1ty
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Updated the tables, checking the results.

Huge thanks to those who are ahead of schedule.

Group 5 :smile02:
Ася 581706700, Скайп Sevan_80

In reply to Sevan_80
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Sevan_80
Updated the tables, checking the results.
The results of the past games are missing in group 2. Although in the previous version, I had 2 losses, now there are only 2 wins!
In reply to genie.
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And where did all the people go? Last time, every group had a full complement.
In reply to korovka1987
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korovka1987
Where did all the people go? Last time, all the groups had a full complement.

Bolo quit, I talked to him yesterday. Besides Sylvan, he doesn't want to play anything else.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to Nintendo
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The opponent resigned due to low morale. Analysis showed that I would have likely won anyway, so it was a good decision to concede.
Thank you for the game!
ICQ:700060495
Battle Report Accepted
Random Faction Random
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Random Faction Random
Деремиф / Daremyth Start Hero Деремиф / Daremyth
Деремиф / Daremyth Main Hero Деремиф / Daremyth
Map Template
Skirmish
Game Length
125 days
Game Date
1/29/2018
Reported
1/29/2018 6:17 PM
Rating Impact Archived
Nedved46 1412 1424 +12 ↑
Odessit1991 1338 1326 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/2/2018 3:02 PM

Statistics