Something vaguely familiar. At first, I thought it was one of the standard maps. Turns out, it's an author's creation by Kirinyale, here it is. I haven't played it, but I downloaded it at some point.
So, what's the deal with it? Let's take a closer look.
Posts from Walkthroughs for custom maps.
Sounds plausible. We hide behind the castle, summoning a boat for him beforehand, and wait for him to sail away. Then we take the castle, buy 7 heroes, and block the landing with burrows or heroes. After that, when he reveals the entire map, we put one hero in a boat and make sure the AI kills him by getting as close as possible to the shore. Then we use a hit-and-run tactic with an explosion.
There are even enough free cells for 8 heroes so that the AI doesn't deploy its troops.
It seems to be true. We hide behind the Castle, summoning a boat for it beforehand, and wait for it to sail away. Then we take the Castle, buy 7 heroes, and block the landing with burrows or heroes. Then, when it reveals the entire map, we put 1 hero in a boat and make sure the AI kills it by getting as close as possible to the shore. Then, we use a trickster to blow it up.
That's all correct! The trickster option is for those who want to complete it as quickly as possible. You can simply sink its boat when it lands, and it will wait forever. Well, that's obvious.
I didn't read every sentence from the Chinese players, but it seems they didn't suggest any options to block it, which is a bit strange. I was led to this option by the first comments in this thread, regarding the map.
From this feature, by the way, comes an option with a tent. Or rather, a theory. Because I haven't tried it yet =) Perhaps it will sail to the city and take a tent from another hero from the Rampart. You can create a bait - stand with your hero at the gates of the Rampart and wait for it. Or the Rampart hero will summon a ship, an exchange will occur, and it will get a tent. Summoning a ship is among the possible options in the Rampart guild.
But I'm not sure if all this is possible with this arrangement of the Rampart (on the edge of the water). But in any case, when we stand with our hero next to the Rampart, the hero from the Rampart can attack us.
This map seems to be designed so that you spend about four months building up your army and then, with heavy losses, defeat the enemy's armada. So, does it make sense to edit it for a faster playthrough?
The map can be completed in about 3 minutes (if you consider completing it to be killing the hero).
In general, there is only one option in two versions. I'll wait and won't post video spoilers yet; I'll do it tomorrow. Perhaps someone else will join, as not much time has passed =)
And on which game day do these three minutes occur? I'm talking about the hero spending a long time on a small piece of land, gathering an army.
On the very first day =) Take the necessary starting troops and move forward. There's no need to gather anything.
It seems this map is designed so that you spend about four months building up your army and then, with significant losses, defeat the enemy's forces. So, would it make sense to edit it for a faster playthrough?
Is it worth editing it "for myself"? If you can't complete it, but you want to, there are 2 options:
a) start over on a lower difficulty;
b) edit the map, strengthening yourself and/or weakening the enemies.
The map can be completed in approximately 3 minutes (if you consider killing the hero to be completing it).
By the way, I recently saw a modified version of "Paragon" for beginners who still want to say, "I completed it too!" It features a radically altered version where the hero has all 8 dwellings and legions of Azure Dragons in their army at the start (and, it seems, all 4 Tomes of Magic). "Play and don't deny yourself anything!" :D
(Василь Симоненко. Люди – прекрасні)
I haven't had time to test it, but it looks feasible.
Please don't think I did it on purpose:smile04:
P.s. I haven't played this map, so I can't say anything about it:(
I haven't looked into it much. There's probably another option, although it would require quite a bit of effort. We generate a Heroes of Might and Magic IV game with a clone and something non-combat. We feed the enemy hero with purchased heroes. We choose the "Advanced Wisdom" upgrade for him. We give him a castle, and the next day we attack him in the castle. We kill the catapult and live off the elements. The computer can only cast the clone spell, and we berserk it.
I haven't had time to test it, but it looks feasible.
Added 5 minutes later
Although you can give the Azure gems to kill the computer with potions, and sell 3 books on the art market in the Dungeon, and return through Waterwalk, Dimension Door, or Fly from the Dungeon. Well, the Dungeon is the only option here because there really won't be enough mana – but not for us, but for the computer.
Sounds plausible. We hide behind the Castle, summoning a boat for it beforehand, and wait for it to sail away. Then we take the Castle, buy 7 heroes, and block the landing with burrows or heroes. Then, when it reveals the entire map, we put 1 hero in the boat and make sure the AI kills it by getting as close as possible to the shore. Then we use a hit-and-run tactic with an explosion :)
I tried buying Jemma myself, but for some reason, she arrives without a tent, and the ballista specialists arrive without a ballista :confused:
I don't know the exact number, I tried to recalculate, and I got somewhere around 260-270, but that's not accurate. I'll venture to guess that the exact number is 256.
Close! 255 (0xFF)
ALT+RMB shows it accurately.

I've updated Igrik's code so it will be correct in the next version... hoping soon!
Thank you for the notification)
Yes, that's exactly the video. The plugin is called SoD SP.
Instead of heroes, you can dig pits, using the excavation bug.
This is a special case. The tent is like a second level of troops: the hero can come with it, or he may not. When buying, all heroes "sort of" come with three stacks, even if with one - this is visible from the number of starting moves. It takes several attempts.
I only looked at it briefly. Another option is probably possible, although it will require a lot of effort. We generate a GM4 with a clone and something non-combat. We feed the enemy hero with purchased heroes. We choose the advance wisdom upgrade for him. We give him the Castle, and the next day we attack him in the Castle. We kill the catapult and live on elements. The computer can only cast a clone, and we berserk it.
I didn't have time to check, but it looks workable.
In general, there is only one option in two versions. I will wait for now and not post video spoilers, I will do it tomorrow. Perhaps someone else will join, as not much time has passed =)
It turned out that the "forgetfulness" spell didn't work for me. Is it really possible to kill the boss without it? My 1300 archangels simply don't survive the 2nd round, only the archers destroy everyone.
Added 6 minutes ago
RoseKavalier, I wanted to ask one question for quite a long time. Is it possible to do somehow that clone casualties won't be shown in statistics after the battle? Maybe some update for SoD SP?
Added 28 minutes ago
If there was a moat in the Castle, you could put the dragons on it and stop them with berserk. But it is unclear if there would be enough mana for berserk until the azure dragons are completely destroyed, and I'm too lazy to calculate :)
Although, how to put them on the moat is also a question.
I just started 25 games in a row with Jemma. On this map, she doesn't come with a tent. I think it's because she doesn't have healing as a secondary skill.