Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Something vaguely familiar. At first, I thought it was one of the standard maps. Turns out, it's an author's creation by Kirinyale, here it is. I haven't played it, but I downloaded it at some point. So, what's the deal with it? Let's take a closer look.
This map seems to be designed around the idea that you spend about four months building up your army and then, with significant losses, defeat hordes of enemies. So, would it make sense to edit it for a faster playthrough? That is, reduce the number of troops, say, by a factor of four (considering that in the final battle, the enemy has 3200 goblins and a corresponding number of other creatures, and the map starts with a regular hero)?
Sounds plausible. We hide behind the castle, summoning a boat for him beforehand, and wait for him to sail away. Then we take the castle, buy 7 heroes, and block the landing with burrows or heroes. After that, when he reveals the entire map, we put one hero in a boat and make sure the AI kills him by getting as close as possible to the shore. Then we use a hit-and-run tactic with an explosion.
Yes, it works. We can credit comrade Sewa with the victory.
wenwell
8 years ago
Auto-translated
There are even enough free cells for 8 heroes so that the AI doesn't deploy its troops.
It seems to be true. We hide behind the Castle, summoning a boat for it beforehand, and wait for it to sail away. Then we take the Castle, buy 7 heroes, and block the landing with burrows or heroes. Then, when it reveals the entire map, we put 1 hero in a boat and make sure the AI kills it by getting as close as possible to the shore. Then, we use a trickster to blow it up.
That's all correct! The trickster option is for those who want to complete it as quickly as possible. You can simply sink its boat when it lands, and it will wait forever. Well, that's obvious.
I didn't read every sentence from the Chinese players, but it seems they didn't suggest any options to block it, which is a bit strange. I was led to this option by the first comments in this thread, regarding the map.
From this feature, by the way, comes an option with a tent. Or rather, a theory. Because I haven't tried it yet =) Perhaps it will sail to the city and take a tent from another hero from the Rampart. You can create a bait - stand with your hero at the gates of the Rampart and wait for it. Or the Rampart hero will summon a ship, an exchange will occur, and it will get a tent. Summoning a ship is among the possible options in the Rampart guild.
But I'm not sure if all this is possible with this arrangement of the Rampart (on the edge of the water). But in any case, when we stand with our hero next to the Rampart, the hero from the Rampart can attack us.
This map seems to be designed so that you spend about four months building up your army and then, with heavy losses, defeat the enemy's armada. So, does it make sense to edit it for a faster playthrough?
The map can be completed in about 3 minutes (if you consider completing it to be killing the hero).
In general, there is only one option in two versions. I'll wait and won't post video spoilers yet; I'll do it tomorrow. Perhaps someone else will join, as not much time has passed =)
Inquisitorio
8 years ago
Auto-translated
And on which in-game day do these three minutes occur? I mean, when the hero spends a long time on a small piece of land, building up his army.
It seems this map is designed so that you spend about four months building up your army and then, with significant losses, defeat the enemy's forces. So, would it make sense to edit it for a faster playthrough?
I'll add it to my future plans and try to complete it. A quick review in the editor doesn't allow me to assess much. At first glance, we have 4 Dungeons and a Rampart at our starting location. If the enemies don't overwhelm us quickly, we can build an army. I checked: the author has banned Berserk and the Tome of Fire Magic, so it won't be easy. Is it worth editing it "for myself"? If you can't complete it, but you want to, there are 2 options: a) start over on a lower difficulty; b) edit the map, strengthening yourself and/or weakening the enemies.wenwell
The map can be completed in approximately 3 minutes (if you consider killing the hero to be completing it).
Have you already completed it in 3 minutes, or have you planned a route in the editor that takes 3 minutes? :) By the way, I recently saw a modified version of "Paragon" for beginners who still want to say, "I completed it too!" It features a radically altered version where the hero has all 8 dwellings and legions of Azure Dragons in their army at the start (and, it seems, all 4 Tomes of Magic). "Play and don't deny yourself anything!" :D
Dandy
8 years ago
Auto-translated
I haven't looked into it much. There's probably another option, although it would require quite a bit of effort. We generate a Heroes of Might and Magic IV game with a clone and something non-combat. We feed the enemy hero with purchased heroes. We choose the "Advanced Wisdom" upgrade for him. We give him a castle, and the next day we attack him in the castle. We kill the catapult and live off the elements. The computer can only cast the clone spell, and we berserk it. I haven't had time to test it, but it looks feasible.
wenwell
8 years ago
Auto-translated
Oops, I messed up! I apologize to Inquisitorio and Marmot. I jumped into the discussion and somehow thought we were talking about the same map. Please don't think I did it on purpose:smile04:
P.s. I haven't played this map, so I can't say anything about it:(
I haven't looked into it much. There's probably another option, although it would require quite a bit of effort. We generate a Heroes of Might and Magic IV game with a clone and something non-combat. We feed the enemy hero with purchased heroes. We choose the "Advanced Wisdom" upgrade for him. We give him a castle, and the next day we attack him in the castle. We kill the catapult and live off the elements. The computer can only cast the clone spell, and we berserk it. I haven't had time to test it, but it looks feasible.
In terms of gameplay, we might not even be able to get through a dungeon with Malekith, but it sounds interesting.
Dandy
8 years ago
Auto-translated
And you also need to pump up the computer's water level – a total of 5 levels. It might be difficult to afford
Added 5 minutes later Although you can give the Azure gems to kill the computer with potions, and sell 3 books on the art market in the Dungeon, and return through Waterwalk, Dimension Door, or Fly from the Dungeon. Well, the Dungeon is the only option here because there really won't be enough mana – but not for us, but for the computer.
Sounds plausible. We hide behind the Castle, summoning a boat for it beforehand, and wait for it to sail away. Then we take the Castle, buy 7 heroes, and block the landing with burrows or heroes. Then, when it reveals the entire map, we put 1 hero in the boat and make sure the AI kills it by getting as close as possible to the shore. Then we use a hit-and-run tactic with an explosion :)
I looked at this option right away, but the condition was 1-2 days, so I discarded it. Instead of heroes, you can dig pits, taking advantage of the excavation bug. There was also the option of letting it learn Teleportation so it could fly to the Rampart))) Marlo_Stanfield
I tried buying Jemma myself, but for some reason, she arrives without a tent, and the ballista specialists arrive without a ballista :confused:
This is an isolated case. The tent is like a second level of troops: the hero may come with it, or may not. When purchasing, all heroes "sort of" arrive with three stacks, even if it's just one - this can be seen by the number of starting moves. It takes several attempts.
I don't know the exact number, I tried to recalculate, and I got somewhere around 260-270, but that's not accurate. I'll venture to guess that the exact number is 256.
Close! 255 (0xFF)
ALT+RMB shows it accurately.
I've updated Igrik's code so it will be correct in the next version... hoping soon! Thank you for the notification)
Yes, that's exactly the video. The plugin is called SoD SP.
It turned out that the "Forgetfulness" spell didn't work for me. Is it really possible to defeat the boss without it? My 1300 archangels can't survive the second round; the archers alone wipe them all out.
Instead of heroes, you can dig pits, using the excavation bug.
Yes, I wrote about the holes in the same message. Dirty_Player
This is a special case. The tent is like a second level of troops: the hero can come with it, or he may not. When buying, all heroes "sort of" come with three stacks, even if with one - this is visible from the number of starting moves. It takes several attempts.
I just started 25 times in a row as Jemma. On this map, she doesn't come with a tent. Apparently, this is because she doesn't have healing in her secondary skills. Dandy
I only looked at it briefly. Another option is probably possible, although it will require a lot of effort. We generate a GM4 with a clone and something non-combat. We feed the enemy hero with purchased heroes. We choose the advance wisdom upgrade for him. We give him the Castle, and the next day we attack him in the Castle. We kill the catapult and live on elements. The computer can only cast a clone, and we berserk it. I didn't have time to check, but it looks workable.
You can simplify your cumbersome structure by merging the Water Mutator book. You won't have to generate a clone in the guild and level up his wisdom. You will only need to master water. He won't cast attack magic on the elementals. But even with a mana ratio of 600 - 600, I'm not sure if it will be enough for us and the computer. True, he may start producing water elementals :) wenwell
In general, there is only one option in two versions. I will wait for now and not post video spoilers, I will do it tomorrow. Perhaps someone else will join, as not much time has passed =)
As I understand from your words, this is an option when we attack a dungeon, and it is related to some kind of bug. The benefit of entering the dungeon may only be that the computer will drain mana. This means that it must cast something. What could it be, besides a clone? Although in two versions... DarkT1me
It turned out that the "forgetfulness" spell didn't work for me. Is it really possible to kill the boss without it? My 1300 archangels simply don't survive the 2nd round, only the archers destroy everyone.
If this battle can be won without forgetfulness, then we will have to look for another tactic. Archers deal a lot of damage, I remember. Maybe it is possible to get forgetfulness somewhere?
Added 6 minutes ago RoseKavalier, I wanted to ask one question for quite a long time. Is it possible to do somehow that clone casualties won't be shown in statistics after the battle? Maybe some update for SoD SP?
Added 28 minutes ago If there was a moat in the Castle, you could put the dragons on it and stop them with berserk. But it is unclear if there would be enough mana for berserk until the azure dragons are completely destroyed, and I'm too lazy to calculate :)
Although, how to put them on the moat is also a question.
I just started 25 games in a row with Jemma. On this map, she doesn't come with a tent. I think it's because she doesn't have healing as a secondary skill.
No, as with a starting hero, the tent will never appear because all artifacts are reset for the starting hero. But if you dig it up, it will appear.