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"Final Battle - 11"

I. General Questions.
1. Only players who have passed the selection process are allowed to participate in the Tournament, namely:
01. Gomunguls (FB-10-1)
02. Amster (FB-10-2)
03. LuckyF (FB-10-3)
04. Redwhait (Way to Olympus)
05. FireToSky (Battle of Favorites - 9)
06. Dave_HUN (Only-XL)
07. caliban (newbie 17 winter)
08. graalzzz (newbie 17 summer)
09. Antiplayer (OFB-11-1)
10. boovli (OFB-11-2)
11. Dima Surmay (OFB-11-3)
12. Falcone (OFB-11-4)
13. KobRa_RR (OFB-11-5)
14. Roger-ua (OFB-11-6)
15. Diabler (OFB-11-7)
16. BISHOP (OFB-11-8)

2. Game Version SoD 3.2 (4.0) + HD mod version 5.0 beta 9 + HW_rules_mod patch version 1.38.
In addition to the standard checkboxes, there should be a checkbox for disabling obelisks.
The Guild of Mages restructuring is enabled. There are no restrictions on restructuring.

3. The right to choose the Town and Color is negotiated (unless the template specifies otherwise). The right to speak first in the negotiations is determined by a coin toss.

4. Templates will be as in the OFB tournament. Standard pattern selection from the list. The right to cross out the template first is determined by a coin toss. The player "who wins the coin toss" chooses who will cross out first.

h3dm1, mt-diamond, Anarchy, Skirmish, Jebus cross,
8mm6a, 6LM10a, 8xm12a, Spider
.

5. Standard rules. If changes are made to the rules during the tournament, they will apply in this tournament.
Default timer is chess clock
Restarts 113 on all templates, except mirror ones.

Clarifications for some templates:

h3dm1 and mt-diamond
a) Timer 21+8-30+1-15. It is allowed to pass shifted guards to any lands. Only medium roads. Computer selection - random (for mt-diamond)
b) Castle selection. Each participant has the right to ban one castle before generation. First, the blue player says whether he wants/doesn't want to ban a castle, after which the HW-Rulz mod sets a ban on these castles and starts the generator of a single castle. The game will be played with that castle.
c) Negotiations. There is a negotiation for color and the right to choose a hero (therefore, red rush is allowed). Each player has the right to cross out 1 hero before the start of the negotiations for them (may not use this right), then there is a negotiation for the hero (including Conflux. For Necropolis, it is possible to start with Galtran), followed by a negotiation for the color. If a banned hero appears in tavern 111 of any player with troops, it results in an automatic restart. The rule breaker receives a technical defeat. You must declare the hero to your opponent immediately after generation (for those who are slow, within 10 seconds after the start)
d) There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a serious bug during generation) - this is discussed between players, if no consensus is reached, the player has the right to save and once contact the judges, but please do not abuse this right, as it delays games. Objective restarts are taken no later than turn 112.
e) In the cities of Necropolis and Conflux (both in starting ones and in any other), standard restrictions on buildings, improvements, and creature purchases apply.

Anarchy
a) 160% trade. All roads!
b) All restrictions have been canceled, except for fair play rules.
c) The HW Rules checkbox must be disabled in the game.
ATTENTION! You need to disable the checkbox after each restart!

Only guild restructuring is enabled in the HW-rulez options.
d) It is forbidden to use the daily Grail excavation bug.

Skirmish
200% all random. The color of the first generation is determined by a coin toss. Color change after each subjective restart.

II. Organizational Questions.

1. The tournament is held according to Rules for organization, conduct and participation in tournaments.
2. Players who are on the Black List and Penalty Bench are not allowed to participate in the tournament.
3. Tournament hosts and judges:
Tournament host: Dirty_Player (ICQ: 408722873).
Co-host and judge ???
If it is impossible to resolve a controversial issue independently, the judges will seek help from the AC.
The host has the right to make any changes to the regulations and rules during the tournament if necessary.
4. For each played match, participants must submit a report and confirmation in this topic, created automatically.
Saves of all matches must be saved until the end of the tournament and submitted upon first request by the tournament host or any member of the AC.
5. Information about the progress of the tournament is updated as needed and is located at the beginning of this topic.
6. All games of the tournament go into the seasonal rating. The list of reports for the tournament is also located at the beginning of this topic.
7. Players who take 1st-3rd place will receive the right to participate in FB-12
The winner of the tournament will receive the traditional medal under his avatar.



III. Deadlines.
All participants in the tournament must strictly adhere to the announced deadlines:
1. Immediately after the start of the next stage or round, contact your opponents / opponent to arrange games. To agree means to come to an agreement after negotiations, discussion. An offer without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament hosts.
3. The preferred time for tournament games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays. If a participant cannot play at this time, the absence of a game result will be interpreted by the host in favor of his opponent.

Registration (confirmation of participation) - December 18 - 21, 2017.
Draw - December 22, 2017.
Start of the tournament - December 22, 2017.

IV. Regulations.
We discussed the system with Cobra for a long time. The task was to ensure that there were no meaningless games, plus involve as many winners of tournaments as possible and more qualifying places from OFB. As a result, we decided to hold it in this format:

The tournament is held in 2 stages.
1) Group stage: 4 groups of 4 people according to the mini-double system (2 wins to advance). 2 people go out of the group.
2) Playoffs. Olympic system, 8 people, BO3. + match for 3rd place.

V. Winners of past tournaments:
Final Battle - 10: Gomunguls
Final Battle - 9: Maretti
Final Battle - 8: Maretti
Final Battle - 7: Gomunguls
Final Battle - 6: Gomunguls
Final Battle - 5: Satir
Final Battle - 4: Medium_HP
Final Battle - 3: numOne
Final Battle - 2: Pit for LM
Final Battle: Wlk777
In reply to LuckyF
#32
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I had a great game, while my opponent didn't get any good resources.
Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
142 days
Game Date
12/30/2017
Reported
12/30/2017 2:17 PM
Rating Impact Archived
Antiplayer 1932 1937 +5 ↑
Falcone 1679 1674 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/30/2017 2:43 PM

In reply to Antiplayer
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#33
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Antiplayer
I was in a great position, but the opponent got no good roads.
Thanks for the game!
Stables, 2 Griffin Conservatories under the Castle, Galthran and Múllich — I decided not to resurrect a road in a 6k Teleport for Elves. Later it turned out that the road in the 6k zone leads to an exit monolith, and it takes about 4 days of detours to reach the 3k adjacent zone. Meanwhile, the adjacent zone is, of course, swamp, and it takes another 4 days to reach the road junction there, as well as to the Tower opponent, where I started building the Mage Guild in the middle of week 3!
Thanks for the game!
In reply to Antiplayer
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#34
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Thank you for playing!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Random Faction Random
Мериста / Merist Start Hero Мериста / Merist
Тан / Thane Main Hero Тан / Thane
Победа / Def Победа / Def
Random Faction Random
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Map Template
Skirmish
Game Length
121 days
Game Date
1/2/2018
Reported
1/2/2018 7:56 PM
Rating Impact Archived
BISHOP 1853 1869 +16 ↑
Amster 1887 1871 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2018 11:50 AM

In reply to BISHOP
#35
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BISHOP
Thank you for the game!
Thank you for the game.
ICQ-685884492
In reply to Antiplayer
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#36
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Thank you for playing!
Attachments 6
6 files attached • Total size: 1.4 MB


https://www.twitch.tv/dave_hun
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Spider
Game Length
135 days
Game Date
1/4/2018
Reported
1/4/2018 10:54 PM
Rating Impact Archived
Dave_HUN 1967 1970 +3 ↑
graalzzz 1659 1656 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/4/2018 11:53 PM

In reply to Dave_HUN
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#37
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Dave_HUN
Thanks for the game!
First of all, for some reason I bought a red ramp for 3500, and secondly, the army is weak (3 Dragon Fly Hives and a small Griffin Conservatory), and the rebuilding didn't help... just not my day( And thirdly, the opponent doesn't forgive mistakes) he showed up right when I was about to take 2 Dragon Utopias)... as it turned out upon opening, there was nothing particularly valuable in the Dragon Utopias.
Thanks for the game!
ICQ 705694822:smile10:

https://goodgame.ru/channel/graalzzz
https://www.twitch.tv/graalzzz
In reply to Antiplayer
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#38
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After all the restarts, it went very well! By 112, I was already level 9 with exp log, earth, and other necessary skills. On 121, I was near ГО with 3500 mp; on 122, I cleared half of a treasure zone and took the central city. On 123, I grabbed 2 Dragon Utopia (2+3) and my stats became 20+ 20+ 30+ (200). The opponent then surrendered.
Thanks for the game!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
123 days
Game Date
1/6/2018
Reported
1/6/2018 9:28 AM
Rating Impact Archived
Gomunguls 1906 1919 +13 ↑
Diabler 1858 1845 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/6/2018 10:48 AM

In reply to Gomunguls
#39
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Gomunguls
Everything went very well after all the restarts! On 112, already level 9 with exp log, earth magic and other necessary skills. On 121 near ГО with 3500 mp, on 122 traveled through half of the treasure area and took the central town. On 123 grabbed 2 Dragon Utopia (2+3) and stats became 20+ 20+ 30+ (200). The opponent surrendered.
Thanks for the game!
thanks for the game
In reply to Dirty_Player
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#40
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Thank you for playing!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Spider
Game Length
136 days
Game Date
1/7/2018
Reported
1/7/2018 11:28 AM
Rating Impact Archived
Redwhait 1794 1814 +20 ↑
boovli 1937 1917 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/7/2018 11:45 AM

In reply to Redwhait
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#41
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Redwhait
Thanks for the game!

The first week was tough; Kreg with diplomacy, a severe shortage of resources. I built Ogres with a hidden stash. Somehow, I managed to get going in the second week, and early in the week, I found a scroll with damage-dealing spells. The progress was mediocre, and I was constantly short on money. I only finished building the guild by the third week. By that time, an opponent rushed along the fast routes to the zone where I was gathering Cyclops and from which I planned to fly to a rich treasure location, captured the city.

I couldn't bring reinforcements from my main city because I couldn't maintain a chain along the long routes. I decided to gather as much meat as possible and head for the final battle, knowing that the advantage was on the opponent's side (a decent stack of demons, and plenty of other units). I was hoping for luck and the -2 morale debuff on the opponent, as well as having both mass slow and mass haste spells. The final battle was quite interesting; we exchanged blows almost evenly. But the opponent had enough units left to continue the pressure.

I tried to fight a little longer with two damage-dealing units, but without much success. I'm short on money, and mana is also scarce. I don't have enough units to properly capture cities, and the opponent controls half the map with the potential to create even more demons. Thanks for the game!

In reply to Antiplayer
#42
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From the respawn on 122, I took 38 ducks, 19 uniques + expert oil and settled in the central city. The next day, I took a maxi-Dragon Utopia with a blue hat, wings, and 5all + added 3all, but the generator still didn't believe in me, so just in case, I made the opponent's road to the center go through my respawn.
Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
125 days
Game Date
1/6/2018
Reported
1/10/2018 9:57 PM
Rating Impact Archived
Antiplayer 1954 1969 +15 ↑
Gomunguls 1947 1932 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/11/2018 7:46 AM

In reply to Antiplayer
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#43
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Antiplayer
From the respawn on 122 I took out 38 Dragon Flies, 19 Dragon Flies Hives + expert Haste and sat in the central town. The next day I took a max Dragon Utopia with a blue hat, wings and 5all + picked up an extra 3all, but the generator still didn't believe in me, so just in case, I made the opponent's path to the center go through my respawn.
Thanks for the game!

The first day was certainly very pleasing; I cleared about 70 Golems with the loss of a few units for 10k experience, leveled expert Earth, Attack, and Tactics, there was a Dragon Fly Hive Conservatory, during the course got a town shield +4 all. Didn't take the rest. On day 3 I broke through all that. On 121 near the ГО after the stables with Haste spell. On 122 I leveled up Gosh's expert Earth and he had a view, saw the gimmick)) an exit through a few ГО to the opponent's respawn and a small passage to the center through the sands. There was no Magic or Pathfinding and I ran for a couple of days through the sands, then returned the army and went for a Dragon Utopia (hoping for Fly/Dimension Door) but it was empty and I surrendered))
Thanks for the game!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Gomunguls
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#44
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Gomunguls
...saw a funny thing)) an exit after a few turns to the opponent's respawn point and a small passage to the center through the sands...

Exactly, Vitaly (and everyone else) will understand what the point is;) it's not about "stupid" artifacts at all.
http://ru.twitch.tv/lizard_wt
In reply to Antiplayer
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#45
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Quite a pleasant layout. A small respawn, some gold is available, and the stable is not far from the road. By the end of the week, I picked up the necro-companion, built up the horns in the fort, and aimed to grab the dungeon companion on 121.

Surprisingly, Kirry levels up perfectly throughout the entire game. At the start of the second week, I pick up a companion, sacrificing some elves, head to the treasure area, and get expert earth magic. After buying everything possible, I enter the max console with a rather modest army (7 elves, 4 horns, and the rest of the elven fodder). I take her down using oil at the cost of the entire timer. With mana replenished, I continue clearing the treasure area, grab the fire bird external dwelling, and portal.

At the start of the third week, I get DD on the first attempt; in a conveniently located super-treasure, I pick up a few ducks and stats. I return and break the max-utopia, which gives KS, the cap, and sandals. On 134, I spot the opponent running several heroes in the neighboring swamp zone; with Kirry and 2 DDs, I cut down two supports and take the town. I see troops on the same tile but cannot reach them. The next day, it turns out that the opponent had no way to move the army out. I attack with 100 mana and implosions, after which the opponent surrenders. Analysis shows a long, pointless road at the opponent's respawn leading into an adjacent tile with the exit monolith. There were relatively adequate detours, but combined with the need to trade resources, this significantly ruined his tempo. Thanks for the game!

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
135 days
Game Date
1/13/2018
Reported
1/13/2018 4:41 PM
Rating Impact Archived
boovli 1891 1897 +6 ↑
graalzzz 1661 1655 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/13/2018 4:46 PM