Surprisingly, Kirry levels up perfectly throughout the entire game. At the start of the second week, I pick up a companion, sacrificing some elves, head to the treasure area, and get expert earth magic. After buying everything possible, I enter the max console with a rather modest army (7 elves, 4 horns, and the rest of the elven fodder). I take her down using oil at the cost of the entire timer. With mana replenished, I continue clearing the treasure area, grab the fire bird external dwelling, and portal.
At the start of the third week, I get DD on the first attempt; in a conveniently located super-treasure, I pick up a few ducks and stats. I return and break the max-utopia, which gives KS, the cap, and sandals. On 134, I spot the opponent running several heroes in the neighboring swamp zone; with Kirry and 2 DDs, I cut down two supports and take the town. I see troops on the same tile but cannot reach them. The next day, it turns out that the opponent had no way to move the army out. I attack with 100 mana and implosions, after which the opponent surrenders. Analysis shows a long, pointless road at the opponent's respawn leading into an adjacent tile with the exit monolith. There were relatively adequate detours, but combined with the need to trade resources, this significantly ruined his tempo. Thanks for the game!
