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Posts from Walkthroughs for custom maps. Auto-translated

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In reply to Marlo_Stanfield
#1232
Marlo_Stanfield
So looks like this map needs a lot of tests and fixes from author before someone can play it and be sure that it's passable
Absolutely, there are many problems that I am aware of - even mentioned to him. I also told him of some problems with Metataxer but he has not gotten around to update it.

For Operator: I told him the windmill was misplaced, should be behind second gate and he agreed. Still, that means in his tests Operator opened the second gate anyway.

The difference between both maps is we know for certain Sun King was never tested extensively, there are still lots of work to be done on it ... instead he has been working on another SoD map slowly but I don't know that it will ever be completed (only available public info about that map).
I will send him a few words, maybe with some cooperative work from players of the community RoTSK can be made playable.
In reply to RoseKavalier
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#1233
RoseKavalier
I will send him a few words, maybe with some cooperative work from players of the community RoTSK can be made playable.
That would be great. Unfortunately, it looks like "Metataxer's Revenge" is the only map from Nautilus that can be finished. I also tried "Bug-Race" and "3 Hoch Smash" but found some critical errors.

P.S. "The Story of the millstone Peacock" looks fantastic on the minimap!
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#1234
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Alexandr Z, here is the save file. It looks like the blue Polandroid hero is trying to summon a boat, and the game crashes.
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1 file attached • Total size: 1.2 MB
In reply to Marlo_Stanfield
#1235
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Marlo_Stanfield
Alexandr Z, here's the save file. It looks like the blue Polandroid hero is trying to summon a boat, and the game crashes.
The error in this case is adding the magic of movement; the game detects the presence of the magic and understands that the hero can reach the destination on the next turn, causing a crash.
It's better to add Angel Wings and remove them at the end of the turn.
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#1236
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Sewa, that's interesting. I'll keep that in mind. But here's a curious point: I can reach almost all computer-controlled heroes using cheat codes, but the game crashes specifically when it's the blue hero's turn.
In reply to Marlo_Stanfield
#1237
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Marlo_Stanfield
Alexandr Z, here is the save file. It looks like the blue Polandroid hero is trying to summon a boat, and the game crashes.

Division by 0, I will add a fix to the next SoD_SP version. Thanks for the save file and the bug report!
#1238
I take with Moralis a nearest Dungeon and skip four months without any crush. Although, I did not touch other heroes.

And back then in this thread someone mention this thing: https://ibb.co/hR0EEb

This "Shogi die Papa" swamp looks one hella suspicious with this blocked path:D
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#1239
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I tried playing the second map from these two. The Chinese faction is predictably enjoyable. Four hours of gameplay – I completed two in-game days :smile04: And even then, it feels quite clumsy to me. Luna stopped right before the obsidian gargoyles; the castle hasn't been taken yet. And even on the third day, it's not certain that I will take it.
Sewa
I took a look at map 6424УўРЫґ«
I don't quite understand how to deal 200% damage to 20 ogres and then 40 thieves with one crusader, 4 archers (50-60), and (?) a tent(?). You can choose gold as a starting bonus, find a 2000 treasure chest, and get a ballista; then the ogres quickly shoot down the crusader without the tent.
Luna also faces some problems when harpies split into 6 stacks instead of 7, and one hit of the wall is no longer enough for them.
I chose the tent, trained an archer, and my starting artifact was a ring giving +1 attack/defense (although the dwarven shield also looks good). I sent one archer against the ogres and defended with the crusader. If the tent heals well, you can survive all the ogre attacks and then finish them off. Accordingly, the remaining three archers defeat the 40 thieves.

The harpies split into 6 stacks with SoD SP enabled and into 7 stacks with HD+ without SoD SP. However, I am more worried about the obsidian gargoyles. They have more health points. Luna spent several level-ups on attack; I really hope that it won't be necessary to hunt for massive level increases in spell power here.

Dandy, take a look at this map. I think it might interest you ;)
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#1240
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Here's a topic that recently appeared on a German forum: http://www.drachenwald.net/index.php?thread/10370-25more-walk-through-teil-1/

As I understand it, frifix has released a new map, which is a reworked version of the old map "Land of Kingdoms," but made much more difficult. He recommends using regular saves and checking the area with the "whatisthematrix" code every day. =)

The map file states that it has a very high difficulty level: Schwierigkeitsgrad: Außerordentlich!

You can download it here (the new map name is 25mehr V.31): http://www.kartenarchiv.de/?area=h3

Unfortunately, I won't be able to play it, but as always, I'll be interested in reading the reviews of those who try it.
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#1241
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Yes, I also recently downloaded this map, but haven't tried playing it. Here's a Google translation of the description from the archive + the author's message on the website:
Another 25 V 31 - Appendix

A Frifix map that serves as a land and water map for Kenich-Reshich's "Land of Kingdoms" map. KoRo gave me this map along with some others so that the "expansion" would be available.

Story: actually, nothing special, just a normal map, defeat all the enemies!

104 K - Map SoD with two levels. Human hero, Ally hero, and 5 opponents. Single-player map.

Language: German
Difficulty: Extreme!

=========================================
Another map of mine, which I worked on for an incredibly long time. Get Solmyr on Day 1, then Jeddite, and then Silvia! 1.1.7 City Portal and 1.2.3 all castles! And catch Nagash before it gets too difficult! End of information!
frifix 05. Sep. 17
http://kartenarchiv.de/mapcomm.php?map=978
I read a brief walkthrough description from the author on drachenwald.net. It seems like the map is indeed interesting and difficult. It's good that there is almost no text: there is no problem with understanding what is written. By the way, the Google translation of that page delights those who don't know German with some very strange phrases, so in order to understand, you have to play it yourself.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#1242
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It seems that the 25mehr V.31 map is indeed quite challenging. At least, I couldn't beat it on my first try.
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#1243
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I'm continuing to play the Chinese map 6424 for Heroes. As it turns out, this map was created under the influence of Xiedu, specifically as a way to implement ideas that didn't get further development from Sizona. The name speaks for itself: here, each faction seems to have two heroes of level 6424, which we will have to defeat during the scenario (in Xiedu, there was only one such hero, and the battle against him was purely demonstrative). Also, those who played Xiedu will remember the only battle with Luna on that map. Here, the author went all out in this regard, creating a long and engaging path for Luna through neutral units. I decided to record videos of two battles (the second one is very similar to the Sizona one) to remember. Maybe they can at least attract the attention of visitors to the topic to this map.

https://www.youtube.com/watch?v=VAMpq_IsyMU
https://www.youtube.com/watch?v=b_DngGhKr00
#1244
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I remember Ramsrock completing this fight using the Moon faction; there's even a recording of it (at 02.53.20): https://www.twitch.tv/videos/168953938

I really enjoyed the fight against the Archmages on the Wait map.
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#1245
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Wow, Ramsrock has all the text in Xiedu in English. I wonder how he managed to do that.
#1246
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The editor has a function that allows you to export all messages to a text file. It seems that's what they did – they copied the text, pasted it into Google Translate, and then pasted it back in.