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Walkthroughs for custom maps.

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#1239
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I tried playing the second map from these two. The Chinese faction is predictably enjoyable. Four hours of gameplay – I completed two in-game days :smile04: And even then, it feels quite clumsy to me. Luna stopped right before the obsidian gargoyles; the castle hasn't been taken yet. And even on the third day, it's not certain that I will take it.
Sewa
I took a look at map 6424УўРЫґ«
I don't quite understand how to deal 200% damage to 20 ogres and then 40 thieves with one crusader, 4 archers (50-60), and (?) a tent(?). You can choose gold as a starting bonus, find a 2000 treasure chest, and get a ballista; then the ogres quickly shoot down the crusader without the tent.
Luna also faces some problems when harpies split into 6 stacks instead of 7, and one hit of the wall is no longer enough for them.
I chose the tent, trained an archer, and my starting artifact was a ring giving +1 attack/defense (although the dwarven shield also looks good). I sent one archer against the ogres and defended with the crusader. If the tent heals well, you can survive all the ogre attacks and then finish them off. Accordingly, the remaining three archers defeat the 40 thieves.

The harpies split into 6 stacks with SoD SP enabled and into 7 stacks with HD+ without SoD SP. However, I am more worried about the obsidian gargoyles. They have more health points. Luna spent several level-ups on attack; I really hope that it won't be necessary to hunt for massive level increases in spell power here.

Dandy, take a look at this map. I think it might interest you ;)
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