Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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New here? I'm Roha — want a quick tour?
Actually, the bonus will range from almost 0 (if players simply "don't play" the tournament) to 50, if they perform twice as well as expected.
If you've noticed, the leaders' results are almost always the same (fluctuations are around 1/10 of the total rating). In the grand scheme of things, this isn't too important.
Wouldn't you want fewer tournaments to always award more points than more tournaments?
If you want to "hold back" the leaders, then the final effective rating should take into account its average value. Or you could limit the number of tournaments per year, for example, to 12. If they play more, they choose the best results. But is that necessary?
Actually, I suggested implementing an additional coefficient for tournaments: King's Bounty - 1.2, War of the Vikings - 1.4. This would increase their prestige and allow players to earn a higher rating in them.
Iron, in my opinion, fully deserves first place in the overall ranking due to his activity and consistent results. Wouldn't you prefer that fewer tournaments always result in more points than more tournaments?
Therefore, the rating should rely more on logic and less on coefficients (i.e., personal perception).
The oscillator does not reflect:
1 - The strength of the tournament.
2 - The strength of the players based on their previous games.
Greetings, Gentlemen,
I will express my opinion on this matter:
1) The Kamikaze VS Fireball debate: I support the latter.
This quote very well illustrates my opinion:
Message from Fireball
Therefore, the ranking needs more logic and less of subjective perception.
I believe the bonus should be larger, and in general, it should exist – if a participant overtakes players in the final standings who are (or were) higher than him in the overall ranking, and that too, based on this version. Because HOMM3 and HOMM4 are indeed very different things.
Otherwise, it turns out that someone has never played the fourth game (occupies 29th place), but is an ace in the third (occupies 2nd place). Why should there be a bonus here???
Or, the bonus should be introduced within a single tournament, for example, the World Cup. Here, you can reward from stage to stage because it is a single entity.
I completely disagree! Bonuses are not needed at all!
Instead of rating bonuses, we can give Grail bonuses.
That is, using the formulas of AlexeyPank, give a bonus not to the rating, but to the Grails.
In this way, we will maintain interest in achieving the maximum rating and eliminate unnecessary additions from the rating that do not reflect the player's actual skill.
:) I see – the spontaneous meeting continues.
Yeah, and there are plenty of observers... I'm still waiting for real tables so that it's faster and easier to understand how each system works... for example, the bonuses from AlexeyPank.