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Posts from Replacing the hero’s army. Auto-translated

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#1
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In NCF, for example, Iris has a griffin(s), and one additional one is given each week for specialization. Is it possible to set it up so that, for example, a character's army has only one Archangel and no one else? Please explain.
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#2
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In NHF, probably.
Do you need a mod for the corresponding hero with one Archangel, am I right?
To prevent taking more troops... Well, you can do it with scripts. Constantly check in a loop and remove all the extra ones if they appear.
 

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#3
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Is it possible to change the hero's starting army?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Ment
#4
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Ment
Probably in NHF.
Do you need a mod for a hero with a single Archangel, as I understand it?
Yes.
Ment
Making it so you can't recruit more troops... Well, you can, using scripts. Constantly check in a loop and remove any extra units if they appear.)
No.
More like what Interested described.
Start with a single Archangel.
#5
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Is it possible to change the hero's initial army?
Only the number of creatures in it.
In reply to serovoy
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#6
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serovoy
Only the number of creatures in it.
But how are griffons, etc., added then? As a last resort, you could create a mod that replaces the original heroes with copies of them, but with the starting armies defined manually (as far as I understand, this is possible because there are Ilfina, Iris, etc., who don't just have the first three tiers).
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
#7
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Aren't the starting, specialized, high-level creatures for each faction hardcoded into the executable file?