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Posts from Heroes V - Remake "File restructuring, 'junk' cleanup, and game optimization"
The Colossus and Co. have become mechanical in the mod. We'll consider the lightning around them as a visual convention, like a representation of the mechanism/magic. And with the upgrade, the creature can use these lightning bolts for attacks.
Okay, but I'm a little uneasy about the lightning on the Storm Titan (Thunderlord). It doesn't quite suit him. Can we revert to the wind animation for him? Or maybe create a kind of hurricane around him, taking the body from the air elemental and enlarging it to be worn over it, so that it looks like everything is swirling around him and a storm is about to happen. Or we could take the flying water and air spheres from the elemental tower and have them rotate around him. The lightning just hurts the eyes, it stands out in color, and making it greenish wouldn't be right.
Good point, but I'm a little hesitant about the lightning on the Storm Titan. It doesn't quite suit him. Could we revert to the wind animation? Or create a kind of hurricane effect around him, using the body of an air elemental and scaling it up to be worn over it, so that everything seems to be swirling around him and a storm is about to break. Or take the flying water and air spheres from the Tower of Elementals and have them rotate around him. The lightning is just too jarring, it clashes with the color scheme, and making it greenish wouldn't be right.
I'll consider your suggestion, but for now, I'm happy with the way these Thunderlords look.
Added 1 hour 27 minutes ago Update available (17.09.20-Beta): — Academy: Tier 1 creatures "Gremlins" now have the "repair" ability, usable once per battle; — Academy: Tier 1 creatures "Elder Gremlins" can now use "repair" on mechanisms and war machines twice per battle; — Alliance of Light: All Knights are now Tier 5 creatures (previously Tier 4), and their stats have been adjusted; — Alliance of Light: All Monks are now Tier 4 creatures (previously Tier 5), and their stats have been adjusted; — Inferno: The names, descriptions, and stats of Tier 5 creatures "Nightmares" and "Hell Hounds" have been swapped, as this better reflects their appearance; the models remain unchanged; — The maximum hero level has been increased to 99; — The base movement range of heroes on the adventure map has been slightly increased; — The elemental properties have been removed from the spells "Holy Word," "Unholy Word," "Magic Arrow," and "Magic Arrow (enhanced)." It is now impossible to deal additional elemental damage with these spells, as these spells ignore elemental vulnerabilities and immunities, as well as artifacts that provide +50% damage to elemental spells and elemental defense; — HD texture alternatives have been selectively added for objects, terrain, and buildings; — Hero balance in duels has been adjusted; — Two new maps have been added for multiplayer; — All campaigns have been temporarily removed, except for the first mission, "The Queen"; — To obtain a racial ultimate skill, you now need to level up two mandatory skills instead of three; — A huge number of bugs have been fixed, some of which caused crashes.
Okay, but are the textures better in this mod compared to /topic/11538/? I haven't downloaded version 5.5, so I don't know. In general, it would be good to address this issue – gather all similar graphical mods, choose the best one from them (voting would be perfect), and if some game textures don't have alternatives in the mods, but need improvement, then create them independently. In principle, I can help with this because I was planning something similar myself.
Okay, but are the textures better in this mod? /topic/11538/ – I haven't downloaded 5.5, so I don't know. In general, it would be good to address this issue: take all similar graphical mods, choose the best one from them (voting is perfect for that). If some game textures have no alternative in the mods, and there is a need to improve them, then draw them independently – in principle, I can help with this because I was planning something similar myself.
As far as I know, the author of PRT, “xuxo,” is working on project 5.5, and he made the latest update to his textures in August 2016. However, the goal of Remake is maximum performance, so I am cautious about new textures because the original textures are not bad, and thoughtlessly replacing them with new ones will lead to increased hardware requirements.
13zl
8 years ago
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Fellow Heroes, I have a question: how can I make it so that the Mage Guild in certain towns doesn't have any spells at all, but spells are still available at altars on the map?
AstralLein
8 years ago
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Ban the guild of mages.
Уриэль Септим Х
8 years ago
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Question about the update: Why did you remove the campaigns? Or, why were they removed? And will a campaign about the Unicorn Empire be added? (It seems to be here on the forum, and RedHeavenHero made it – I might be mistaken about the nickname, but that's the gist of it).
I need the guild of mages to be buildable because, for example, some creatures in the Human faction can only be hired after the guild of mages is built. But there should be no spells in the guild.
Added 4 minutes ago Uriel Septim X
Question about the update: Why did you remove the Campaigns? Or why? And will a campaign about the Unicorn Empire be added? (It's here on the forum, I think RedHeavenHero made it (I might be wrong about the nickname, but that's the gist)).
This has all been discussed here already. The Campaigns haven't been updated since last year, and currently, some missions in them have crashes. There isn't time to fix bugs in the Campaigns right now, but in the future, the Campaigns will be restored. This will only happen after the mod itself is brought to the state that was planned. A user-created scenario and campaign option may be added, but I can't promise anything specific yet.
Added 5 hours 29 minutes ago Update available (17.09.24-Beta): — Added 2 new maps for multiplayer; — Completed work on processing all game maps so that now, instead of pre-installed creatures (except for those needed for the plot), there are random ones; — Original terrain textures have been restored due to their greater appeal; — Hero balance in duels has been adjusted; — Minor bugs have been fixed.
Уриэль Септим Х
8 years ago
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Create two versions of the mod: one with HD textures and one with the original textures, as there are currently too few visual changes.
Create two versions of the mod: one with HD textures and one with the original textures, because there are too few visual changes.
What's the point of creating two different mods if I don't like most of the HD textures? I need specifics – what exactly don't you like about the visuals, instead of just saying "someone changed the grass texture, so I'll change it too, because... because gladiolus." Making changes for the sake of changes is a very flawed practice that brings no benefit.
13zl
8 years ago
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Update available (17.09.27-Beta): — Added 3 new maps for multiplayer; — Bug fixes and other improvements.
13zl
8 years ago
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Update available (17.10.03-Beta): — Necropolis: To balance the game, due to changes in the undead summoning table, all level 4 and 5 creatures (liches and vampires) have had their weekly growth increased by 1; — Necropolis: To balance the game, due to changes in the undead summoning table, all level 6 creatures, “Riders,” have had the “Drain” ability added; — Fixed incorrect display of all in-game effects. — Bug fixes and other improvements.
Links to download the mod can be found in the topic header.
roman_yo_ye_ya
8 years ago
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The Dragon Lords do not have a name specified for their ability; the description is present, but the name is missing: Acid Breath and Prismatic Breath.