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Ban the guild of mages.
I need the guild of mages to be buildable because, for example, some creatures in the Human faction can only be hired after the guild of mages is built.
But there should be no spells in the guild.
Added 4 minutes ago
Question about the update: Why did you remove the Campaigns? Or why? And will a campaign about the Unicorn Empire be added? (It's here on the forum, I think RedHeavenHero made it (I might be wrong about the nickname, but that's the gist)).
This has all been discussed here already. The Campaigns haven't been updated since last year, and currently, some missions in them have crashes. There isn't time to fix bugs in the Campaigns right now, but in the future, the Campaigns will be restored. This will only happen after the mod itself is brought to the state that was planned.
A user-created scenario and campaign option may be added, but I can't promise anything specific yet.
Added 5 hours 29 minutes ago
Update available (17.09.24-Beta):
— Added 2 new maps for multiplayer;
— Completed work on processing all game maps so that now, instead of pre-installed creatures (except for those needed for the plot), there are random ones;
— Original terrain textures have been restored due to their greater appeal;
— Hero balance in duels has been adjusted;
— Minor bugs have been fixed.