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Posts from Heroes 5.5 WarGame Edition - Tactical Edition. Auto-translated

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#937
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So, you want to increase the stats of dragons but reduce their growth rate? That's a very sensible idea; it reminds me of Heroes 2, where there isn't such a large number of units, and you can even fight with just one level 7 unit.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#938
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I didn't say that it would be implemented because we are focused on quick turnaround times (meaning 1, 2, or 3 weeks), and there are no problems with adding +1 dragon per week, as long as there aren't too many of these weeks.
"AstralLein"
They messed up with their understanding of the game's pace. Although, in my opinion, it's quite difficult to play as a Might and Magic hero. They need more time to build guilds and upgrade magic skills.
Why is that? The Mage Guild is built just as well as creature dwellings. If desired, you can reach a level 5 guild by the beginning of week 2; it is built no later than the upgrade to tier 7. The question is whether there is enough mana (i.e., this is an option for heroes with 40% proficiency in the relevant skill).
With +1 level per day (the dynamics will be approximately like this), I don't see any particular problems with skill upgrades either. In 6 level-ups (i.e., in the first week), you can max out any school. The only thing is, if a hero starts without a magic school, the skill might not be offered early, but the chance for primary skills (included in the top three skills of the class) is no lower than 20/80 = 25% for each level-up.

For example, Railag (Necromancer) starts with Luck.
Minimum (base) chances of acquiring new schools upon level-up:
Chaos = 2/8 (25%)
Sorcery = 2/8 (25%)
Darkness = 1/8 (12.5%)

In the original game, a similar hero, Vaishan, has the following chances with Luck:
Chaos = 15/82 (18%)
Sorcery = 10/82 (12%)
Summoning = 10/82 (12%)
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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#939
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I suggest enhancing creatures, similar to mods that introduce higher-tier creatures (including a sapphire dragon instead of an emerald dragon, and other excessively powerful creatures), but also increasing their cost and, as you requested, reducing their growth rate.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to AstralLein
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#941
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AstralLein
So, was the cost of guilds reduced?
I don't think so. In general, building a guild is easy if you don't build creatures. However, in the first two weeks, there's no point in building a guild because even if the hero actively fights, they won't have time to level up to Expert in any magic.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#942
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"AstralLein"
So, was the cost of guilds reduced?
The cost of a level 5 guild is approximately equal to the cost of a tier 7 dwelling, but it's cheaper in gold (and more expensive in resources). I wouldn't say it's become more accessible than in the original; it's still a top-tier technology.
"Uriel Septim X"
I don't think so; in general, the guild is easy to build if you're not building creatures. However, in the first two weeks, there's no point in building a guild because even if the hero is actively fighting, they won't have time to level up to Expert in any magic.
Actively fighting means at least 1 level-up per day; what's the problem with maxing out a school in 1-2 weeks?
Разработчик Heroes 5.5 WarGame Edition.
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#943
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So, the game will last for about two months. Okay.

Added 1 minute ago
I'll need to download your mod after the next update.

Added 56 seconds ago
Did you increase the experience required for leveling up?
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#944
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"Uriel Septim X"
I suggest strengthening the creatures as in the mod for higher-tier creatures (it also included an azure dragon instead of an emerald one, and other creatures that were too powerful), but at the same time, make them more expensive and, as you wanted, reduce the growth rate.
At a minimum, you can build a base + upgrade in the second week, and that's already 1+1 = 2 dragons. Currently, the value of 1 dragon is about 6,000 (the same as a Capitol), 2 dragons - 12,000, this is a very strong unit even without strengthening it, just to prevent new dragons from appearing in weeks 3-4.
Besides, don't forget about the very strong Death Chill spell, which will be even more effective against super dragons.

My main criterion is how the game will look in the first month, especially in weeks 1-3. Supporting a mega late game for more than 1 month is good, but only if it doesn't affect the early stages. The number of dragons in such a late game will be at least half as many as in the original, due to +1 growth instead of +2. And that's already good.
"AstralLein"
So the game will last for about two months. Okay.
Where did you get that conclusion? I said that it will be possible to build a Tier 7 unit at the end of the first or beginning of the second week, which means it will also be possible to upgrade the guild to level 5 in the beginning of the second week (although it will be difficult).
Didn't you increase the experience required for leveling up?
It's hard to say, but in any case, the goal will be to gain +1 level per day (slower at levels above 10-12).
Разработчик Heroes 5.5 WarGame Edition.
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#946
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Overall, it makes sense, because this game depends on how the hero develops, and the castle as well. However, if you increase the cost and strengthen the dragons, they will be available for hiring, but there will be a choice: either a dragon or half of the income. In general, if you spend 2k gold per day and save another 2k, you will accumulate 14k per week (I adhere to a similar tactic, so these are the figures). If you set the cost of a dragon within this amount, there will be a relative balance. Of course, when the castle is upgraded, there will be more money, but, as practice shows, by that time either there are already a few more, or there is a lot of money and everything is moving towards the completion of the map.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#948
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Ultimately, dragon enhancement boils down to duels (this is the most significant limitation). The fact is that in dueling armies, units are selected to be equal to one ED (an exemplary dragon). And increasing their numbers due to the enhancement of 1 dragon (and, consequently, 1 ED) is not good for gameplay. The most interesting battles, from the point of view of tactical nuances, occur precisely with small forces. When you attack tier 6-7 creatures without a guarantee that anyone will die immediately, and you need to finish them off, focusing your attacks.

Added 4 minutes later
"AstralLein"
It all depends on the size of the map. Sometimes you just need to get there and not lose your castle to the opponent from behind.
A preliminary benchmark is 3 days of travel between starting cities (along roads). Whether longer distances will be supported is difficult to say in advance, before testing.
The logic is very simple: the closer the players are, the more interaction there is between them, and the more strategic the game looks (player against player, and not against the map). But at the same time, some time must be left for exploration and reaction, so that the game does not boil down only to rushes.
Logic.
Someone has developed according to this system.
And someone was a week late... everything is over. The first one wins...
Logic. Someone came to work on time, and someone was late and only came in for lunch (1 week is roughly half the game). Which of the employees will be fired?

Between players of equal level, the score should be kept in days; a gap of a whole week is essentially a demotion (the destruction of a weak player by a strong one); there should be no struggle here.
Разработчик Heroes 5.5 WarGame Edition.
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#949
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Regarding dueling units and duels in general: I thought you would rework them later to balance them, to refine them (I even have an idea about this). Because all the skills and abilities have been reworked, and the heroes are no longer as balanced, so they will need to be adjusted.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь