I suggest strengthening the creatures as in the mod for higher-tier creatures (it also included an azure dragon instead of an emerald one, and other creatures that were too powerful), but at the same time, make them more expensive and, as you wanted, reduce the growth rate.
Besides, don't forget about the very strong Death Chill spell, which will be even more effective against super dragons.
My main criterion is how the game will look in the first month, especially in weeks 1-3. Supporting a mega late game for more than 1 month is good, but only if it doesn't affect the early stages. The number of dragons in such a late game will be at least half as many as in the original, due to +1 growth instead of +2. And that's already good.
So the game will last for about two months. Okay.
Didn't you increase the experience required for leveling up?