И пусть Эльрат осветит твой путь
И пусть Эльрат осветит твой путь
New here? I'm Roha — want a quick tour?
They messed up with their understanding of the game's pace. Although, in my opinion, it's quite difficult to play as a Might and Magic hero. They need more time to build guilds and upgrade magic skills.
So, was the cost of guilds reduced?
So, was the cost of guilds reduced?
I don't think so; in general, the guild is easy to build if you're not building creatures. However, in the first two weeks, there's no point in building a guild because even if the hero is actively fighting, they won't have time to level up to Expert in any magic.
I suggest strengthening the creatures as in the mod for higher-tier creatures (it also included an azure dragon instead of an emerald one, and other creatures that were too powerful), but at the same time, make them more expensive and, as you wanted, reduce the growth rate.
So the game will last for about two months. Okay.
Didn't you increase the experience required for leveling up?
It all depends on the size of the map. Sometimes you just need to get there and not lose your castle to the opponent from behind.
Logic.
Someone has developed according to this system.
And someone was a week late... everything is over. The first one wins...