They messed up with their understanding of the game's pace. Although, in my opinion, it's quite difficult to play as a Might and Magic hero. They need more time to build guilds and upgrade magic skills.
With +1 level per day (the dynamics will be approximately like this), I don't see any particular problems with skill upgrades either. In 6 level-ups (i.e., in the first week), you can max out any school. The only thing is, if a hero starts without a magic school, the skill might not be offered early, but the chance for primary skills (included in the top three skills of the class) is no lower than 20/80 = 25% for each level-up.
For example, Railag (Necromancer) starts with Luck.
Minimum (base) chances of acquiring new schools upon level-up:
Chaos = 2/8 (25%)
Sorcery = 2/8 (25%)
Darkness = 1/8 (12.5%)
In the original game, a similar hero, Vaishan, has the following chances with Luck:
Chaos = 15/82 (18%)
Sorcery = 10/82 (12%)
Summoning = 10/82 (12%)