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9 years ago
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Summer, with its vacations, is not very conducive to a strict game schedule, so a tournament with a flexible schedule...



It was dark and quiet in the Red Keep; the moon hung low over the walls—not yet full, but striving toward it. A guard in a golden cloak paced upon the wall.

Once inside, Ned passed two more knights of the Kingsguard. Ser Preston Greenfield stood at the foot of the stairs, and Ser Barristan Selmy waited by the doors to the royal bedchamber. Three men in white cloaks, he thought, recalling, and a strange chill ran down his spine. Ser Barristan's face was paler than his armor.

Ned needed only one look at him to understand that something terrible had happened. The royal steward opened the door.
– Lord Eddard Stark, – he announced.
– Bring him in, – a strange, hollow voice spoke.

Flames burned in two hearths at each end of the bedchamber, filling the room with a grim, bloody fire. The heat inside was suffocating. Robert lay under a canopy on the bed. Towering over the bed was Grand Maester Pycelle; Lord Renly paced restlessly before the closed windows. Servants scurried back and forth, adding logs to the hearth and boiling wine. Cersei Lannister sat on the edge of the bed beside her husband.

The king lay in his boots. Ned saw dried mud and blades of grass clinging to the leather of the boots, their toes protruding from under the blanket covering him. His green doublet remained on the floor, ripped open and discarded, the fabric covered in dried bloodstains. The room smelled of smoke, blood, and death.



– Ned, – the king whispered upon seeing him. Robert's face was whiter than milk. – Come... closer.
People helped Ned approach. He leaned his hand against a canopy post. A single glance at Robert was enough to see how poorly the king fared.
– What?... – he asked, his throat tightening.
– The boar. – Lord Renly remained in his same green hunting suit, his cloak stained with blood.
– The devil, – the king wheezed. – It is my own fault. Had too much wine, damn it, missed!

Eddard lifted the blanket. They had done all they could to stitch the wound, but it was not enough. The beast must have been a seasoned one. It had ripped open the king's belly from bottom to chest with its tusks. The wine-soaked bandages applied by Grand Maester Pycelle had already turned black with blood; the wound reeked terribly.

– It stinks, – Robert said, – it stinks of death, or do you think I don't realize it? – The king's smile was as ghastly as his wound. – Now leave us, all of you leave. I must speak with Ned.
– Robert, my dear lord... – Cersei began.
– I said everyone leave, – Robert snapped with a shadow of his former ferocity. – What in my words is unclear, woman?
Cersei gathered her skirts and her dignity and headed for the door, followed by Lord Renly and all the others.

– Damn it, Robert, – Ned spoke once they were alone.
– Pen and paper are here, on the table. Write what I command.
Ned smoothed the paper on his knee and took the pen.
– As you wish, your Grace.
– By the word and will of Robert of House Baratheon, first of this name, King of the Andals and so forth... insert the damn titles, you know how they sound... I command... to determine a new king of Westeros by means of a tournament among the Great Houses. Ser Barristan Selmy is to ensure that the battles are conducted fairly and nobly.



– Have you written it?
– Yes, your Grace. – Ned handed the paper to Robert.
The king signed blindly, leaving a bloodstain on the paper.
– Deliver this to the council after my death.
The king closed his eyes and seemed to relax.



Tournament Rules:

1) The tournament is team-based with 10 teams (Great Houses). The number of players per team depends on the number of registrants.

Each house plays with the same castle throughout the tournament:

Starks - Tower
Lannisters - Rampart
Tyrells - Castle
Baratheons - Swamp
Greyjoys - Pier
Martells - Inferno
Arryns - Conflux
Targaryens - Dungeon
Dothraki - Stronghold
White Walkers - Necropolis

Each player uses the same starting hero throughout the tournament (different for different team members).

2) Team formation is via snake draft (as in OzV). A house can be chosen instead of a player.

3) Tournament format - round robin with 2 groups of 5 houses + playoffs.

In the group stage, each player plays 2 games against every player in their basket. Total of 8 games in the group stage.

1 point is awarded for a win in each game, 0.5 points for a draw.

Arranged results are not accepted; draws or technical wins are granted only by decision of the organizer.

An additional point is given for the best result in the basket (split if there are multiple contenders).

Points are also awarded for "Battle Royales" (see below).

In case of a tie in points, an additional match between teams will be held.

The 2 best houses from each group advance to the playoffs.

Players who did not make it into teams after the draft will form the team of Wildlings.
Wildling Regulations, Additional Rules.
Each participant in the group tournament must play 1 game against any wildling.
If, at the end of the group tournament, the wildling team earns more points than the team that took second place in a group (if more than both teams in 2nd place - then the 2nd place team with fewer points), the wildling team will advance to the playoffs instead of them. In such a case, the composition of the wildling team in the playoffs will consist of the top 6 players from the wildling team based on group round results.

4) Templates:
- Jebus Cross
- Diamond
- Mini-Nostalgia
- 6lm10a
- Spider

Before starting a series, each player crosses out 1 template; then, from the 3 remaining templates, one player chooses first, followed by the second. In both cases, the player lower in rating speaks first.

Color is negotiated.

Roads - fast on Jebus Cross and medium on others.

Red-rush is allowed on all templates

The crossing out of templates and color negotiation should be done immediately after the group draw, so that players in lower baskets can practice knowing their template and color for future games.

5) Simultaneous turns as standard:
- 7 days on Jebus Cross
- 12 days on Mini-Nostalgia
- 5 days on Diamond, 6lm10a, Spider

6) Timer 16+8+1 on all templates

7) Players have the right, by mutual agreement, to make any changes to the rules except for the choice of starting castles and heroes.

8) During the tournament, several "Battle Royale" mini-tournaments will be held - a short competition (~2 hours) on skill in battles with neutrals (Example №1, Example №2).

Winners will bring additional points to their houses in the table. Detailed regulations closer to the date.

9) Each team must choose a coordinator - a person who will handle negotiations with other teams and the tournament organizer. This does not have to be a 1st basket player; this needs to be someone who is often online and likes communicating with people.

Disputed issues (including simultaneous turn deadlines) are first resolved by team coordinators, and only upon disagreement should the organizer be contacted.

10) In case of a player's disappearance, replacement is possible:

- replacing a missing player with a lower basket player can be done without restrictions (it is sufficient to notify the coordinators of both teams)
- a team coordinator may ask the opposing coordinator to replace both players in a pair; in this case, the opposing coordinator must choose the basket number whose players will step in as replacements (no more than 1 such replacement per match)
- by agreement with the organizer and other team coordinators, full replacement of a missing player with a new player not previously registered for the tournament is possible
- in all cases, starting heroes are taken from the players being replaced, not those replacing them

11) All tournament participants must place their house crest (to be determined after the draft) in their signature for the duration of the tournament. Optionally - set a corresponding avatar.

12) The tournament is fan-made.

Tournament games go into the rating by default, but may not if requested by any player. Notification must be given before the start of the game.

13) Tournament start - in one month, 15.05.2017

Group stage duration - 4 months, until 15.09.2017

Tournament organizer and judge - skd

UPDATE:

Team compositions:

Tyrells: (Castle)
BISHOP Diabler socola Vatya Hi-Tech Sevan_80

Lannisters: (Rampart)
KobRa_RR =Stinger= StickyFingaz Piterius Proger 9li9ht

Starks: (Tower)
Redwhait_HP Mizrael Blitz ShadowManiac mals Montt

Martells: (Inferno)
FireToSky Falcone Javdet flate Xocenk Court

White Walkers: (Necropolis)
Dawidu91 tun7gus7 ЯR Izgoy Принц Benis

Targaryens: (Dungeon)
De_Luxe boovli Antal_RR sonic111 Be3y4uu DreadKn1ght

Dothraki: (Stronghold)
RozenKran yan_vas herolwy Невротэпично Surreal Iamsamstan

Baratheons: (Swamp)
Lizard caliban Loinz matador99 freesha sShreks

Arryns: (Conflux)
LuckyF Wizard_576 MikeM Al Feyn TT_HNK avellimachi

Greyjoys: (Pier)
HellLight battanas aka.Ward3n Pyre Gee/BeerWarrior o1dboy79

Wildlings:
fill-ua
Aiwe
K_Shadow
Sav1tarrr
fanatTwaryny
OchenZloyPapashka
Ca5per
In reply to Court
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8 years ago
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Court
Kairi came, brazenly took the castle and settled in. Of course, demons without offense and armor are quite weak, but I had more troops, so I won.

Thank you for the game.

We played in ranked mode.
I didn't build a castle, a fatal mistake. Thank you for the game.
In reply to FireToSky
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8 years ago
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FireToSky


Thanks for the game!
Everything would have been fine, although very slow. I built the Mage Guild to Dimension Door and dug up the Grail. I just didn't have time to gather enough one-hit units—literally a day or two—and I could have fought in the finale even without the Castle. Vanya found the Castle on the map before the whole map was opened, and I couldn't counter that.
Thanks for the game.
In reply to Redwhait
8 years ago
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I really didn't want to ruin a second game in a row through carelessness. But the "winning puzzle" was missing a few tiny pieces, and most importantly—Dimension Door, which wouldn't work even with a rebuild. Their stats were about 10 higher, their army was cooler, and they had more supports. But there was just no way to cover everything. I wasn't willing to give up my own advantage.
After sweating it out for about two weeks of game time, and not seeing a crude mistake from me this time, sonic finally decided not to continue.
Thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Лабета / Labetha Start Hero Лабета / Labetha
Джереми / Jeremy Main Hero Джереми / Jeremy
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Дас / Dace Start Hero Дас / Dace
Дас / Dace Main Hero Дас / Dace
Map Template
Spider
Game Length
212 days
Game Date
8/27/2017
Reported
8/27/2017 4:08 PM
Rating Impact Archived
Grando 1593 1610 +17 ↑
sonic111 1640 1623 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/27/2017 4:09 PM

In reply to Grando
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8 years ago
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Al Feyn
I really didn't want to ruin a second game in a row by carelessness. But I was missing a few veeeery small pieces for the "winning puzzle," and most importantly — Dimension Door, which wouldn't come even with rebuilding. Their stats were about 10 higher, their army was cooler, and they had more supports. But there was just no way to cover everything. I wasn't willing to give up my own.
After sweating for about two weeks of game time, and not waiting for a gross mistake from me this time, sonik finally decided not to continue.
Thanks for the game.
Thanks for the game!
In reply to sonic111
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8 years ago
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08/28/2017 StickyFingaz (Blue, Rampart, Ivor, Mephala) def Antal (Red, Dungeon, Gunnar, Gunnar) 6lm10a 142
thanks for the game
not for rating
In reply to Redwhait
8 years ago
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The refuge is right under the castle, which is both good and bad.
I got the hydra, and ran away with Gunnar.
On turn 121, I encountered an opponent and lost the hydra. I didn't have any money, so it was an unexpected turn of events. After that, it became clear that there was nowhere to go – two villages in dead ends and the computer... all roads lead (one) to the opponent.
I bet on GM, and they gave me a DD right away, but after switching to TP, the game started crashing constantly. In the end, we agreed to continue without the switch, which was probably a mistake in my situation.
Then, I also ramped up in the treasure under the opponent's watchtower. And he was standing in the castle, ramping up, and had a TP. As a result, everything was wiped out on the last move.
Thanks for the game.
This game wasn't for rating.
Battle Report Discarded
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
6lm10a
Game Length
142 days
Game Date
8/28/2017
Reported
8/28/2017 10:33 AM

Discarded by organizer on 10/5/2017 12:29 PM

In reply to Wicc
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8 years ago
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Here is the translation of the provided Russian text into English, following all specified instructions. Gave up the color for 2200. Completely resurrected + one more technical block. On the whole respawn there are three hives, two factories and one consa. GO - gr nixes and gr. asps. Quickly collected all the hives (18 vivs) and was going to take the consa, but the consa turned out to be max, I have to wait for a new week. On day 121 I break through, and after the double mana I ran Gunnar to GO for two days :smile16: While Gunnar was running, the opponents were not idle, and took two factories (3+1). On day 123 at full speed I hit the asps, the terrain is upgraded, I found the oil in the last shrine. I was one sword short of AOTD :( The entire attrition falls, main stacks were not harmed. That same day we meet Grinya. They have mana for one mass shield, and I have 100+ mana + a meteor scroll :smile24: I routed them, killing all their birds, angels, giants. A few vivs and native meats remained. I lost about 6 vivs. The opponent flashes control, and I reach the central town. I see KZ defended by 50+ nagas :smile20: and the path further is blocked by 20+ angels :smile07: I outsmarted them with GS and broke through on easy. I saw KSh in the center, but the opponent took it earlier. And I spent the night there in the danger zone. BUT I didn't want to attack, because there was powerful magic there (the next turn after our meeting Grinya scattered 100+ gr. pits), and I didn't want to lose my already small army. I take a max Dragon Utopia, it falls without losses with the resource and earth elementals. It gives Wings, 6oll, Hat +10 and a Bag of Gold. Then the following situation occurs - https://clips.twitch.tv/HelpfulSpinelessMinkArgieB8
Because of which I lose the central town and Gunnar does not replenish mana. But it's fine, I see KV. And with Fly from a small village I reach it. The next turn I take another central town and from there I fly to a neighboring swamp respawn :rolleyes: It should be noted that there are few utopias in the center, only 3 of them. There is no magic protection, no bracers either, and Grinya sleeps in the central town every day, propped up on birds. They have +3 speed, and I have :smile50: I'm in no hurry to attack, but the opponent cannot attack either, because after casting magic they won't be able to run from me. My army grows every turn, and Grinya has nowhere special to go. In the end I capture a small village on their side, then the main town. So that from the new week I have first speed with upgraded birds. The opponent understands they won't win and capitulates :smile15: .
Thanks for the game!
(no rating)
Battle Report Discarded
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
Jebus Cross
Game Length
136 days
Game Date
8/28/2017
Reported
8/28/2017 6:25 PM

Discarded by organizer on 9/1/2017 11:19 AM

In reply to Redwhait
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8 years ago
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Thank you for playing.

This game is NOT ranked.
Battle Report Discarded
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
127 days
Game Date
8/28/2017
Reported
8/28/2017 7:06 PM

Discarded by organizer on 9/1/2017 11:18 AM

In reply to Blitz
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8 years ago
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Yes, the situation with the flyer is excellent, caliban. I've been saying this for a long time, but it seems like no one cares, just like with the question: will they fix Jeremy before Broghild in Warlords?! :D
In reply to Redwhait
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8 years ago
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Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
Diamond
Game Length
136 days
Game Date
8/28/2017
Reported
8/28/2017 9:20 PM
Rating Impact Archived
Freeman 1495 1510 +15 ↑
TT_HNK 1494 1479 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/28/2017 9:25 PM

In reply to Freeman
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8 years ago
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freesha
Thank you for the game!

It was tough... a very difficult opponent, we couldn't finish the game for over two months! The game lacked excitement, and I wouldn't want to play against him again.
In reply to KobRa_RR
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8 years ago
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KobRa_RR
Yes, the situation with flying units is excellent, caliban. I've been saying this for a long time, but somehow no one cares.
It's not that no one cares, but rather it's a choice between two evils. If someone comes up with a different algorithm that prevents flying units from taking and visiting objects while bypassing the shifted guards, the developers will consider it. But for now, that's how it is.
In reply to Wicc
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8 years ago
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Wicc
It's not ideal, but it's the lesser of two evils. If someone comes up with another algorithm that prevents players from using flying units to bypass and visit objects past the shifted guards, the developers will consider it. But for now, this is how it is.
Is it possible to programmatically link the guards to the object(s)? When the guards are defeated, players can fly around as they please. If the object is not guarded, and the entrance to it is blocked by a resource, then it is also not necessary to capture it in order to visit that object.
And in this case, the system is not perfect in certain circumstances. For example, here I was able to capture an object and Pandora without defeating its guards https://clips.twitch.tv/RoundHyperWerewolfPipeHype
In reply to Wicc
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8 years ago
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Wicc
It's not bad, but rather a choice between two evils. If someone comes up with another algorithm that prevents using Fly to bypass and visit objects past the shifted guards, the developers will consider it. But for now, it's like this.
Well, firstly, why did the developers suddenly decide that Fly shouldn't be used for this? In my opinion, this is one of the intended uses of this spell. It's not just about tournaments, you know. Plus, it adds to the chaos. :smile22: Secondly, it would be better to limit it with rules, like with passages between zones (although I understand that this contradicts the concept), rather than distorting the mechanics and adding bugs. IMHO.
In reply to Dirty_Player
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8 years ago
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Dirty_Player
First of all, why did the developers suddenly decide that this shouldn't be allowed with Fly? In my opinion, this is one of the intended uses of this spell. It's not just about tournaments, you know. Plus, it adds to the chaos. :smile22: Secondly, it's better to limit it with rules, like with transitions between zones (although I understand that this contradicts the concept), than to ruin the mechanics like this and add bugs. IMHO.
One of the basic goals of Heroes is to eliminate all verbal restrictions; the player should have the right to do everything that the game engine allows.

Therefore, suggestions regarding Fly are only considered in the context of an algorithm for limiting its use.

Linking guards to rewards is a very clunky game mechanic, so I doubt we can convince the developers to implement it. We need to focus on the placement of objects.

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