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[Tournaments-HotA] Game of Thrones

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#753
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Wicc
It's not ideal, but it's the lesser of two evils. If someone comes up with another algorithm that prevents players from using flying units to bypass and visit objects past the shifted guards, the developers will consider it. But for now, this is how it is.
Is it possible to programmatically link the guards to the object(s)? When the guards are defeated, players can fly around as they please. If the object is not guarded, and the entrance to it is blocked by a resource, then it is also not necessary to capture it in order to visit that object.
And in this case, the system is not perfect in certain circumstances. For example, here I was able to capture an object and Pandora without defeating its guards https://clips.twitch.tv/RoundHyperWerewolfPipeHype
https://twitch.tv/calibanhw

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