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Here's an idea for a tournament focused on technical skill in battles against neutral creatures.
In short, the idea is as follows: the host creates a save file where the blue player has several heroes with troops, and near each hero is a group of monsters that need to be defeated. The heroes cannot exchange troops. However, next to each hero is an empty garrison where, if desired, part of the troops can be moved (if the player believes they are not needed).
The battles are fought online, meaning in a single attempt.
The red player acts as a second, loading the save file, watching the blue player's battles through Mikogo, and recording a video. All participants start simultaneously, each with their own second. After all battles are completed, the participant saves the game, and the second stops the video recording. Multiple seconds can be used, in case one of them loses connection. Technical issues are considered on a case-by-case basis; players in such cases are advised to take screenshots confirming the battle result, as well as saving the game before and after each battle.
Then, the save files, videos, and screenshots are sent to the organizers, who summarize the results.
The results are summarized separately for each battle, and the participants are ranked. Then, the ranks are added up, and based on this, the winner of the tournament is determined.
The criterion for evaluating a battle is as follows: preserve as many troops as possible (total hit points). Or, if the battle is lost, kill as many neutral creatures as possible. It is possible to use coefficients for the value of troops. For example, 1 hit point of a marksman counts as 3 hit points of a shieldbearer.
Quick Combat cannot be used (because it is buggy). All heroes fight with artifacts and morale set to "anti-morale." There is also a time limit, common to all battles. For example, 2 hours for 8 battles should be enough.
A prize pool can be created from participant fees or sponsors.
That's the general idea...
Maybe we could organize an offline tournament? Players would send their winning save files and videos to the organizer.
The idea is to compete with the first attempt, just like in real games. The tactics for offline battles differ significantly from online battles in some aspects.
The idea is precisely to fight on the first attempt, as in real games. Offline battle tactics differ significantly from online in some places.
In that case, the element of randomness will play a role. For example, the damage of Troglodytes, neutrals, guessing/not guessing the terrain during setup.