Skip to content

Posts from Creature Enhancement – a collection of mods created by the author.

4.5 (2 ratings)
User Avatar
9 years ago
Auto-translated
A Goblin Shaman can attack in real-time.
User Avatar
9 years ago
Auto-translated
Could you please tell me if there is a mod that allows summoning elementals and phoenixes without replacing existing units, but instead adding a new unit? Is it possible to implement such a mod?
User Avatar
9 years ago
Auto-translated
I don't understand.
User Avatar
9 years ago
Auto-translated
He wants it to be possible to summon multiple elemental units in a single battle, allowing them to exist simultaneously.
User Avatar
9 years ago
Auto-translated
I wonder, is that even possible?
User Avatar
9 years ago
Auto-translated
No.
9 years ago
Auto-translated
I'm having a problem with Zombie Cyclops – they don't spawn at all.
The game version is clean, without mods, 3.1.
In reply to 13zl
User Avatar
9 years ago
Auto-translated
If there are no mods, absolutely none, then all that remains are maps, which can also be considered mods. Especially considering that people like to experiment with Ents, as they are the only truly unique and customizable creature slot.

Can Ents be upgraded, by the way?
User Avatar
9 years ago
Auto-translated
They are very popular. All maps with bosses use them, and there are dozens of such maps.
In reply to Markel the Imperor
9 years ago
Auto-translated
Markel the Imperor
If there are no mods, absolutely none, then all that remains are maps, which can also be considered mods. Especially considering that people like to experiment with Yetis, as they are the only truly free creature slot.

Do Ents level up, by the way?

The game is vanilla, without any external maps, campaigns, or mods. Ents level up, but Cyclops do not.
In reply to 13zl
User Avatar
9 years ago
Auto-translated
How much TP do you have? Cyclops appear after 240 units. Maybe you should try using cheats to gain some experience, and once you have enough TP, test it again.
User Avatar
8 years ago
Auto-translated
Markel the Imperor
14) (OldNecromancy.h5u)
This mod changes the resurrection of all creatures to simple, unupgraded skeletons.
I really liked the mods, thank you very much. I have a question: how can I modify the OldNecromancy.h5u mod to remove the resurrection of all creatures into simple, unupgraded skeletons? I'm just used to it (a griffin is a vampire, etc.) (or at least to skeletons that are archers), while leaving everything else unchanged. And I'm really looking forward to your new works.
User Avatar
8 years ago
Auto-translated
12) Devils and their upgrades receive a speed of 21, and the ability Fury will thus fail to help avoid their wrath (as should be expected from their description). Archdevils receive the abilities "Commander's Presence" (to lead the hellish legions) and "Assault." The Archdemon, who is the true leader of the hellish armies, receives "Aura of Courage" and "Stunning Strike." (Devil.h5u)

13) Battle Griffins receive a practically "infinite" devastating dive. Well, more precisely, 200 uses per battle, because I haven't yet found where the one-time use of the ability is regulated. (BattleGriffinsUnlimitedDive.h5u)

Isn't that a bit too much?
8 years ago
Auto-translated
The Archangels mod isn't working for me :с
The game doesn't seem to recognize it at all.

Statistics

Welcome our newest member: recijeb

Users Online 1 users 1231 guests