Posts from Harmony - Troop Symmetry
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Is it possible to make the second alternative Specialization available through either Summoning magic or Machines?
We were discussing this today here: /topic/8688/
Pay attention to message #278 (/post/1024646/)
Added 6 minutes later
Essentially, based on what I described in that message, the following changes are proposed:
- The Summoning skill is removed from Gnomes and given to Elves;
- The Machines skill is removed from Orcs and given to Gnomes;
- Logistics is removed from Elves and given to Orcs (through the "Path of War" and "Aura of Speed" perks).
All these shifts are necessary because all skills appear twice as core specializations leading to a Specialization (i.e., Light for Humans and Elves, Attack for Demons and Orcs, Chaos for Gnomes and Tower faction, etc.)
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
So, LE - summon + ...
gnomes - machines + ...
orcs - logistics + ...
TE -
Haven -
mages -
necromancers -
demons
Added after 56 seconds
I'll tell you a secret, I've never even seen SU in Heroes. I've never achieved it. I don't even know what they are, except that they exist.
Considering your gaming experience, it's hard to believe.
More details will be available in the diagrams.
I'm not working on units right now – as I mentioned before, the units will be in the second part of the mod, but I will have to swap the elementals within the first part.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
That's not quite right! - For example, Dwarves get Specialization 2 through Chaos, and Specialization 1 through Defense and Machines; more details will be in the diagrams.
Added 1 minute ago
Please, if possible, post diagrams showing how to obtain Specialization 1 and Specialization 2 for all factions (you can just do it schematically) - for general understanding.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
I'll let you in on a secret: I've never even seen a Super Unit in Heroes, let alone achieved it. I don't even know what they are, except that they exist.
Humans deal 3 times more damage with Overseer (Leadership + Defense + Light)
Demons are summoned instantly (Logistics + Darkness + ?Luck/Attack?)
Necromancers shout 4 times louder (Summoning + Leadership + Education)
Warlocks deal 30% more damage with elemental spells (Luck + Chaos + Sorcery)
Elves always attack with luck (Light + Luck + Logistics)
Mages learn all spells at the Expert level (Machinery + Education + Sorcery)
Dwarves attack with bad luck on a normal attack and just a lucky attack (Summoning + Defense + ?Leadership?)
Orcs gain 500 points of Rage (Leadership + Machinery + Attack)
It's easiest to get a Super Unit with a Warlock and an Elf, because these skills are fundamental for them.
I probably made a mistake somewhere.
You must have seen Super Units for Talanar in "Higher Vampire" and "Defense".
Added after 1 hour 44 minutes
What's the new Super Unit for the Tower?
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Added 31 seconds ago
Well, it's simple:
Humans hit 3 times stronger with oversight (leadership + defense + light)
Demons are summoned instantly (logistics + darkness + ?luck/attack?)
Necromancers shout 4 times stronger (summoning + leadership + education)
Warlock hits with elements 30% stronger (luck + chaos + wizardry)
Elves always hit with luck (light + luck + logistics)
Wizards learn all spells at the expert level (machinery + education + wizardry)
Dwarves hit with bad luck with a normal attack and just a lucky attack (summoning + defense + ? Leadership?)
Orcs gain 500 points of rage (leadership + machinery + attack)
It's easiest to get specializations for the Warlock and the Elf, because these skills are fundamental for them.
I probably made a mistake somewhere.
You should have seen the specializations for Talanar in "Higher Vampire" and "Defense"
Added 1 hour 44 minutes ago
And what is the new specialization for the Elves?
Thank you.
Added 17 minutes later
Regarding summoning magic and the idea of swapping the elementals – it seems a bit absurd, and I don’t particularly like it myself, but if we don’t do that, we’ll have to develop the elf through fire warriors, which seems like nonsense. We end up with two long branches: a life lord branch for the necromancer and a spell lord branch for the elf. The earth lord branch doesn’t have a logical development path.
It seems we’ll have to send the elf through fire warriors…
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In Heroes 6 and 7, this ability serves as a shield, but here it's for protection. It will primarily protect against mages and rushers (the chance of withstanding the initial attacks is higher due to the presence of incorporeality at the beginning of the battle - it's like shadows hide the units from the enemy, and they miss, but as soon as the units' turn comes, they reveal themselves).
Did you want earth warriors? Because elves are closer to the earth than to fire, right?
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...