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Posts from Harmony - Troop Symmetry Auto-translated

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In reply to atlant108
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#804
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atlant108
Is it possible to make the second alternative Specialization available through either Summoning magic or Machines?
For the Elves, it's done through summoning.
We were discussing this today here: /topic/8688/
Pay attention to message #278 (/post/1024646/)

Added 6 minutes later
Essentially, based on what I described in that message, the following changes are proposed:
- The Summoning skill is removed from Gnomes and given to Elves;
- The Machines skill is removed from Orcs and given to Gnomes;
- Logistics is removed from Elves and given to Orcs (through the "Path of War" and "Aura of Speed" perks).
All these shifts are necessary because all skills appear twice as core specializations leading to a Specialization (i.e., Light for Humans and Elves, Attack for Demons and Orcs, Chaos for Gnomes and Tower faction, etc.)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#806
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SU2
So, LE - summon + ...
gnomes - machines + ...
orcs - logistics + ...
TE -
Haven -
mages -
necromancers -
demons

Added after 56 seconds
AstralLein
I'll tell you a secret, I've never even seen SU in Heroes. I've never achieved it. I don't even know what they are, except that they exist.

Considering your gaming experience, it's hard to believe.
In reply to atlant108
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#807
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That's not quite right! For example, Gnomes get Chaos skill level 2, and Defense and Machines skill level 1.
More details will be available in the diagrams.
I'm not working on units right now – as I mentioned before, the units will be in the second part of the mod, but I will have to swap the elementals within the first part.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#808
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SRD
That's not quite right! - For example, Dwarves get Specialization 2 through Chaos, and Specialization 1 through Defense and Machines; more details will be in the diagrams.
SRD, did you change the scheme for obtaining Specialization 1?

Added 1 minute ago
Please, if possible, post diagrams showing how to obtain Specialization 1 and Specialization 2 for all factions (you can just do it schematically) - for general understanding.
In reply to SRD
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#809
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SU2 isn't that powerful, so it will be upgraded through a racial skill and one generally available skill (i.e., obtainable at level 11), while SU1 is upgraded through a racial skill and two generally available skills (obtainable at level 18). After testing, we'll decide whether it's worth making the progression more complex – it might actually be too easy, although obtaining everything at level 11 (18) isn't always guaranteed – the random skill selection might not provide what's needed.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#810
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Okay, good, I'm glad you decided to go this route. We'll be waiting for the finished mod.
In reply to AstralLein
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#811
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AstralLein
I'll let you in on a secret: I've never even seen a Super Unit in Heroes, let alone achieved it. I don't even know what they are, except that they exist.
It's all quite simple:
Humans deal 3 times more damage with Overseer (Leadership + Defense + Light)
Demons are summoned instantly (Logistics + Darkness + ?Luck/Attack?)
Necromancers shout 4 times louder (Summoning + Leadership + Education)
Warlocks deal 30% more damage with elemental spells (Luck + Chaos + Sorcery)
Elves always attack with luck (Light + Luck + Logistics)
Mages learn all spells at the Expert level (Machinery + Education + Sorcery)
Dwarves attack with bad luck on a normal attack and just a lucky attack (Summoning + Defense + ?Leadership?)
Orcs gain 500 points of Rage (Leadership + Machinery + Attack)
It's easiest to get a Super Unit with a Warlock and an Elf, because these skills are fundamental for them.
I probably made a mistake somewhere.
You must have seen Super Units for Talanar in "Higher Vampire" and "Defense".

Added after 1 hour 44 minutes
What's the new Super Unit for the Tower?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#812
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Malassa's Shroud - units in the hero's army gain incorporeality until their turn; the hero's army receives 50% resistance to magic.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#813
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The Shroud... is that from the seventh game?

Added 31 seconds ago
Interested
Well, it's simple:
Humans hit 3 times stronger with oversight (leadership + defense + light)
Demons are summoned instantly (logistics + darkness + ?luck/attack?)
Necromancers shout 4 times stronger (summoning + leadership + education)
Warlock hits with elements 30% stronger (luck + chaos + wizardry)
Elves always hit with luck (light + luck + logistics)
Wizards learn all spells at the expert level (machinery + education + wizardry)
Dwarves hit with bad luck with a normal attack and just a lucky attack (summoning + defense + ? Leadership?)
Orcs gain 500 points of rage (leadership + machinery + attack)
It's easiest to get specializations for the Warlock and the Elf, because these skills are fundamental for them.
I probably made a mistake somewhere.
You should have seen the specializations for Talanar in "Higher Vampire" and "Defense"

Added 1 hour 44 minutes ago
And what is the new specialization for the Elves?

Thank you.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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#814
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In Heroes 6 and 7, this ability serves as protection. It will primarily protect against mages and rushers (the chance of withstanding the first attacks is higher due to the presence of incorporeality at the beginning of the battle – it’s like shadows hide units from the enemy, and they miss, but as soon as the units’ turn comes, they reveal themselves).

Added 17 minutes later
Regarding summoning magic and the idea of swapping the elementals – it seems a bit absurd, and I don’t particularly like it myself, but if we don’t do that, we’ll have to develop the elf through fire warriors, which seems like nonsense. We end up with two long branches: a life lord branch for the necromancer and a spell lord branch for the elf. The earth lord branch doesn’t have a logical development path.
It seems we’ll have to send the elf through fire warriors…
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#816
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SRD
In Heroes 6 and 7, this ability serves as a shield, but here it's for protection. It will primarily protect against mages and rushers (the chance of withstanding the initial attacks is higher due to the presence of incorporeality at the beginning of the battle - it's like shadows hide the units from the enemy, and they miss, but as soon as the units' turn comes, they reveal themselves).
Incorporeality Rune?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to AstralLein
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#817
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AstralLein
Did you want earth warriors? Because elves are closer to the earth than to fire, right?
Yes, and the second reason is to have two development branches, where one branch is focused on attack (the Necropolis branch: Lord of Life – Sudden Strike – Banishment) and the other branch is focused on defense (the Sylvan branch: Lord of Magic – Elemental Balance – Earth Warriors).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...