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Posts from Harmony - Troop Symmetry Auto-translated

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In reply to AstralLein
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#788
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Yes, everything is working.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#790
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SRD
Yes, everything works.

That's great news! When do you plan to release it? I'd like to test it in the game.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
In reply to AstralLein
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#792
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On the first page, there's the latest wheel – I hope I won't get the urge to rework it again:D. The rest will be done in a similar style (the base is there, so the rest can be done in half an hour – the human wheel is almost ready).
Later, I'll make the linework more beautiful (right now, it's just lines, and the edges stick out in some places).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#793
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Did I understand correctly: the skill wheels are almost ready, except for some minor visual imperfections, but only mages and dwarves will have 2 super skills, while other factions won't?
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
In reply to Антон Туров
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#794
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Anton Turov
Am I understanding correctly: the skill wheels are almost ready, except for minor visual imperfections, but only mages and dwarves will have 2 super skills, while other factions won't?
Both Super Skills will be available to everyone. There will be useful combinations that complement the Super Skills.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#795
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There will be 2 specializations for all heroes, but it won't be possible to upgrade both simultaneously. Each Specialization 1 will require fully upgrading the racial skill and two branches of common skills. Each Specialization 2 will require partially upgrading the racial skill and one branch of common skills. Naturally, Specialization 2 will be weaker than Specialization 1. In the original game, how often did you reach Specialization? - clearly not often, and essentially an interesting part of the game is almost absent, as it requires reaching around level 30 and having some luck (or a mentor), as the upgrade can easily be ruined by the whims of the almighty Random. That is, the path needs to be made a little easier, but at the same time, conditions need to be created in which the player will think about how to develop the hero, and not always follow the same upgrade path.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#796
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It's a bit complicated. Having to delve into the wheel, planning a strategy in advance, and then if Randomness throws in something unnecessary at the end?

Added 1 minute ago
But it's quite engaging compared to the original. So, everything is fine.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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#797
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AstralLein
It's quite complex. You have to plan your strategy in advance and consider all the possibilities, but if randomness throws a wrench in your plans at the end...
It's the same in the original, I haven't completely eliminated it, but I've minimized it (relatively).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#798
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Are there icons for the Spell Upgrade 2 for all factions? Are these completely new spells?
In reply to atlant108
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#799
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atlant108
Are there icons for the Spell Upgrade 2 for all factions? Are these completely new spells?
Everything is available; the effect is achieved by attaching a bonus to the perk using the spellBuffs string (idea by RedHeavenHero).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#800
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Regarding the Summoning magic: Many underestimate this school and rarely use it in the game, opting for dark, light, or chaos magic instead. Just as combat machines don't prioritize skills, choosing attack and defense instead of machines when possible, players also ignore summoning magic and choose dark, light, or chaos magic instead. But what if we encourage players to use these skills in the game? This could lead to a balanced use of skills and schools. Is it possible to make it so that 2 alternative specializations are obtained with the participation of summoning magic or machines?
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#801
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For me, Machines and Summoning are among the most important skills. I don't take Chaos at all, only if it's given right away. It's useless in 70% of cases. Ballista has incredible power, so Machines are forever.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#802
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Summoning – a must-have school for factions with high magic. This primarily applies to Necropolis. It also works well for Academy, though they don't have the necessary spells in their castle, which is a problem. In my opinion, this school is clearly stronger than Chaos, and compared to Haven, it's 50/50 (stronger when there's an opportunity to get high magic and high-level spells, otherwise weaker).
So, I don't think we need to "push" anyone in that direction.
 

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