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Posts from Epic War Age (EWA) - Adapted Mod Collection

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In reply to Nargott
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#615
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Since this build uses the NCF core, which allows adding new creatures, it is theoretically possible to add new buildings to the game. These buildings can then be added to the list of structures generated by the Guildhall, and creatures for recruitment can be assigned to these buildings – thus, we could somehow introduce lore-based units into the game (Nagas and rabble from free cities). I actually suggested this here: /topic/at/1014552/
and some people supported the idea: /topic/at/1014612/
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Nargott
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#616
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Nargott
Exactly, that's what this faction will be like – a bunch of misfits. You could also call it "Wanderers" instead of "Free Cities."
In Heroes of Might and Magic III, they made it an Asylum.
У меча предназначения два острия, одно из них ты.

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Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#617
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On the other hand, there is something romantic about this phrase: free cities, even if they are just free wandering groups – it has its own charm. And this expands the boundaries of the lore.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
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#618
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Let’s populate Ashan with bandits from the Bremen Town Musicians :)
Нужно построить Зиккурат!
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#619
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It seems not everyone understands that the Free Cities are a diverse army of Barbarians, Black Guard, mercenaries, bandits, mages, and ordinary people.

Lore! But it's not a big deal, the main thing is that mercenaries will be in RTF, although I'm not sure if RTF itself will be...
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#620
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For tier 1, we recruit assassins straight from the Dungeon, for tier 2, dancers from the Sylvan faction, for tier 3, Orcish Barbarians, for tier 4, infernal succubi, for tier 5, Rune Wizards, for tier 6, free Knights, and for tier 7, we give them Titans. There you have it, a typical mix of units for free cities :) And it makes sense lore-wise.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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#621
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Nope. This version isn't lore-friendly. fktifzobr@mail.ru created a real lore-based set of creatures, but it's not quite finished yet.

And this is "scum," another lore-based race.

Added 1 minute ago
More likely for the fourth tier, griffons, succubi definitely go against the lore.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#622
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Yes, it was a parody showing that this faction doesn't bring anything new, as the aforementioned units, in one form or another, already exist within different existing factions. And free units as neutrals, why not? They are free. It's not forbidden for neutrals to partially duplicate the functionality of already existing units. Here's a faction with snakes, basilisks, nagas, medusas, gorgons, lizardmen – that would really be interesting. Many fantasy creatures, and classic ones at that, which were missing from the game.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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#623
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You could create a faction based on the same Demiurges; there are many original ideas there. But when it comes to lore, there are no other options. Should we come up with another race of beastmen? Invent cat-people, flying hippos, fox-boars, etc.? There were hundreds of types of beastmen, and they are not described in detail. There is a lot of room for creativity. Added after 1 minute And besides beastmen, I don't see any other options. There are, of course, the Shantiri...
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#624
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There's no need to invent anything; there are classic creatures/swamp creatures that wouldn't raise any questions. And not beast-like, but specifically reptiles/snake-like. Otherwise, it would be the same mishmash. New races? Then you could try looking at Age of Wonders 3; borrowing from it would at least guarantee that the faction is a cohesive faction, and not a mishmash with human units. Tigrans, Frostlings, Draconians.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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#625
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Sounds intriguing. However, swamps have already been created for heroes six times. RTF, Polish versions (several), etc. I haven't played Age of Wonders 3, but I'll take a look at the screenshots to see what it is.

By the way, fktifzobr@mail.ru also created dark gnomes (dark gnomes in RTF), but their lore hasn't been fully proven. True, this is also a duplicate, but there is a significant difference from the original. When creating new factions, you need to immediately decide whether or not to include lore, because introducing a race of dragonoids, aliens, insects, Zerg, or others will require changing the game's plot to accommodate these changes. The lore is very limited, and we cannot introduce new races.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#626
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It's so interesting here, let me add a few words:
Nargott, I completely understand your position and agree with it. Each faction should have its own motivation to gather into an army. Culture, style, history, and worldview should be shared. If we look at the standard factions, we have: two elf factions (light and dark), three human factions (humans, mages, and undead), and two demon factions (Inferno and half-demons - orcs). But each faction has a reason to exist. In the mod for the third part, "Heroes of Might and Magic III", a great pirate city has been added. Although they are humans, they are significantly different from the Griffin Empire.
The swamp faction is significantly different from the Naga Sanctuary in terms of culture, worldview, combat style, and unit set (although, these are all lizard-like humans). If you try, you can come up with an interesting story for the Factory as well.
And now about the lore... Using simple logic, you can explain many units. Of course, you shouldn't add cities from Winx, but if something is appropriate, why not?
In reply to Oversun
#628
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Oversun
Of course, there's no need to add cities from Winx, but if something is appropriate, why not?
This quote caught my attention because I'm a Winx fan, and a Winx fan, unlike a "fee-chka," is a reasonable adult fan of the "Winx Club" franchise.
Regarding the topic: why is creating Winx heroes and cities inappropriate for Ashan? I'm very curious.
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#629
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In general, this option isn't lore-friendly because there are no states of fantastical creatures in Ashan (no states of goblins, gremlins, dragons, and others). Fairies won't create a state because they don't need one. They will build their own palaces, create servants, and later might even enslave someone. Wars will begin between the palaces, or maybe they will unite and conquer other states. This results in something like the Silver Cities. The mages went down the second path and maintained their independence, but later created a bunch of creatures and got themselves involved in the war. I'm already convinced that I won't be able to dissuade you from the idea that fairies are suitable for all worlds. There are already fairies in Heroes; of course, you could add a second pixie faction, but why? There are currently many great ideas for new factions, and maybe the idea of new pixies is simply excellent, and even better than your pirates, imperials, and lizardmen, but I doubt anyone will take on the Winx. Perhaps in 10 years, there will be an opportunity to add 100 cities, and creating a creature will be a piece of cake, but that's definitely not now. Contact the WOG; they will soon be able to easily create creatures, but 3 has already ruined everything
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%