Posts from Harmony - Troop Symmetry
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1 Imps
2 Cerberi
3 Succubi
4 Incubus
5 Nightmares
6 Ifrits
7 Pit Lords
At the same time, the Djinns of the Academy will be moved to tier 6, and the Rakshasa will be moved down to tier 5.
In any case, I'll finish the mechanics first (in principle, all that's left is to complete the skill wheel and review the heroes, of which there are currently 16 per faction – the number should be a multiple of the maximum number of players, in case all 8 players on one map belong to the same faction, the number of native heroes they have should be the same).
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
I'm not just going to replace the Inferno units from Heroes 5 with the Inferno units from Heroes 6, because what's the point??? - First of all, I'll make sure that the demons have both a low-level ranged unit and an elite ranged caster. I'll probably add an Ifrit (I originally planned to put it in place of the Nightmare) but I'm leaning towards this:
1 Imps
2 Cerberi
3 Succubi
4 Incubus
5 Nightmares
6 Ifrits
7 Pit Lords
At the same time, the Djinns of the Academy will be moved to level 6, and the Rakshasa will be moved down to level 5.
In any case, I'll finish the mechanics first (in principle, all that remains is to complete the skill wheel and revise the heroes, of which there are currently 16 per faction - the number should be a multiple of the maximum number of players, in case all 8 players on one map belong to the same faction, the number of native heroes they have should be the same).
That's a good option. If that's the case, I agree.
Will the Ifrits/Djinns remain visually the same, or will they be improved?
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Added 8 minutes later
It will likely be related to light and magic.
Added 51 minutes later
Initially, I wanted to make it so that magical skills would grant magical skill points, and combat skills would grant combat skill points, but I realized that it wouldn't be possible to do this in a visually appealing way. For example, a necromancer would have to gain "Scream of Terror" through darkness:smile11:. It's possible to create a kind of "anti-leader" skill, but I understand that this would require scripting.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Added 1 minute ago
It's a logical thing because, generally, what does leadership do for a Necromancer?
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
That's right. Otherwise, Markel has trouble with leadership at the beginning.
Added 13 minutes later
Another change - I still don't want to add too much "original content," so I'm returning the "Hive" to its original school (currently, the Hive has been reworked into "Blade of Retribution," which casts Divine Wrath and is located in the Light magic).
In Fire magic (Inferno 7), there is a spell called "Fire Guardian." I can create a similar "magical guardian" (a similar version, not the original, because we don't have Fire magic in Inferno 5, and there are no Fire spells that don't hit an area - area spells hit allies, and the guardian is uncontrollable). Therefore, it won't be "fire," but "magical" (it will attack with the "Explosion" spell).
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...

And this is a spell for the Human specialization 2.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...