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If the hounds only fight for half the battle, the madmen will cover them, 3-4 levels of shooters, 5 a tank, 6 a raider, and an elite unit – it works out pretty well.
Imps, however, require protection, and they are killed quickly. These will be tougher, but you can set any characteristics. A faction should have both strong and weak sides.
With my version of the army, demons will be weaker in attack due to reduced speed, but they will still strike first and steal a lot of mana with the steeds + gates + archers = demons are the strongest. And if destroyers hit their own units, then even more careful gameplay will be required. The advantages and disadvantages are immediately apparent.
But the imps can be left as they are, perhaps by removing the mana-stealing ability.