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Yes, thank you :) You should mention this in the header. And one of the images in the header isn't loading (between image 1 and 3).
Now all images are loading. I don't see this image on my PC Please check
What I meant was that it would be good to add information that these mods aren't included in EWA, so those who were looking at the thumbnails wouldn't have to search for the answer on page 36.
There's no point in doing that - not all mods can be included in the modification.
I didn't understand why the NHF patcher file needs to be placed in the folder with EWA (and where exactly to place it, whether to put only the file or also the folder that came with it).
It doesn't need to be placed there – you need to install the patcher in the game folder!
Added 3 minutes ago
Can you tell me what specific changes are in the executable?
Take a close look at the first page of this thread – everything is described in detail there.
Main changes:
- visual and graphical changes
- interface changes
- text and information updates
- balance adjustments
- musical accompaniment
- official and unofficial campaigns, scenarios, and maps
- new Heroes and neutral creatures.
- new objects
- map creation, map editor, SDK
- programs, utilities, plugins, libraries, manuals
- technical changes and patches
Added 1 minute ago
By the way, could you include the mod for Nagas and allow users to choose whether or not to install it through the launcher? The Nagas are a faction that exists within the game's lore, and in principle, this mod is the only one among the city replacement mods that can be reasonably used in a compilation (IMHO).
Interesting idea
Added 5 minutes ago
Are there any other mods with altered creature visuals that aren't included in EWA?
Yes, check here: /topic/11909/