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Thank you for pointing that out. The issue has been resolved.
New here? I'm Roha — want a quick tour?
You won't find all the new units in the Fortress. Essentially, the Fortress only features upgrades and alt-upgrades of existing units. The vast majority of creatures are taken from the NCF mod, which is included in the compilation. However, the compilation also includes some mods that change the characteristics of faction creatures.
Play more often, and you'll find them yourself. In general, the collection includes 2 mods that changed the archers and angels.




MiRyA, for the future, please ask all questions related to the EWA modification in the appropriate thread, otherwise it will be confusing. I will answer this question, and I will answer all the others in a different thread.
Instructions on the compatibility of EWA 2.6.2 and NHF 0.86 modifications
(omitted to avoid cluttering the quote)
I have a few crazy ideas that might be impossible to implement.
1. In WOG, there's a script that makes battles more challenging, called "karmic battles." In short, in battles with monsters on the map, several different creatures fight on their side as well. With each battle, the number (and then the level) of creatures increases.
2. "Customize your city." A program that allows you to change the creature lineups in cities. A similar function exists in RTMG, but it's not fully implemented.
This build isn't lore-friendly.