Skip to content

Posts from Epic War Age (EWA) - Adapted Mod Collection

4.8 (6 ratings)
In reply to MiRyA
User Avatar
#555
Auto-translated
MiRyA
Yes, thank you :) You should mention this in the header. And one of the images in the header isn't loading (between image 1 and 3).

Now all images are loading. I don't see this image on my PC Please check

What I meant was that it would be good to add information that these mods aren't included in EWA, so those who were looking at the thumbnails wouldn't have to search for the answer on page 36.

There's no point in doing that - not all mods can be included in the modification.
MiRyA
I didn't understand why the NHF patcher file needs to be placed in the folder with EWA (and where exactly to place it, whether to put only the file or also the folder that came with it).

It doesn't need to be placed there – you need to install the patcher in the game folder!

Added 3 minutes ago
VeryDobro3D
Can you tell me what specific changes are in the executable?


Take a close look at the first page of this thread – everything is described in detail there.

Main changes:

- visual and graphical changes
- interface changes
- text and information updates
- balance adjustments
- musical accompaniment
- official and unofficial campaigns, scenarios, and maps
- new Heroes and neutral creatures.
- new objects
- map creation, map editor, SDK
- programs, utilities, plugins, libraries, manuals
- technical changes and patches

Added 1 minute ago
SRD
By the way, could you include the mod for Nagas and allow users to choose whether or not to install it through the launcher? The Nagas are a faction that exists within the game's lore, and in principle, this mod is the only one among the city replacement mods that can be reasonably used in a compilation (IMHO).

Interesting idea

Added 5 minutes ago
MiRyA
Are there any other mods with altered creature visuals that aren't included in EWA?

Yes, check here: /topic/11909/
In reply to atlant108
User Avatar
#557
Auto-translated
atlant108

Please carefully review the first page of this thread – it contains detailed information about everything.

Main changes:

- visual and graphical changes
- interface changes
- text and informational changes
- balance
- musical accompaniment
- official and unofficial campaigns, scenarios, and maps
- new Heroes and neutral creatures.
- new objects
- map creation, map editor, map scripting kit
- programs, utilities, plugins, libraries, manuals
- technical changes and patches
I can't seem to find the description of the changes to the .exe file.
User Avatar
#558
Auto-translated
The **Epic War Age** team expresses its gratitude to:
- the authors whose mods were included in the compilation;
- the NCF project team;
- the map creators;
- the translators;
- and everyone who participated in testing the compilation!
The nicknames (logins) of all authors are listed on the first page of the discussion thread, at the end of the header. You can also find information about all authors in the launcher (**Authors tab**) and in the main game menu (**Authors**).
VeryDobro3D
I can't seem to find it; what are the changes made to the exe file?

VeryDobro3D, the EWA compilation does not change the **exe** files because we are not the developers of the game itself, and we do not have the **source code**.
All we can do is influence the game using mods and fixes.
Of course, we are trying to get the source code for the game, but so far without success.
/topic/12115/
In reply to atlant108
User Avatar
#559
Auto-translated
atlant108
The Epic War Age team expresses its gratitude and appreciation to:
-the authors whose mods were included in the compilation,
-the NCF project team,
-the map creators,
-the translators,
-and everyone who participated in testing the compilation!
The nicknames (logins) of all authors are listed on the first page of the discussion thread, at the end of the header. You can also find information about all authors in the launcher (tab: Authors)

Added after 4 minutes


VeryDobro3D, the EWA compilation does not change the exe files because we are not the developers of the game itself, and we do not have the source code.
All we can do is influence the game using mods and fixes.
Of course, we are trying to get the source code for the game, but so far without success.
/topic/12115/
There is a screenshot of a window (presumably settings) in the header: https://cs541607.userapi.com/c638620/v638620025/4df4d/bIvawsavvkE.jpg
It has an item called "modify the exe core," which means it was still changed
In reply to VeryDobro3D
User Avatar
#560
Auto-translated
VeryDobro3D
The screenshot in the header shows a window (presumably the settings).
There is an item called "modify the core exe," which means it has been modified after all.

The mods included in the collection essentially change the game's data (parameters), which leads to a partial change in the game, but they do not change the source code of the game itself. You could say they modify the core without changing the code.

Added 3 minutes later
MiRyA
No, it still won't load.
http://s018.radikal.ru/i525/1602/70/3afa85a67d66.jpg
Here is a link to the image that won't load... It won't even load on Radikal.

Check again - it has been deleted.
In reply to atlant108
User Avatar
#561
Auto-translated
atlant108
The mods included in the collection essentially change the game's data (parameters), which leads to a partial change in the game, but they do not change the source code of the game itself. You could say they modify the core without changing the code.

Added 3 minutes ago


Check again - it has been deleted.
That's right, I wanted to know exactly what was changed in it. Do you have that information?
User Avatar
#562
Auto-translated
VeryDobro3D, these changes are listed on the first page (in the header). Check the patch versions, starting with 2.5.

Added 2 minutes later
Attention! For those who are not aware, you can see all the authors of the modification not only in the launcher but also, accompanied by pleasant music, in the Main Menu of the game (see the Authors option).
User Avatar
#563
Auto-translated
@VeryDobro3D, the executable file includes at least a modification to increase the number of neutral creatures, and there will likely be more artifacts as well. Also, the executable is adapted for 64-bit systems (increased memory allocation). Possibly, that's all.

It's best to ask this directly to the assembly developer. Unfortunately, atlant108 is not familiar with all the changes because he is not directly involved in the development.

@atlant108, to modify the executable, it is not necessary to have the source code; you can use hex editors to modify it.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
User Avatar
#564
Auto-translated
It is best to contact mrHalfer (Denis) – the author – with this question. As I said before, I am not the developer of this mod. The problem is that it is unknown when mrHalfer will return to development. Perhaps in December.

Added 2 minutes ago
Dyrman
Perhaps, that's all.

I appreciate your optimism, Dyrman, but perhaps not everything is lost. But regarding new artifacts, yes, they have already started implementing them.

Added 2 minutes ago
Returning to the question of which musical compositions were included in the build:

Music:
- LineAge II
- King's Bounty: The Legend
- Heroes of Might and Magic III
- Heroes of Might and Magic IV
- The Witcher III
- Within Temptation
- Elfen Lien
- Cobits
- ERA
In reply to atlant108
User Avatar
#565
Auto-translated
atlant108

I appreciate your optimism, Dyrman, but perhaps not everything will be implemented. But regarding new artifacts, yes, they have already started implementing that.
:smile30: There's a comma there. Read it again, taking it into account. It has a completely different meaning and refers to a completely different sentence.
Dyrman
Perhaps, everything.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
User Avatar
#566
Auto-translated
Nevertheless, the lack of source code severely limits the developers' capabilities. With the help of a Hex editor, some changes can be made, but even they have their limits.
In reply to Dyrman
User Avatar
#567
Auto-translated
atlant108
VeryDobro3D, these changes are listed on the first page (in the header). Check the patch versions, starting with 2.5

Added 2 minutes ago
Attention! For those who are not aware. You can see all the authors of the modification not only in the launcher, but also, with pleasant music, in the Main menu of the game (see the Authors option).
Dyrman
@VeryDobro3D, The "exe" file contains at least a modification to increase the number of neutral creatures; there will probably also be artifacts. Also, the "exe" file has been adapted for 64-bit systems (increased memory allocation). Possibly, that's all.

It is better to ask this directly to the assembly developer. atlant108, unfortunately, is not familiar with all the changes, as he is not specifically involved in the development.

@atlant108, to modify the "exe" file, you do not necessarily need the source code; you can break it down using hex editors.
Thank you for the answer.
In reply to VeryDobro3D
User Avatar
#568
Auto-translated
Unfortunately, it is not possible to create new factions, but this can be bypassed: 1) New heroes (for example, after the human heroes, there are Naga heroes). 2) Start the game with a human castle and a Naga hero. 3) Bring the Naga hero to the human castle, and it will be rebuilt into a Naga city. As I understand it, the problem lies in choosing from eight factions. It is impossible to add them there. And the first mod for the Sanctuary was precisely the ninth city, which was placed in the map editor. 4) The script only works on the first day of the game and only once. 5) Play as Naga. Profit. It looks quite feasible, just not very aesthetically pleasing. But, at least, the original factions will remain available.
User Avatar
#569
Auto-translated
That would be cool.

Statistics

Welcome our newest member: Emil

Users Online 3 users 1341 guests