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I have a few crazy ideas that might be impossible to implement.
1. In WOG, there's a script that makes battles more challenging, called "karmic battles." In short, in battles with monsters on the map, several different creatures fight on their side as well. With each battle, the number (and then the level) of creatures increases.
2. "Customize your city." A program that allows you to change the creature lineups in cities. A similar function exists in RTMG, but it's not fully implemented.
Added 3 minutes later
By the way, you could include a mod for the Naga and allow users to choose whether to install it or not in the launcher. The Naga are a faction that exists in the game's lore, and in principle, this mod is the only one of the city replacement mods that can be justifiably used in the collection (IMHO)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...