I've attached an archive with my work to this message.
I've attached an archive with my work to this message.
New here? I'm Roha — want a quick tour?
Hello everyone. Please tell me how to change the values of hero specializations in the game. It seems that some specializations are weaker compared to others; I would like to adjust them for myself.
Hello. Could you please answer my question too? /topic/at/1021234/ After all, as far as I understand, you are well-versed in modding.
The game file \data\a2p1-data.pak\GameMechanics\RPGStats[B]DefaultStats.xdb[/B] stores some specialization modifiers. Block:
To adapt another component to the modified specializations, this message will help: /topic/at/952579/
Thank you, I found it, but it doesn't contain all the specializations. Necromancers only have 3 from the campaign (Soulhunter, Reanimator, AvatarOfDeath). Where can I find the rest? I'm most interested in Empiric and Zombie Leader. All I found related to the specializations I need is in the data.pak\GameMechanics\Spell\Hero_Skills\Specializations\Necropolis folder. But there are no values there, only links to textures and descriptions.
Some things cannot be changed; they are embedded in the executable file.
You can remove the special ability, add text, and a name for a new one, and then use scripts to create your own. The NHF mod perfectly demonstrates the possibilities of this method.
Added 1 minute ago
The script will monitor the hero with the special ability and perform what you write, but that's advanced.
I agree, it's quite complex. I've only been interested in this for a week, I don't think I'll be able to handle it, but we'll keep looking. Thanks.
Then, one more question: is it possible to integrate a custom specialization into the game? If so, please tell me how.