Chaos magic is good, especially with water ))
But defense and logistics are needed... or give leadership, increase in the swamp, etc.
New here? I'm Roha — want a quick tour?
To create a mod with a new faction, I need the source code of the Nivala game! That is, I need to see how Heroes 5 was written! And that's already a problem! For starters, I need to see what's in the file with the extension "data.pac"! These files are located in one of the game's folders!
And now about the Swamp! I think I'll make a building that will destroy artifacts for any resource! You can also add a building that turns any creature (except necromancers and mechanical creatures) into a troglodyte! And one of the skills of the Swamp heroes will make creatures turn into improved troglodytes! And I haven't come up with the main skill for the Swamp heroes yet! But I have some ideas about reducing the initiative and speed of hostile creatures through swamp slowing! If anyone has other suggestions, please write!:)
I wrote my suggestion on the 1st page... please evaluate it...
P.S.: and I'm ready with a skill for that guild...
turning everyone into troglodytes... hehe )) I don't think that's necessary ))) where have you seen that? ))
P.S. you could also have a humanoid castle, like for furbolgs, werewolves, but that's something completely different )) I'm just thinking out loud )))
and breaking artifacts into resources is a good idea)
The suggestion is not bad, but it already seems similar to abilities for two races: mages and elves! We need something new! That's why I'm thinking about reducing initiative!
Message from 3DogMZA
SandroXXL, I haven't tried using WinRAR to unpack files with the ".pac" extension before! But thanks for letting me know, I'll try it today!