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Hmm... like a beast master, trapper, hunter, animal handler. )
If there were 2 types of heroes in each castle, like in Heroes of Might and Magic III, then maybe. )
I suggest giving the rider on a snake (flying) an alternative upgrade with the ability to throw a net (hunter). A monster caught in the net skips its turn or cannot move (how many turns, I don't know, you could make a hero with a Hunter specialization, and at higher levels, the net of flying hunters under his command lasts longer) =)
If there were 2 types of heroes in each castle, like in Heroes of Might and Magic III, then maybe. )
I suggest giving the rider on a snake (flying) an alternative upgrade with the ability to throw a net (hunter). A monster caught in the net skips its turn or cannot move (how many turns, I don't know, you could make a hero with a Hunter specialization, and at higher levels, the net of flying hunters under his command lasts longer) =)
Be strong. Believe