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[HoMM V]9 Race - Swamp! Is it needed?

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2 3DogMZA - It's too early to do anything! We just need to come up with the ideas, and we'll implement them when the Orcs are released. By the way, I took my current avatar from data1.pak. So, there shouldn't be any problems with that. ;)
Regarding the racial ability: I suggest we go back to the plague-spreading concept. :)
Weak plague spreading - at the beginning of the battle, there is a 20% chance to inflict plague on an enemy unit.
Strong plague spreading - at the beginning of the battle, there is a 40% chance to inflict plague on an enemy unit. Reduces the "initiative" of enemy creatures by 10% and increases the "initiative" of friendly creatures by 10% on "swampy terrain". (I'll explain what this feature is later)
Great plague spreading - at the beginning of the battle, there is a 60% chance to inflict plague on an enemy unit. Reduces the "initiative" of enemy creatures by 20% and increases the "initiative" of friendly creatures by 20% on "swampy terrain".
Greatest plague spreading - at the beginning of the battle, there is an 80% chance to inflict plague on an enemy unit. Reduces the "initiative" of enemy creatures by 30% and increases the "initiative" of friendly creatures by 30% on "swampy terrain".
Swamp creature ability "swampy terrain":
The hero can cast a free "swampy terrain" spell, which reduces the movement speed of enemy creatures by 2 times. The spell size in cells: 6*6.
Swamp creature ultimate ability "Lord of the Swamps": each unit enters the battle already poisoned; in addition, the "swampy terrain" ability now affects the entire battlefield, but not inside the enemy's castle.

I also suggest introducing a building for destroying artifacts; the hero will receive gold and resources for destroying artifacts. The swamp creature ability "artifact destroyer" will support this feature.
Swamp creature ability "artifact destroyer": The hero will receive 50% more benefits from destroying artifacts.
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