Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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psatkha, what is your personal assessment of the probability that something will actually come of this, rather than remaining at the stage of just discussion? His silence has been going on for quite a while.

Sadness and longing.

Overall, it's a huge chunk of code that can be disassembled and reassembled however you like, but before you start doing something like that, you need to figure out where everything is located. As far as I understand, all the mechanics are in the files; they are the intricate gears of the mechanism, and the executable is the key, the start button that begins to turn these gears. I want to study the files that contain the faction IDs, but I don't know where they are. Can anyone help me?

As far as I understand, the entire mechanics are contained in the files; it's a complex system of gears, and the executable is the key, the start button that sets these gears in motion. I want to study the files that contain the faction IDs, but I don't know where they are located. Who can help me?

What is your personal assessment of the probability that something will actually come of this, and it won't remain at the stage of just discussion, because his silence has been going on for a while.
I think I already tried this before (at Ubisoft), and the response was very generic.
Nevertheless, it's worth trying again, as a lot of time has passed.
What did they answer then?
I'll check the PMs later...

I think I already tried this before (at Ubisoft), and the response from their side was very simple. Nevertheless, it's worth trying again, as a lot of time has passed. There's no point in contacting Nival, as they unfortunately don't have the source code. Ubisoft owns the rights.