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Hello! I have an idea regarding hero perks (to eliminate the large number of "graduates" and other similar issues...
1)
(if you don't mind, I'll use humans as an example)
Not all units have a hero. For example, there isn't one for monks, angels... How about creating a hero for each unit? Also, Iris has a "helper" - a hero that provides a bonus to griffons. Why not create such a helper for each hero?
2) The Order has a hero that provides bonuses for killing dragons to obtain artifacts. Could it be possible to make it so that for each type of dragon killed in battle, the units receive +2 to defense and attack?
3) Archangel heroes could have bonuses in their specialization that apply to all units of "good" races.
4) In EWA, there are new units (for example, War Leaders and Landsknechts - based on armored infantry and zealots). I asked the developer, and hero perks also apply to them (for example, Laslo applies to armored infantry and zealots, and since War Leaders and Landsknechts are created from them, the bonuses also apply to them). Since you are doing a rework, will the perks work for the new units?
5) How about adding one "Great Warlord" hero to each faction? That is, they would have a bonus that applies to all units of their race. However, it would cost 850 gold per day from the treasury.
6) "Good" races are still connected to each other; why not add some heroes who serve other factions? For example, there is an orc among the humans (even though the Horde is considered evil)