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#4254
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РомаH
Hello! I have an idea regarding perks for heroes (in order to eliminate a bunch of "graduates" and others...).
This mod doesn't address that.
РомаH

1) (if you allow, I will explain using humans as an example)
Not all units have a hero. That is, there isn't one for monks, angels, for example... What about making a hero for each unit? Also, Iris has a "helper" - a hero that provides a bonus to griffons. Why not make such a helper for each hero?
Sometimes, when something is missing, it's also normal when something exists.
РомаH

2) The Order has a hero that provides bonuses for killing dragons to obtain artifacts. Could it be implemented so that for each type of dragon in battle against the enemy, units receive +2 to defense and attack?
Very rarely. I don't see the point.
РомаH

3) Archangel heroes could have bonuses in their specialization for all units of "good" factions.
Unclear.
РомаH

4) EWA has new units (for example, Warlords and Landsknechts - based on armored infantry and zealots). I asked the developer - do hero perks also apply to them (for example, Laszlo applies to armored infantry and zealots, since warlords and landsknechts are made from them, the bonuses also apply to them). Since you are reworking it, will the perks for the new units work?
in NCF (which is included in the EWA build), there are different creatures. It will not apply to existing ones.
РомаH

5) What about adding one hero, "Great Warlord," so that they would have a bonus for all units of their faction? However, it would take 850 gold per day from the treasury.
Be more specific.
РомаH

6) "Good" factions are still connected to each other, why not add some heroes serving other factions? For example, there is an orc among humans (although the horde is considered evil).
Not immediately. There should be a distinction between factions.

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